// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
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// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
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// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
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// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
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// YOU MAY OBTAIN A COPY OF THE LICENSE AT
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
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// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
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// LIMITATIONS UNDER THE License.
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// GITEE: https://gitee.com/antdui/AntdUI
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// GITHUB: https://github.com/AntdUI/AntdUI
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// CSDN: https://blog.csdn.net/v_132
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// QQ: 17379620
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Design;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Threading;
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using System.Windows.Forms;
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namespace AntdUI
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{
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/// <summary>
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/// Avatar 头像
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/// </summary>
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/// <remarks>用来代表用户或事物,支持图片、图标或字符展示。</remarks>
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[Description("Avatar 头像")]
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[ToolboxItem(true)]
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[DefaultProperty("Image")]
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[Designer(typeof(IControlDesigner))]
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public class Avatar : IControl, ShadowConfig
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{
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public Avatar()
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{
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base.BackColor = Color.Transparent;
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}
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#region 属性
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Color back = Color.Transparent;
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/// <summary>
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/// 背景颜色
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/// </summary>
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[Description("背景颜色"), Category("外观"), DefaultValue(typeof(Color), "Transparent")]
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public new Color BackColor
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{
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get => back;
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set
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{
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if (back == value) return;
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back = value;
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Invalidate();
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}
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}
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string? text = null;
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/// <summary>
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/// 文本
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/// </summary>
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[Description("文本"), Category("外观"), DefaultValue(null)]
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public override string? Text
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{
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get => text;
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set
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{
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if (text == value) return;
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if (value != null && value.Length > 1) value = value.Substring(0, 1);
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text = value;
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Invalidate();
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OnTextChanged(EventArgs.Empty);
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}
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}
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int radius = 0;
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/// <summary>
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/// 圆角
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/// </summary>
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[Description("圆角"), Category("外观"), DefaultValue(0)]
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public int Radius
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{
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get => radius;
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set
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{
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if (radius == value) return;
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radius = value;
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Invalidate();
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}
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}
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bool round = false;
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/// <summary>
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/// 圆角样式
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/// </summary>
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[Description("圆角样式"), Category("外观"), DefaultValue(false)]
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public bool Round
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{
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get => round;
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set
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{
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if (round == value) return;
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round = value;
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Invalidate();
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}
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}
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#region 图片
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Image? image = null;
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/// <summary>
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/// 图片
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/// </summary>
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[Description("图片"), Category("外观"), DefaultValue(null)]
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public Image? Image
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{
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get => image;
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set
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{
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if (image == value) return;
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image = value;
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if (value != null && PlayGIF)
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{
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var fd = new FrameDimension(value.FrameDimensionsList[0]);
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int count = value.GetFrameCount(fd);
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if (count > 1) PlayGif(value, fd, count);
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else Invalidate();
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}
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else Invalidate();
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}
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}
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/// <summary>
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/// 播放GIF
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/// </summary>
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[Description("播放GIF"), Category("行为"), DefaultValue(true)]
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public bool PlayGIF { get; set; } = true;
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void PlayGif(Image value, FrameDimension fd, int count)
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{
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int[] delays = GifDelays(value, count);
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ITask.Run(() =>
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{
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while (image == value)
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{
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for (int i = 0; i < count; i++)
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{
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if (image == value)
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{
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lock (_lock) { value.SelectActiveFrame(fd, i); }
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Invalidate();
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Thread.Sleep(delays[i]);
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}
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else return;
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}
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}
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});
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}
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object _lock = new object();
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int[] GifDelays(Image value, int count)
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{
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int PropertyTagFrameDelay = 0x5100;
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var propItem = value.GetPropertyItem(PropertyTagFrameDelay);
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if (propItem != null)
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{
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var bytes = propItem.Value;
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if (bytes != null)
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{
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int[] delays = new int[count];
