// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
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// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
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// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
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// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
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// YOU MAY OBTAIN A COPY OF THE LICENSE AT
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
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// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
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// LIMITATIONS UNDER THE License.
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// GITEE: https://gitee.com/antdui/AntdUI
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// GITHUB: https://github.com/AntdUI/AntdUI
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// CSDN: https://blog.csdn.net/v_132
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// QQ: 17379620
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUI
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{
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public class ITask : IDisposable
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{
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public bool IsRun = false;
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/// <summary>
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/// 循环任务
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/// </summary>
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/// <param name="action">回调</param>
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/// <param name="interval">间隔</param>
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/// <param name="max">最大值</param>
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/// <param name="add">更新量</param>
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public ITask(Control control, Func<int, bool> action, int interval, int max, int add, Action? end = null)
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{
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bool ok = true;
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IsRun = true;
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task = Run(() =>
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{
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int val = 0;
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while (true)
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{
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if (token.Wait(control))
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{
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ok = false;
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return;
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}
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else
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{
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val += add;
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if (val > max) val = 0;
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if (action(val)) Thread.Sleep(interval);
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else return;
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}
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}
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}).ContinueWith((action =>
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{
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Dispose();
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if (ok && end != null) end();
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}));
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}
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public ITask(Control control, Action<float> action, int interval, float max, float add, Action? end = null)
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{
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bool ok = true;
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IsRun = true;
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task = Run(() =>
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{
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float val = 0;
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while (true)
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{
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if (token.Wait(control))
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{
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ok = false;
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return;
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}
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else
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{
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val += add;
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if (val > max) val = 0;
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action(val);
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Thread.Sleep(interval);
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}
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}
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}).ContinueWith((action =>
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{
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Dispose();
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if (ok && end != null) end();
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}));
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}
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public ITask(Control control, Func<bool> action, int interval, Action? end = null)
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{
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bool ok = true;
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IsRun = true;
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task = Run(() =>
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{
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while (true)
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{
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if (token.Wait(control))
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{
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ok = false;
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return;
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}
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else
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{
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if (action()) Thread.Sleep(interval);
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else return;
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}
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}
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}).ContinueWith((action =>
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{
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Dispose();
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if (ok && end != null) end();
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}));
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}
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public ITask(Func<int, bool> action, int interval, int totalFrames, Action end, int sleep = 0)
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{
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IsRun = true;
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bool ok = true;
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task = Run(() =>
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{
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if (sleep > 0) Thread.Sleep(sleep);
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for (int i = 0; i < totalFrames; i++)
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{
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if (token.Wait())
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{
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ok = false;
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return;
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}
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else
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{
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if (action(i + 1)) Thread.Sleep(interval);
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else return;
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}
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}
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}).ContinueWith((action =>
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{
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Dispose();
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if (ok) end();
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}));
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}
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public ITask(bool _is, int interval, int totalFrames, float cold, AnimationType type, Action<int, float> action, Action end)
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{
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IsRun = true;
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bool ok = true;
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task = Run(() =>
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{
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double init_val = 1D;
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if (_is)
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{
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if (cold > -1) init_val = cold;
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for (int i = 0; i < totalFrames; i++)
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{
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if (token.Wait())
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{
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ok = false;
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return;
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}
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else
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{
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int currentFrames = i + 1;
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double progress = ((currentFrames * 1.0) / totalFrames);
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var prog = (float)(init_val - Animation.Animate(progress, init_val, type));
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Tag = prog;
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action(currentFrames, prog);
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Thread.Sleep(interval);
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}
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}
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}
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else
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{
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if (cold > -1) init_val = cold;
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else init_val = 0;
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for (int i = 0; i < totalFrames; i++)
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{
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if (token.Wait())
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{
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ok = false;
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return;
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}
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else
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{
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int currentFrames = i + 1;
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double progress = ((currentFrames * 1.0) / totalFrames);
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var prog = (float)(Animation.Animate(progress, 1D + init_val, type) - init_val);
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if (prog < 0) return;
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Tag = prog;
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action(currentFrames, prog);
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Thread.Sleep(interval);
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}
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}
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}
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}).ContinueWith((action =>
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{
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Dispose();
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if (ok)
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{
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Tag = null;
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end();
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}
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}));
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}
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Task task;
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public void Wait() => task.Wait();
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public object? Tag { get; set; } = null;
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public void Cancel()
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{
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token?.Cancel();
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}
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public void Dispose()
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{
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if (token != null)
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{
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token?.Cancel();
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token?.Dispose();
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token = null;
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}
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IsRun = false;
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}
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CancellationTokenSource? token = new CancellationTokenSource();
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public static Task Run(Action action, Action? end = null)
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{
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if (end == null)
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{
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#if NET40
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return Task.Factory.StartNew(action);
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#else
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return Task.Run(action);
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#endif
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}
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#if NET40
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return Task.Factory.StartNew(action).ContinueWith(action => { end(); });
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#else
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return Task.Run(action).ContinueWith(action => { end(); });
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#endif
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}
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}
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}
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