tangxu
2025-01-13 4f7cb65b079d88d5a829688b24d26d5145c5df47
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks; 
 
namespace DPumpHydr.WinFrmUI.Volute.ViewModel
{
    public class SectionBundleInfo
    {
        public SectionBundleInfo() 
        {
            this.GaMa_Left = new List<double>(10);
            this.GaMa_Right = new List<double>(10);
            this.Area = new List<double>(10);
            this.H = new List<double>(10);
            this.R_Left = new List<double>(10);
            this.R_Right = new List<double>(10);
            for (int i = 0; i < 10; i++)
            {
                this.GaMa_Left.Add(0);
                this.GaMa_Right.Add(0);
                this.Area.Add(0);
                this.H.Add(0);
                this.R_Left.Add(0);
                this.R_Right.Add(0);
            }
        }
        /// <summary>
        /// 截面形状类型 
        /// </summary>
        public eSectionShapeType ShapeType { get; set; } = eSectionShapeType.对称;
 
        /// <summary>
        /// 平均流速
        /// </summary>
        public double V3 { get; set; }
 
        /// <summary>
        /// 速度系数
        /// </summary>
        public double K3 { get; set; }
        /// <summary>
        /// 开始截面编号
        /// </summary>
        public int StartSectionNumber { get; set; }
 
        public List<double> GaMa_Left { get; set; }
        public List<double> GaMa_Right{ get; set;}
        public List<double> Area { get; set; }
 
        //断面信息 
        public List<double> H { get; set; }//高度
        public double R_out { get; set; }//外围的半径 
        public List<double> R_Left { get; set; }//角度1边对应的圆角半径 UG中R1
        public List<double> R_Right { get; set; }//角度2边对应的圆角半径 UG中R2
 
        public double BaseWidth { get; set; }//底部宽度 就是B3
        public double BaseCircleRadius { get; set; }//底部圆半径 就是D3/2
 
        /// <summary>
        /// 
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public SectionShapePara ToSectionShapePara(int index)
        {
            SectionShapePara model = new SectionShapePara();
            model.Index = index;
            model.Gama_Left = this.GaMa_Left[index];
            model.Gama_Right = this.GaMa_Right[index];
            model.H = this.H[index];
            model.R_out = this.R_out;
            model.R_Left = this.R_Left[index];
            model.R_Right = this.R_Right[index];
            model.ShapeType = this.ShapeType; 
            model.BaseWidth = this.BaseWidth;
            model.SectionArea = this.Area[index];
            model.BaseCircleRadius = this.BaseCircleRadius;
            return model;
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public void FromSectionShapePara(SectionShapePara model)
        {
            var index = model.Index;
            this.GaMa_Left[index] = model.Gama_Left;
            this.GaMa_Right[index] = model.Gama_Right;
            this.H[index] = model.H;
            this.R_Left[index] = model.R_Left;
            this.R_Right[index] = model.R_Right;
        }
        public void InitialK3(HdrBaseInfo hdr_info, GeomBaseInfo gemo_info)
        {
            //计算并设置K3
            if (hdr_info.ns < 170)
                K3 = Math.Round((69.1549 - 0.446605 * hdr_info.ns + 0.0014497 * hdr_info.ns * hdr_info.ns) / 100, 3);
            else
                K3 = 0.35;//0.347;
 
            if (hdr_info.ShapeType == 2)
                K3 = Math.Round(K3 * 0.9, 3);//0.8 环形
 
            //自己添加的,防止双吸泵截面过小
            if (hdr_info.IsSXB)
                K3 = Math.Round(K3 * 0.85, 3);// 双吸泵
                                              //排污泵
                                              //if (DesignMode == YSSnxOpen::DesignMode::AssPawuQnshQw1)
                                              //{
                                              //    K3 = K3 * 0.75;
                                              //}
 
 
                                              // 计算平均流速
                                              //UG里面用的是 m_H应该错了
            var g = 9.81;
            this.V3 = Math.Round(K3 * Math.Sqrt(2 * g * hdr_info.Q), 2);
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="sectionShapePara"></param>
        /// <param name="index"></param>
        public void SetShapeInfo(SectionShapePara sectionShapePara, int index)
        {
            this.GaMa_Left[index] = sectionShapePara.Gama_Left;
            this.GaMa_Right[index] = sectionShapePara.Gama_Right;
            this.H[index] = sectionShapePara.H;
            this.R_out = sectionShapePara.R_out;
            this.R_Left[index] = sectionShapePara.R_Left;
            this.R_Right[index] = sectionShapePara.R_Right;
        }
       