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for (int i = 0; i < delays.Length; i++) delays[i] = BitConverter.ToInt32(bytes, i * 4) * 10;
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return delays;
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}
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}
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int[] delaysd = new int[count];
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for (int i = 0; i < delaysd.Length; i++) delaysd[i] = 100;
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return delaysd;
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}
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string? imageSvg = null;
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/// <summary>
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/// 图片SVG
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/// </summary>
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[Description("图片SVG"), Category("外观"), DefaultValue(null)]
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public string? ImageSvg
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{
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get => imageSvg;
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set
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{
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if (imageSvg == value) return;
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imageSvg = value;
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Invalidate();
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}
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}
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TFit imageFit = TFit.Cover;
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/// <summary>
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/// 图片布局
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/// </summary>
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[Description("图片布局"), Category("外观"), DefaultValue(TFit.Cover)]
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public TFit ImageFit
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{
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get => imageFit;
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set
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{
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if (imageFit == value) return;
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imageFit = value;
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Invalidate();
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}
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}
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#endregion
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#region 加载
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bool loading = false;
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/// <summary>
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/// 加载状态
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/// </summary>
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[Description("加载状态"), Category("外观"), DefaultValue(false)]
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public bool Loading
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{
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get => loading;
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set
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{
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if (loading == value) return;
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loading = value;
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Invalidate();
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}
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}
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float _value = 0F;
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/// <summary>
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/// 加载进度
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/// </summary>
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[Description("加载进度 0F-1F"), Category("数据"), DefaultValue(0F)]
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public float LoadingProgress
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{
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get => _value;
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set
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{
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if (_value == value) return;
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if (value < 0) value = 0;
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else if (value > 1) value = 1;
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_value = value;
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if (loading) Invalidate();
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}
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}
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#endregion
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#region 边框
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float borderWidth = 0F;
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/// <summary>
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/// 边框宽度
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/// </summary>
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[Description("边框宽度"), Category("边框"), DefaultValue(0F)]
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public float BorderWidth
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{
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get => borderWidth;
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set
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{
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if (borderWidth == value) return;
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borderWidth = value;
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Invalidate();
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}
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}
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Color borColor = Color.FromArgb(246, 248, 250);
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/// <summary>
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/// 边框颜色
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/// </summary>
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[Description("边框颜色"), Category("边框"), DefaultValue(typeof(Color), "246, 248, 250")]
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public Color BorderColor
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{
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get => borColor;
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set
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{
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if (borColor == value) return;
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borColor = value;
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if (borderWidth > 0) Invalidate();
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}
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}
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#endregion
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#region 阴影
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int shadow = 0;
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[Description("阴影大小"), Category("阴影"), DefaultValue(0)]
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public int Shadow
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{
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get => shadow;
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set
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{
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if (shadow == value) return;
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shadow = value;
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Invalidate();
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}
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}
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[Description("阴影颜色"), Category("阴影"), DefaultValue(null)]
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[Editor(typeof(Design.ColorEditor), typeof(UITypeEditor))]
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public Color? ShadowColor { get; set; }
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float shadowOpacity = 0.3F;
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[Description("阴影透明度"), Category("阴影"), DefaultValue(0.3F)]
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public float ShadowOpacity
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{
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get => shadowOpacity;
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set
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{
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if (shadowOpacity == value) return;
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if (value < 0) value = 0;
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else if (value > 1) value = 1;
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shadowOpacity = value;
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Invalidate();
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}
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}
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int shadowOffsetX = 0;
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[Description("阴影偏移X"), Category("阴影"), DefaultValue(0)]
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public int ShadowOffsetX
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{
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get => shadowOffsetX;
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set
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{
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if (shadowOffsetX == value) return;
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shadowOffsetX = value;
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Invalidate();
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}
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}
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int shadowOffsetY = 0;
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[Description("阴影偏移Y"), Category("阴影"), DefaultValue(0)]
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public int ShadowOffsetY
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{
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get => shadowOffsetY;
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set
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{
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if (shadowOffsetY == value) return;
