//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DPumpHydr.WinFrmUI.RLT.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DPumpHydr.WinFrmUI.RLT.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap active_inactive_close {
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get {
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object obj = ResourceManager.GetObject("active_inactive_close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap AppImage {
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get {
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object obj = ResourceManager.GetObject("AppImage", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrow {
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get {
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object obj = ResourceManager.GetObject("arrow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Check {
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get {
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object obj = ResourceManager.GetObject("Check", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Close {
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get {
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object obj = ResourceManager.GetObject("Close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close_normal {
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get {
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object obj = ResourceManager.GetObject("close_normal", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close_selected {
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get {
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object obj = ResourceManager.GetObject("close_selected", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap color_picker {
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get {
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object obj = ResourceManager.GetObject("color_picker", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap err {
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get {
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object obj = ResourceManager.GetObject("err", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Error {
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get {
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object obj = ResourceManager.GetObject("Error", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Google {
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get {
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object obj = ResourceManager.GetObject("Google", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap grip {
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get {
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object obj = ResourceManager.GetObject("grip", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap inactive_close {
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get {
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object obj = ResourceManager.GetObject("inactive_close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap inactive_close_selected {
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get {
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object obj = ResourceManager.GetObject("inactive_close_selected", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap info {
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get {
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object obj = ResourceManager.GetObject("info", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Information {
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get {
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object obj = ResourceManager.GetObject("Information", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap lnkClear_Image {
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get {
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object obj = ResourceManager.GetObject("lnkClear.Image", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap lnkClear_NoFocusImage {
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get {
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object obj = ResourceManager.GetObject("lnkClear.NoFocusImage", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Maximize {
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get {
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object obj = ResourceManager.GetObject("Maximize", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似 <?xml version="1.0" encoding="utf-8"?>
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///<MetroTheme>
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/// <Theme>
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/// <Name>Custom Theme</Name>
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/// <Author>Taiizor</Author>
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/// </Theme>
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/// <Form>
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/// <ForeColor>#293955</ForeColor>
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/// <BackColor>#FFFFFF</BackColor>
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/// <BorderColor>#FFC40D</BorderColor>
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/// <SmallLineColor1>#FFC40D</SmallLineColor1>
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/// <SmallLineColor2>#FFC40D</SmallLineColor2>
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/// <TextColor>#293955</TextColor>
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/// <HeaderColor>#FFC40D</HeaderColor>
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/// </Form>
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/// <DefaultButton>
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/// <NormalColor>#FFC40D</NormalColor>
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/// <NormalBorderColor>#000 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string Metro_Theme {
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get {
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return ResourceManager.GetString("Metro_Theme", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap mini_button {
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get {
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object obj = ResourceManager.GetObject("mini_button", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Minimize {
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get {
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object obj = ResourceManager.GetObject("Minimize", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_closed_empty {
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get {
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object obj = ResourceManager.GetObject("node_closed_empty", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_closed_full {
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get {
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object obj = ResourceManager.GetObject("node_closed_full", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_open {
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get {
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object obj = ResourceManager.GetObject("node_open", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_open_empty {
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get {
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object obj = ResourceManager.GetObject("node_open_empty", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Open_Sans {
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get {
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object obj = ResourceManager.GetObject("Open_Sans", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Open_Sans_Bold {
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get {
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object obj = ResourceManager.GetObject("Open_Sans_Bold", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Open_Sans_Light {
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get {
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object obj = ResourceManager.GetObject("Open_Sans_Light", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Question {
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get {
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object obj = ResourceManager.GetObject("Question", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Black {
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get {
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object obj = ResourceManager.GetObject("Roboto_Black", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Bold {
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get {
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object obj = ResourceManager.GetObject("Roboto_Bold", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Light {
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get {
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object obj = ResourceManager.GetObject("Roboto_Light", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Medium {
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get {
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object obj = ResourceManager.GetObject("Roboto_Medium", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Regular {
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get {
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object obj = ResourceManager.GetObject("Roboto_Regular", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Roboto_Thin {
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get {
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object obj = ResourceManager.GetObject("Roboto_Thin", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_clicked {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_clicked", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_disabled {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_disabled", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_hot {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_hot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_small_clicked {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_small_clicked", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_small_hot {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_small_hot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap scrollbar_arrow_small_standard {
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get {
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object obj = ResourceManager.GetObject("scrollbar_arrow_small_standard", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap scrollbar_arrow_standard {
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get {
|
object obj = ResourceManager.GetObject("scrollbar_arrow_standard", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap scrollbar_disabled {
|
get {
|
object obj = ResourceManager.GetObject("scrollbar_disabled", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Byte[] 类型的本地化资源。
|
/// </summary>
|
internal static byte[] SegoeWP {
|
get {
|
object obj = ResourceManager.GetObject("SegoeWP", resourceCulture);
|
return ((byte[])(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Byte[] 类型的本地化资源。
|
/// </summary>
|
internal static byte[] SegoeWP_Bold {
|
get {
|
object obj = ResourceManager.GetObject("SegoeWP_Bold", resourceCulture);
|
return ((byte[])(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Byte[] 类型的本地化资源。
|
/// </summary>
|
internal static byte[] SegoeWP_Light {
|
get {
|
object obj = ResourceManager.GetObject("SegoeWP_Light", resourceCulture);
|
return ((byte[])(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Byte[] 类型的本地化资源。
|
/// </summary>
|
internal static byte[] SegoeWP_Semibold {
|
get {
|
object obj = ResourceManager.GetObject("SegoeWP_Semibold", resourceCulture);
|
return ((byte[])(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Byte[] 类型的本地化资源。
|
/// </summary>
|
internal static byte[] SegoeWP_Semilight {
|
get {
|
object obj = ResourceManager.GetObject("SegoeWP_Semilight", resourceCulture);
|
return ((byte[])(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap small_arrow {
|
get {
|
object obj = ResourceManager.GetObject("small_arrow", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap tick {
|
get {
|
object obj = ResourceManager.GetObject("tick", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap tw_active_close {
|
get {
|
object obj = ResourceManager.GetObject("tw_active_close", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap tw_active_close_selected {
|
get {
|
object obj = ResourceManager.GetObject("tw_active_close_selected", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap tw_close {
|
get {
|
object obj = ResourceManager.GetObject("tw_close", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap tw_close_selected {
|
get {
|
object obj = ResourceManager.GetObject("tw_close_selected", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Twitter {
|
get {
|
object obj = ResourceManager.GetObject("Twitter", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap warn {
|
get {
|
object obj = ResourceManager.GetObject("warn", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Warning {
|
get {
|
object obj = ResourceManager.GetObject("Warning", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
}
|
}
|