// THIS FILE IS PART OF SVG PROJECT
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// THE SVG PROJECT IS AN OPENSOURCE LIBRARY LICENSED UNDER THE MS-PL License.
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// COPYRIGHT (C) svg-net. ALL RIGHTS RESERVED.
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// GITHUB: https://github.com/svg-net/SVG
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using System.ComponentModel;
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using System.Drawing;
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namespace AntdUI.Svg
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{
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public struct SvgPoint
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{
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private SvgUnit x;
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private SvgUnit y;
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public SvgUnit X
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{
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get { return x; }
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set { x = value; }
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}
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public SvgUnit Y
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{
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get { return y; }
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set { y = value; }
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}
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public PointF ToDeviceValue(ISvgRenderer renderer, SvgElement owner)
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{
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return SvgUnit.GetDevicePoint(X, Y, renderer, owner);
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}
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public bool IsEmpty()
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{
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return (X.Value == 0.0f && Y.Value == 0.0f);
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}
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (!(obj.GetType() == typeof(SvgPoint))) return false;
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var point = (SvgPoint)obj;
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return (point.X.Equals(X) && point.Y.Equals(Y));
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public SvgPoint(string _x, string _y)
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{
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TypeConverter converter = TypeDescriptor.GetConverter(typeof(SvgUnit));
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x = (SvgUnit)converter.ConvertFrom(_x);
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y = (SvgUnit)converter.ConvertFrom(_y);
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}
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public SvgPoint(SvgUnit _x, SvgUnit _y)
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{
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x = _x;
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y = _y;
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}
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}
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}
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