        
 
        /// <summary>
        /// 计算初始化所有参数
        /// </summary>
        /// <param name="hdr_info"></param>
        /// <param name="geom_info"></param>
        /// <param name="v3"></param>
        public void ResetAllParas(HdrBaseInfo hdr_info, GeomBaseInfo geom_info )
        {
            this.R_out = 1500.0;
            if (geom_info.D3 > 1000)
                this.R_out = 6000.0;
            else if (geom_info.D3 > 500)
                this.R_out = 3000.0;
            else if (geom_info.D3 > 300)
                this.R_out = 2000.0;
            else
                this.R_out = 1500.0;
 
            InitialK3(hdr_info, geom_info);
 
            this.BaseWidth = geom_info.B3;
            this.BaseCircleRadius = geom_info.D3 / 2;
 
            //
            InitialChamferR(hdr_info, geom_info);
 
            //
            InitialGama(hdr_info, geom_info);
 
            //
            CalcParaV3(hdr_info, geom_info );
 
            //
            CheckChamferR();
        }
 
        /// <summary>
        /// V3改了, 重新计算面积和高度
        /// </summary>
        /// <param name="hdr_info"></param>
        /// <param name="geom_info"></param>
        /// <param name="v3"></param>
        public void CalcParaV3(HdrBaseInfo hdr_info, GeomBaseInfo geom_info )
        { 
            this.BaseWidth = geom_info.B3;
            this.BaseCircleRadius = geom_info.D3 / 2;
 
            //
            CalcAllArea(hdr_info, geom_info);
 
            //计算高度H
            for (int i = 1; i <= 8; i++)
            {
                CalcHeightByArea(geom_info, i);
            }
 
            CheckChamferR();
        }
 
 
        /// <summary>
        /// 计算面积
        /// </summary>
        /// <param name="hdr_info"></param>
        /// <param name="geom_info"></param>
        private void CalcAllArea(HdrBaseInfo hdr_info, GeomBaseInfo geom_info)
        {
            var area8 = Math.Round(hdr_info.Q * 1000000 / (3600 * this.V3), 1);
            this.Area[8] = area8;
            int i = 0;
            // 
            //if (geom_info.IsQieYuJiYuan)
            //{//隔舌切于基圆
            //    for (i = StartSectionNumber; i < 8; i++)
            //        Area[i] = Math.Round(area8 * (45 * i - geom_info.FAI0) / (360 - geom_info.FAI0), 1);
            //}
            //else
            {//采用正常切面
                for (i = StartSectionNumber; i < 8; i++)
                    Area[i] = Math.Round(area8 * 45 * i / 360, 1);
            }
 
            if (StartSectionNumber == 2)
                Area[1] = Area[2];
            Area[0] = Area[1]; 
        }
        
 
        /// <summary>
        /// 初始化gama
        /// </summary>
        /// <returns></returns>
        public string InitialGama(HdrBaseInfo hdr_info, GeomBaseInfo geom_info )
        {
            double m_gama81, m_gama82;
            switch (this.ShapeType)
            {
                case eSectionShapeType.对称:
                    m_gama81 = 15.0;
                    m_gama82 = 15.0;
                    break;
                case eSectionShapeType.不对称:
                    m_gama81 = 15.0;
                    m_gama82 = 30.0;
                    break;
                case eSectionShapeType.矩形:
                    m_gama81 = 0.0;
                    m_gama82 = 0.0;
                    break;
                default:
                    m_gama81 = 0.0;
                    m_gama82 = 0.0;
                    break;
            }
 
 
            if (ShapeType == eSectionShapeType.矩形)//断面形状:矩形
            {
                for (int i = 0; i < GaMa_Left.Count; i++)
                {
                    this.GaMa_Left[i] = 0;
                    this.GaMa_Right[i] = 0;
                }
 
