222
tangxu
2025-01-13 1ecfbbf8b56f6c18f41cc1eead763c7fa93624ce
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
// YOU MAY OBTAIN A COPY OF THE LICENSE AT
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
// LIMITATIONS UNDER THE License.
// GITEE: https://gitee.com/antdui/AntdUI
// GITHUB: https://github.com/AntdUI/AntdUI
// CSDN: https://blog.csdn.net/v_132
// QQ: 17379620
 
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using Vanara.PInvoke;
using static Vanara.PInvoke.User32;
 
namespace AntdUI
{
    public class BaseForm : Form
    {
        public BaseForm()
        {
            SetStyle(
                ControlStyles.UserPaint |
                ControlStyles.DoubleBuffer |
                ControlStyles.AllPaintingInWmPaint |
                ControlStyles.OptimizedDoubleBuffer, true);
            UpdateStyles();
        }
        public void SetCursor(bool val)
        {
            if (InvokeRequired)
            {
                Invoke(new Action(() =>
                {
                    SetCursor(val);
                }));
                return;
            }
            Cursor = val ? Cursors.Hand : DefaultCursor;
        }
 
        #region 主题
 
        bool dark = false;
        /// <summary>
        /// 深色模式
        /// </summary>
        [Description("深色模式"), Category("外观"), DefaultValue(false)]
        public bool Dark
        {
            get => dark;
            set
            {
                if (dark == value) return;
                dark = value;
                mode = dark ? TAMode.Dark : TAMode.Light;
                if (IsHandleCreated) DarkUI.UseImmersiveDarkMode(Handle, value);
            }
        }
 
        TAMode mode = TAMode.Auto;
        /// <summary>
        /// 色彩模式
        /// </summary>
        [Description("色彩模式"), Category("外观"), DefaultValue(TAMode.Auto)]
        public TAMode Mode
        {
            get => mode;
            set
            {
                if (mode == value) return;
                mode = value;
                if (mode == TAMode.Dark || (mode == TAMode.Auto || Config.Mode == TMode.Dark)) Dark = true;
                else Dark = false;
            }
        }
 
        internal void SetTheme()
        {
            if (mode == TAMode.Dark || (mode == TAMode.Auto || Config.Mode == TMode.Dark)) DarkUI.UseImmersiveDarkMode(Handle, true);
        }
 
        #endregion
 
        #region 程序
 
        /// <summary>
        /// 最小化
        /// </summary>
        public virtual void Min()
        {
            WindowState = FormWindowState.Minimized;
        }
 
        public virtual bool IsMax
        {
            get => WindowState == FormWindowState.Maximized;
        }
 
        /// <summary>
        /// 最大化/还原
        /// </summary>
        public virtual bool MaxRestore()
        {
            if (WindowState == FormWindowState.Maximized)
            {
                WindowState = FormWindowState.Normal;
                return false;
            }
            else
            {
                WindowState = FormWindowState.Maximized;
                return true;
            }
        }
 
        /// <summary>
        /// 最大化
        /// </summary>
        public virtual void Max()
        {
            WindowState = FormWindowState.Maximized;
        }
 
        /// <summary>
        /// 全屏/还原
        /// </summary>
        public virtual bool FullRestore()
        {
            if (WindowState == FormWindowState.Maximized)
            {
                NoFull();
                return false;
            }
            else
            {
                Full();
                return true;
            }
        }
 
        /// <summary>
        /// 全屏
        /// </summary>
        public virtual void Full()
        {
            FormBorderStyle = FormBorderStyle.None;
            WindowState = FormWindowState.Maximized;
        }
 
        public virtual void NoFull()
        {
            FormBorderStyle = FormBorderStyle.Sizable;
            WindowState = FormWindowState.Normal;
        }
 
        #endregion
 
        public virtual bool AutoHandDpi { get; set; } = true;
 
        #region DPI
 
        public float Dpi() => Config.Dpi;
 
        protected override void OnLoad(EventArgs e)
        {
            if (AutoHandDpi) AutoDpi(Dpi(), this);
            base.OnLoad(e);
        }
 
        public void AutoDpi(Control control)
        {
            AutoDpi(Dpi(), control);
        }
 
        public void AutoDpi(float dpi, Control control)
        {
            Helper.DpiAuto(dpi, control);
        }
 
        #endregion
 
        #region 交互
 
        #region 拖动窗口
 
        /// <summary>
        /// 拖动窗口(鼠标按下)
        /// </summary>
        public virtual void DraggableMouseDown()
        {
            ReleaseCapture();
            SendMessage(Handle, 0x0112, 61456 | 2, IntPtr.Zero);
        }
 