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shadowOffsetY = value;
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Invalidate();
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}
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}
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#endregion
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#endregion
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#region 渲染
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protected override void OnPaint(PaintEventArgs e)
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{
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var _rect = ClientRectangle;
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if (_rect.Width == 0 || _rect.Height == 0) return;
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var g = e.Graphics.High();
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float _radius = radius * Config.Dpi;
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var rect = ReadRectangle;
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if (shadow > 0 && shadowOpacity > 0) g.PaintShadow(this, _rect, rect, _radius, round);
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FillRect(g, rect, back, _radius, round);
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if (image != null)
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{
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lock (_lock)
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{
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g.PaintImg(rect, image, imageFit, _radius, round);
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}
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}
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else if (imageSvg != null)
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{
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using (var bmp = SvgExtend.GetImgExtend(imageSvg, rect, ForeColor))
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{
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if (bmp == null) PaintText(g, text, rect, stringCenter, Enabled);
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else g.PaintImg(rect, bmp, imageFit, _radius, round);
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}
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}
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else PaintText(g, text, rect, stringCenter, Enabled);
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if (borderWidth > 0) DrawRect(g, rect, borColor, borderWidth * Config.Dpi, _radius, round);
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if (loading)
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{
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using (var pen = new Pen(Color.FromArgb(220, Style.Db.PrimaryColor), 6 * Config.Dpi))
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using (var penpro = new Pen(Style.Db.Primary, pen.Width))
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{
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int loading_size = (int)(40 * Config.Dpi);
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var rect_loading = new Rectangle(rect.X + (rect.Width - loading_size) / 2, rect.Y + (rect.Height - loading_size) / 2, loading_size, loading_size);
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g.DrawEllipse(pen, rect_loading);
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try
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{
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g.DrawArc(penpro, rect_loading, -90, 360F * _value);
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}
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catch { }
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}
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}
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this.PaintBadge(g);
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base.OnPaint(e);
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}
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#region 渲染帮助
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readonly StringFormat stringCenter = Helper.SF_ALL();
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void FillRect(Graphics g, Rectangle rect, Color color, float radius, bool round)
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{
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using (var brush = new SolidBrush(color))
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{
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if (round)
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{
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g.FillEllipse(brush, rect);
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}
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else if (radius > 0)
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{
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using (var path = rect.RoundPath(radius))
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{
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g.FillPath(brush, path);
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}
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}
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else
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{
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g.FillRectangle(brush, rect);
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}
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}
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}
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void DrawRect(Graphics g, Rectangle rect, Color color, float width, float radius, bool round)
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{
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using (var pen = new Pen(color, width))
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{
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if (round)
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{
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g.DrawEllipse(pen, rect);
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}
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else if (radius > 0)
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{
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using (var path = rect.RoundPath(radius))
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{
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g.DrawPath(pen, path);
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}
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}
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else
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{
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#if NET40 || NET46 || NET48 || NET6_0
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g.DrawRectangles(pen, new RectangleF[] { rect });
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#else
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g.DrawRectangle(pen, rect);
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#endif
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}
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}
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}
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#endregion
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public override Rectangle ReadRectangle
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{
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get
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{
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if (borderWidth > 0) return ClientRectangle.PaddingRect(Padding, borderWidth * Config.Dpi / 2F);
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else return ClientRectangle.PaddingRect(Padding);
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}
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}
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public override GraphicsPath RenderRegion
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{
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get
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{
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if (borderWidth > 0)
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{
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var rect = ReadRectangle;
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if (round)
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{
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var path = new GraphicsPath();
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path.AddEllipse(rect);
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return path;
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}
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else if (radius > 0) return rect.RoundPath(radius * Config.Dpi);
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else
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{
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var path = new GraphicsPath();
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path.AddRectangle(rect);
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return path;
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}
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}
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else
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{
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var rect = ReadRectangle;
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if (round)
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{
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var path = new GraphicsPath();
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path.AddEllipse(rect);
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return path;
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}
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else if (radius > 0) return rect.RoundPath(radius * Config.Dpi);
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else
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{
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var path = new GraphicsPath();
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path.AddRectangle(rect);
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return path;
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}
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}
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}
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}
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#endregion
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}
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}
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