                return null;
            }
 
            if ((m_gama81 < 8.0) || (m_gama82 < 8.0))
            {
                return "输入的第8断面的角度过小,请重新输入";
            }
            this.GaMa_Left[8] = m_gama81;
            this.GaMa_Right[8] = m_gama82;
 
            this.GaMa_Left[7] = m_gama81 - 1;
            this.GaMa_Right[7] = m_gama82 - 1;
 
            this.GaMa_Left[6] = m_gama81 - 2;
            this.GaMa_Right[6] = m_gama82 - 2;
 
            this.GaMa_Left[5] = m_gama81 - 3;
            this.GaMa_Right[5] = m_gama82 - 3;
 
            this.GaMa_Left[4] = m_gama81 - 4;
            this.GaMa_Right[4] = m_gama82 - 4;
 
            this.GaMa_Left[3] = m_gama81 - 5;
            this.GaMa_Right[3] = m_gama82 - 5;
 
            this.GaMa_Left[2] = m_gama81 - 6;
            this.GaMa_Right[2] = m_gama82 - 6;
 
            this.GaMa_Left[1] = m_gama81 - 7;
            this.GaMa_Right[1] = m_gama82 - 7;
 
 
            //if (geom_info.FAI0 > 45)//没有第一端面        
            //{
            //    this.GaMa_Left[1] = 0;
            //    this.GaMa_Right[1] = 0;
            //}
 
            return null;
        }
 
        /// <summary>
        /// 根据面积计算高度
        /// </summary>
        public void CalcHeightByArea(GeomBaseInfo geom_info, int index)
        {
            double a = (Math.Tan(this.GaMa_Left[index] * Math.PI / 180) + Math.Tan(this.GaMa_Right[index] * Math.PI / 180)) / 2;
            double b = geom_info.B3;
 
            double c = (90 + this.GaMa_Right[index]) / 360 * Math.PI * this.R_Left[index] * this.R_Left[index] + (90 + this.GaMa_Left[index]) / 360 * Math.PI * this.R_Right[index] * this.R_Right[index]
                - this.R_Left[index] * this.R_Left[index] * Math.Tan((45 + this.GaMa_Right[index] / 2) * Math.PI / 180) - this.R_Right[index] * this.R_Right[index] * Math.Tan((45 + this.GaMa_Left[index] / 2) * Math.PI / 180) - this.Area[index];
            double delta = b * b - 4 * a * c;
            if (delta < 0)
            {
                this.H[index] = -1;
                return;
            }
            if (this.ShapeType == eSectionShapeType.矩形)//矩形
            {
                this.H[index] = Math.Round((-c / b), 1) ;
                return ;
            }
            else
            {
                if (delta < 0)
                {
                    this.H[index] = -1;
                    return;
                }
                this.H[index] = Math.Round((-b + Math.Sqrt(delta)) / (2 * a), 1);
                return ;
            }
        }
 
 
 
        /// <summary>
        /// 初始化倒角R半径
        /// </summary>
        /// <param name="base_info"></param>
        /// <param name="geom_info"></param>
        private void InitialChamferR(HdrBaseInfo base_info, GeomBaseInfo geom_info)
        {
            //赋值:R1 R2 R3 R4 
            if (this.ShapeType == eSectionShapeType.对称) //type=0:对称梯形
                this.R_Left[8] = Math.Round(geom_info.B3 * 0.55 + 0.5 - 5, 0);
            else if (this.ShapeType == eSectionShapeType.不对称)//type=1:不对称梯形
                this.R_Left[8] = Math.Round(geom_info.B3 * 0.55 + 0.5 - 5, 0);
            else if (this.ShapeType == eSectionShapeType.矩形)//type=2:矩形
                this.R_Left[8] = Math.Round(geom_info.B3 * 0.4 + 0.5 - 3, 0);
 
