// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
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// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
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// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
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// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
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// YOU MAY OBTAIN A COPY OF THE LICENSE AT
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
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// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
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// LIMITATIONS UNDER THE License.
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// GITEE: https://gitee.com/antdui/AntdUI
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// GITHUB: https://github.com/AntdUI/AntdUI
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// CSDN: https://blog.csdn.net/v_132
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// QQ: 17379620
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using System;
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namespace AntdUI
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{
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public class Math3D
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{
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public class Point3D
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{
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public double X;
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public double Y;
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public double Z;
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public Point3D(int x, int y, int z)
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{
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X = x;
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Y = y;
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Z = 1; //no Depth
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}
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public Point3D(float x, float y, float z)
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{
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X = (double)x;
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Y = (double)y;
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Z = (double)z;
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}
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public Point3D(double x, double y, double z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public Point3D()
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{
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}
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public override string ToString()
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{
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return "(" + X.ToString() + ", " + Y.ToString() + ", " + Z.ToString() + ")";
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}
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}
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public class Camera
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{
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public Point3D Position = new Point3D();
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}
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public static Point3D RotateX(Point3D point3D, double degrees)
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{
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double cDegrees = (Math.PI * degrees) / 180.0f;
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double cosDegrees = Math.Cos(cDegrees);
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double sinDegrees = Math.Sin(cDegrees);
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double y = (point3D.Y * cosDegrees) + (point3D.Z * sinDegrees);
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double z = (point3D.Y * -sinDegrees) + (point3D.Z * cosDegrees);
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return new Point3D(point3D.X, y, z);
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}
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public static Point3D RotateY(Point3D point3D, double degrees)
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{
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double cDegrees = (Math.PI * degrees) / 180.0;
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double cosDegrees = Math.Cos(cDegrees);
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double sinDegrees = Math.Sin(cDegrees);
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double x = (point3D.X * cosDegrees) + (point3D.Z * sinDegrees);
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double z = (point3D.X * -sinDegrees) + (point3D.Z * cosDegrees);
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return new Point3D(x, point3D.Y, z);
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}
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public static Point3D RotateZ(Point3D point3D, double degrees)
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{
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double cDegrees = (Math.PI * degrees) / 180.0;
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double cosDegrees = Math.Cos(cDegrees);
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double sinDegrees = Math.Sin(cDegrees);
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double x = (point3D.X * cosDegrees) + (point3D.Y * sinDegrees);
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double y = (point3D.X * -sinDegrees) + (point3D.Y * cosDegrees);
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return new Point3D(x, y, point3D.Z);
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}
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public static Point3D Translate(Point3D points3D, Point3D oldOrigin, Point3D newOrigin)
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{
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Point3D difference = new Point3D(newOrigin.X - oldOrigin.X, newOrigin.Y - oldOrigin.Y, newOrigin.Z - oldOrigin.Z);
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points3D.X += difference.X;
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points3D.Y += difference.Y;
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points3D.Z += difference.Z;
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return points3D;
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}
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public static Point3D[] RotateX(Point3D[] points3D, double degrees)
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{
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for (int i = 0; i < points3D.Length; i++)
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{
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points3D[i] = RotateX(points3D[i], degrees);
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}
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return points3D;
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}
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public static Point3D[] RotateY(Point3D[] points3D, double degrees)
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{
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for (int i = 0; i < points3D.Length; i++)
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{
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points3D[i] = RotateY(points3D[i], degrees);
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}
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return points3D;
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}
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public static Point3D[] RotateZ(Point3D[] points3D, double degrees)
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{
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for (int i = 0; i < points3D.Length; i++)
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{
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points3D[i] = RotateZ(points3D[i], degrees);
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}
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return points3D;
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}
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public static Point3D[] Translate(Point3D[] points3D, Point3D oldOrigin, Point3D newOrigin)
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{
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for (int i = 0; i < points3D.Length; i++)
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{
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points3D[i] = Translate(points3D[i], oldOrigin, newOrigin);
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}
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return points3D;
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}
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}
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}
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