tangxu
2024-10-24 3024f6d3d1618d8e90082f5aec0cc1bb6fabeea6
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
using System.Drawing;
using System.Drawing.Text;
 
namespace Microsoft.Windows.Forms
{
    public partial class Sprite
    {
        private string m_Text = null;
        /// <summary>
        /// 文本
        /// </summary>
        public string Text
        {
            get
            {
                return this.m_Text;
            }
            set
            {
                if (value != this.m_Text)
                {
                    this.m_Text = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffset = Point.Empty;
        /// <summary>
        /// 文本偏移
        /// </summary>
        public Point TextOffset
        {
            get
            {
                return this.m_TextOffset;
            }
            set
            {
                if (value != this.m_TextOffset)
                {
                    this.m_TextOffset = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffsetHovered = Point.Empty;
        /// <summary>
        /// 鼠标移上时在TextOffset上再次偏移
        /// </summary>
        public Point TextOffsetHovered
        {
            get
            {
                return this.m_TextOffsetHovered;
            }
            set
            {
                if (value != this.m_TextOffsetHovered)
                {
                    this.m_TextOffsetHovered = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffsetPressed = Point.Empty;
        /// <summary>
        /// 鼠标按下时在TextOffset上再次偏移
        /// </summary>
        public Point TextOffsetPressed
        {
            get
            {
                return this.m_TextOffsetPressed;
            }
            set
            {
                if (value != this.m_TextOffsetPressed)
                {
                    this.m_TextOffsetPressed = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffsetFocused = Point.Empty;
        /// <summary>
        /// 获取焦点时在TextOffset上再次偏移
        /// </summary>
        public Point TextOffsetFocused
        {
            get
            {
                return this.m_TextOffsetFocused;
            }
            set
            {
                if (value != this.m_TextOffsetFocused)
                {
                    this.m_TextOffsetFocused = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffsetDisabled = Point.Empty;
        /// <summary>
        /// 禁用时在TextOffset上再次偏移
        /// </summary>
        public Point TextOffsetDisabled
        {
            get
            {
                return this.m_TextOffsetDisabled;
            }
            set
            {
                if (value != this.m_TextOffsetDisabled)
                {
                    this.m_TextOffsetDisabled = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextOffsetHighlight = Point.Empty;
        /// <summary>
        /// 高亮时在TextOffset上再次偏移
        /// </summary>
        public Point TextOffsetHighlight
        {
            get
            {
                return this.m_TextOffsetHighlight;
            }
            set
            {
                if (value != this.m_TextOffsetHighlight)
                {
                    this.m_TextOffsetHighlight = value;
                    this.Feedback();
                }
            }
        }
 
        private Font m_Font = DefaultTheme.Font;
        /// <summary>
        /// 字体.该字体为全局静态变量,不要释放
        /// </summary>
        public Font Font
        {
            get
            {
                return this.m_Font;
            }
            set
            {
                if (value != this.m_Font)
                {
                    this.m_Font = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColor = DefaultTheme.ForeColor;
        /// <summary>
        /// 前景色
        /// </summary>
        public Color ForeColor
        {
            get
            {
                return this.m_ForeColor;
            }
            set
            {
                if (value != this.m_ForeColor)
                {
                    this.m_ForeColor = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColorHovered = DefaultTheme.ForeColor + DefaultTheme.ForeColorHoveredVector;
        /// <summary>
        /// 前景鼠标移上颜色向量
        /// </summary>
        public Color ForeColorHovered
        {
            get
            {
                return this.m_ForeColorHovered;
            }
            set
            {
                if (value != this.m_ForeColorHovered)
                {
                    this.m_ForeColorHovered = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColorPressed = DefaultTheme.ForeColor + DefaultTheme.ForeColorPressedVector;
        /// <summary>
        /// 前景鼠标按下颜色向量
        /// </summary>
        public Color ForeColorPressed
        {
            get
            {
                return this.m_ForeColorPressed;
            }
            set
            {
                if (value != this.m_ForeColorPressed)
                {
                    this.m_ForeColorPressed = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColorFocused = DefaultTheme.ForeColor + DefaultTheme.ForeColorFocusedVector;
        /// <summary>
        /// 前景获取焦点颜色向量
        /// </summary>
        public Color ForeColorFocused
        {
            get
            {
                return this.m_ForeColorFocused;
            }
            set
            {
                if (value != this.m_ForeColorFocused)
                {
                    this.m_ForeColorFocused = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColorDisabled = DefaultTheme.ForeColor + DefaultTheme.ForeColorDisabledVector;
        /// <summary>
        /// 前景状态禁用颜色向量
        /// </summary>
        public Color ForeColorDisabled
        {
            get
            {
                return this.m_ForeColorDisabled;
            }
            set
            {
                if (value != this.m_ForeColorDisabled)
                {
                    this.m_ForeColorDisabled = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_ForeColorHighlight = DefaultTheme.ForeColor + DefaultTheme.ForeColorHighlightVector;
        /// <summary>
        /// 前景高亮颜色向量
        /// </summary>
        public Color ForeColorHighlight
        {
            get
            {
                return this.m_ForeColorHighlight;
            }
            set
            {
                if (value != this.m_ForeColorHighlight)
                {
                    this.m_ForeColorHighlight = value;
                    this.Feedback();
                }
            }
        }
 