 
            if (base_info.IsSXB)
                this.R_Left[8] = Math.Round(this.R_Left[8] / 2, 0);
            //if (DesignMode == YSSnxOpen::DesignMode::AssPawuQnshQw1)
            //{
            //    R_Left = int(R_Left * 0.7);
            //}
            //double m_R3 = 0;
            //double t = 0;
            //if (geom_info.B3 <= 35)
            //    m_R3 = 5;
            //else if (geom_info.B3 <= 60 && geom_info.B3 > 35)
            //{
            //    t = Math.Round(geom_info.B3 * 0.6, 0) - Math.Round(geom_info.B3 * 0.6 / 10.0, 0) * 10;
            //    if (t <= 2)
            //        m_R3 = Math.Round(geom_info.B3 * 0.6 / 10.0, 0) * 10;
            //    else if (t > 2 && t <= 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.6 / 10.0, 0) * 10 + 5;
            //    else if (t > 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.6 / 10.0, 0) * 10 + 10;
            //}
            //else if (geom_info.B3 > 60 && geom_info.B3 <= 90)
            //{
            //    t = Math.Round(geom_info.B3 * 0.9, 0) - Math.Round(geom_info.B3 * 0.9 / 10.0, 0) * 10;
            //    if (t <= 2)
            //        m_R3 = Math.Round(geom_info.B3 * 0.9 / 10.0, 0) * 10;
            //    else if (t > 2 && t <= 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.9 / 10.0, 0) * 10 + 5;
            //    else if (t > 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.9 / 10.0, 0) * 10 + 10;
            //}
            //else if (geom_info.B3 > 90)
            //{
            //    t = Math.Round(geom_info.B3 * 0.3, 0) - Math.Round(geom_info.B3 * 0.3 / 10.0, 0) * 10;
            //    if (t <= 2)
            //        m_R3 = Math.Round(geom_info.B3 * 0.3 / 10.0, 0) * 10;
            //    else if (t > 2 && t <= 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.3 / 10.0, 0) * 10 + 5;
            //    else if (t > 7)
            //        m_R3 = Math.Round(geom_info.B3 * 0.3 / 10.0, 0) * 10 + 10;
            //}
 
            this.R_Right[8] = this.R_Left[8];
  
 
            //截面R1 和 R4的减少角度 DecreaseR
            double DecreaseR = 0.5;
            if (geom_info.B3 < 15)
            {
                DecreaseR = 0.5;
            }
            else if (geom_info.B3 >= 15 && geom_info.B3 < 25)
            {
                DecreaseR = 1;
            }
            else if (geom_info.B3 >= 25 && geom_info.B3 < 45)
            {
                DecreaseR = 1.5;
            }
            else if (geom_info.B3 >= 45)
            {
                DecreaseR = 2;
            }
 
            if (base_info.IsSXB)
                DecreaseR = 1;
 
            for (int index = 7; index >= 1; index--)
            {
                this.R_Left[index] = this.R_Left[index + 1] - DecreaseR;
                if (this.R_Left[index] < 1)
                    this.R_Left[index] = 1;
                this.R_Right[index] = this.R_Right[index + 1] - DecreaseR;
                if (this.R_Right[index] < 1)
                    this.R_Right[index] = 1;
            }
        }
 
        /// <summary>
        /// 保证倒角R半径 在合理范围内
        /// </summary>
        private void CheckChamferR()
        {
            for (int index = 7; index >= 1; index--)
            { 
                if (this.R_Left[index] > (this.H[index] + 1))
                    this.R_Left[index] = Math.Round(this.H[index] * 0.85 - 1, 0);
                if (this.R_Right[index] > (this.H[index] + 1))
                    this.R_Right[index] = Math.Round(this.H[index] * 0.85 - 1, 0);
 
 
                for (int k = 0; k < 10; k++)
                {
                    bool isChange = false;
                    if (this.R_Left[index] * (1+Math.Sin(this.GaMa_Left[index]*Math.PI/180)) > this.H[index])
                    {
                        isChange = true;
                        this.R_Left[index] = this.R_Left[index] - 0.5;
                    }
                    if (this.R_Right[index] * (1 + Math.Sin(this.GaMa_Right[index] * Math.PI / 180)) > this.H[index])
                    {
                        isChange = true;
                        this.R_Right[index] = this.R_Right[index] - 0.5;
                    }
                    if (isChange)
                        continue;
                    else
                        break;
                }
 
 
                //if (this.R_Left[index] < 2)
                //    this.R_Left[index] = 2;
                //if (this.R_Right[index] < 2)
                //    this.R_Right[index] = 2;
            }
        }
 
    }
}