        #endregion
 
        #region 调整窗口大小
 
        /// <summary>
        /// 调整窗口大小(鼠标移动)
        /// </summary>
        /// <returns>可以调整</returns>
        public virtual bool ResizableMouseMove()
        {
            if (WindowState == FormWindowState.Normal)
            {
                var retval = HitTest(PointToClient(MousePosition));
                if (retval != HitTestValues.HTNOWHERE)
                {
                    var mode = retval;
                    if (mode != HitTestValues.HTCLIENT)
                    {
                        SetCursorHit(mode);
                        return true;
                    }
                }
            }
            return false;
        }
        /// <summary>
        /// 调整窗口大小(鼠标移动)
        /// </summary>
        /// <param name="point">客户端坐标</param>
        /// <returns>可以调整</returns>
        public virtual bool ResizableMouseMove(Point point)
        {
            if (WindowState == FormWindowState.Normal)
            {
                var retval = HitTest(point);
                if (retval != HitTestValues.HTNOWHERE)
                {
                    var mode = retval;
                    if (mode != HitTestValues.HTCLIENT)
                    {
                        SetCursorHit(mode);
                        return true;
                    }
                }
            }
            return false;
        }
 
        internal bool is_resizable;
        /// <summary>
        /// 整窗口大小(鼠标按下)
        /// </summary>
        /// <returns>可以调整</returns>
        public virtual bool ResizableMouseDown()
        {
            Point pointScreen = MousePosition;
            var mode = HitTest(PointToClient(pointScreen));
            if (mode != HitTestValues.HTCLIENT)
            {
                is_resizable = true;
                SetCursorHit(mode);
                ReleaseCapture();
                SendMessage(Handle, (uint)WindowMessage.WM_NCLBUTTONDOWN, (IntPtr)mode, Macros.MAKELPARAM(pointScreen.X, pointScreen.Y));
                is_resizable = false;
                return true;
            }
            return false;
        }
 
        #endregion
 
        #region 鼠标
 
        internal HitTestValues HitTest(Point point)
        {
            float htSize = 8F * Config.Dpi, htSize2 = htSize * 2;
            GetWindowRect(Handle, out var lpRect);
 
            var rect = new Rectangle(Point.Empty, lpRect.Size);
 
            var hitTestValue = HitTestValues.HTCLIENT;
            var x = point.X;
            var y = point.Y;
 
            if (x < rect.Left + htSize2 && y < rect.Top + htSize2)
            {
                hitTestValue = HitTestValues.HTTOPLEFT;
            }
            else if (x >= rect.Left + htSize2 && x <= rect.Right - htSize2 && y <= rect.Top + htSize)
            {
                hitTestValue = HitTestValues.HTTOP;
            }
            else if (x > rect.Right - htSize2 && y <= rect.Top + htSize2)
            {
                hitTestValue = HitTestValues.HTTOPRIGHT;
            }
            else if (x <= rect.Left + htSize && y >= rect.Top + htSize2 && y <= rect.Bottom - htSize2)
            {
                hitTestValue = HitTestValues.HTLEFT;
            }
            else if (x >= rect.Right - htSize && y >= rect.Top * 2 + htSize && y <= rect.Bottom - htSize2)
            {
                hitTestValue = HitTestValues.HTRIGHT;
            }
            else if (x <= rect.Left + htSize2 && y >= rect.Bottom - htSize2)
            {
                hitTestValue = HitTestValues.HTBOTTOMLEFT;
            }
            else if (x > rect.Left + htSize2 && x < rect.Right - htSize2 && y >= rect.Bottom - htSize)
            {
                hitTestValue = HitTestValues.HTBOTTOM;
            }
            else if (x >= rect.Right - htSize2 && y >= rect.Bottom - htSize2)
            {
                hitTestValue = HitTestValues.HTBOTTOMRIGHT;
            }
 
            return hitTestValue;
        }
 
        internal void SetCursorHit(HitTestValues mode)
        {
            switch (mode)
            {
                case HitTestValues.HTTOP:
                case HitTestValues.HTBOTTOM:
                    LoadCursors(32645);
                    break;
                case HitTestValues.HTLEFT:
                case HitTestValues.HTRIGHT:
                    LoadCursors(32644);
                    break;
                case HitTestValues.HTTOPLEFT:
                case HitTestValues.HTBOTTOMRIGHT:
                    LoadCursors(32642);
                    break;
                case HitTestValues.HTTOPRIGHT:
                case HitTestValues.HTBOTTOMLEFT:
                    LoadCursors(32643);
                    break;
            }
        }
 
        internal void LoadCursors(int id)
        {
            var handle = LoadCursor(lpCursorName: Macros.MAKEINTRESOURCE(id));
            var oldCursor = User32.SetCursor(handle);
            oldCursor.Close();
        }
 
        #endregion
 
        #endregion
    }
}