        private TextRenderingHint m_TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
        /// <summary>
        /// 文本呈现质量
        /// </summary>
        public TextRenderingHint TextRenderingHint
        {
            get
            {
                return this.m_TextRenderingHint;
            }
            set
            {
                if (value != this.m_TextRenderingHint)
                {
                    this.m_TextRenderingHint = value;
                    this.Feedback();
                }
            }
        }
 
        private ContentAlignment m_TextAlign = ContentAlignment.MiddleCenter;
        /// <summary>
        /// 文本对齐方式
        /// </summary>
        public ContentAlignment TextAlign
        {
            get
            {
                return this.m_TextAlign;
            }
            set
            {
                if (value != this.m_TextAlign)
                {
                    this.m_TextAlign = value;
                    this.Feedback();
                }
            }
        }
 
        private float m_TextRotateAngle = 0f;
        /// <summary>
        /// 文本旋转角度
        /// </summary>
        public float TextRotateAngle
        {
            get
            {
                return this.m_TextRotateAngle;
            }
            set
            {
                if (value != this.m_TextRotateAngle)
                {
                    this.m_TextRotateAngle = value;
                    this.Feedback();
                }
            }
        }
 
        private bool m_TextGrayOnDisabled = true;
        /// <summary>
        /// 状态禁用时文本是否变灰
        /// </summary>
        public bool TextGrayOnDisabled
        {
            get
            {
                return this.m_TextGrayOnDisabled;
            }
            set
            {
                if (value != this.m_TextGrayOnDisabled)
                {
                    this.m_TextGrayOnDisabled = value;
                    this.Feedback();
                }
            }
        }
 
 
        private ShadowShapeStyle m_TextShadowShapeStyle = ShadowShapeStyle.None;
        /// <summary>
        /// 文本阴影描边样式
        /// </summary>
        public ShadowShapeStyle TextShadowShapeStyle
        {
            get
            {
                return this.m_TextShadowShapeStyle;
            }
            set
            {
                if (value != this.m_TextShadowShapeStyle)
                {
                    this.m_TextShadowShapeStyle = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_TextShadowColor = DefaultTheme.LightLightForeColor;
        /// <summary>
        /// 阴影颜色
        /// </summary>
        public Color TextShadowColor
        {
            get
            {
                return this.m_TextShadowColor;
            }
            set
            {
                if (value != this.m_TextShadowColor)
                {
                    this.m_TextShadowColor = value;
                    this.Feedback();
                }
            }
        }
 
        private Point m_TextShadowMatrixOffset = Point.Empty;
        /// <summary>
        /// 阴影偏移量
        /// </summary>
        public Point TextShadowMatrixOffset
        {
            get
            {
                return this.m_TextShadowMatrixOffset;
            }
            set
            {
                if (value != this.m_TextShadowMatrixOffset)
                {
                    this.m_TextShadowMatrixOffset = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_TextShapeOfShadowColor = DefaultTheme.LightLightForeColor;
        /// <summary>
        /// 阴影描边颜色
        /// </summary>
        public Color TextShapeOfShadowColor
        {
            get
            {
                return this.m_TextShapeOfShadowColor;
            }
            set
            {
                if (value != this.m_TextShapeOfShadowColor)
                {
                    this.m_TextShapeOfShadowColor = value;
                    this.Feedback();
                }
            }
        }
 
        private float m_TextShapeOfShadowWidth = 0f;
        /// <summary>
        /// 阴影描边宽度
        /// </summary>
        public float TextShapeOfShadowWidth
        {
            get
            {
                return this.m_TextShapeOfShadowWidth;
            }
            set
            {
                if (value != this.m_TextShapeOfShadowWidth)
                {
                    this.m_TextShapeOfShadowWidth = value;
                    this.Feedback();
                }
            }
        }
 
        private Color m_TextShapeOfTextColor = DefaultTheme.LightLightForeColor;
        /// <summary>
        /// 文本描边颜色
        /// </summary>
        public Color TextShapeOfTextColor
        {
            get
            {
                return this.m_TextShapeOfTextColor;
            }
            set
            {
                if (value != this.m_TextShapeOfTextColor)
                {
                    this.m_TextShapeOfTextColor = value;
                    this.Feedback();
                }
            }
        }
 
        private float m_TextShapeOfTextWidth = 0f;
        /// <summary>
        /// 文本描边宽度
        /// </summary>
        public float TextShapeOfTextWidth
        {
            get
            {
                return this.m_TextShapeOfTextWidth;
            }
            set
            {
                if (value != this.m_TextShapeOfTextWidth)
                {
                    this.m_TextShapeOfTextWidth = value;
                    this.Feedback();
                }
            }
        }
    }
}