// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
|
// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
|
// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
|
// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
|
// YOU MAY OBTAIN A COPY OF THE LICENSE AT
|
//
|
// http://www.apache.org/licenses/LICENSE-2.0
|
//
|
// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
|
// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
|
// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
|
// LIMITATIONS UNDER THE License.
|
// GITEE: https://gitee.com/antdui/AntdUI
|
// GITHUB: https://github.com/AntdUI/AntdUI
|
// CSDN: https://blog.csdn.net/v_132
|
// QQ: 17379620
|
|
using System.Collections.Generic;
|
using System.ComponentModel;
|
using System.Drawing;
|
using System.Drawing.Design;
|
using System.Threading;
|
using System.Windows.Forms;
|
|
namespace AntdUI
|
{
|
[ToolboxItem(true)]
|
public class Image3D : IControl, ShadowConfig
|
{
|
#region 属性
|
|
Color back = Color.Transparent;
|
/// <summary>
|
/// 背景颜色
|
/// </summary>
|
[Description("背景颜色"), Category("外观"), DefaultValue(typeof(Color), "Transparent")]
|
public Color Back
|
{
|
get => back;
|
set
|
{
|
if (back == value) return;
|
back = value;
|
Invalidate();
|
}
|
}
|
|
int radius = 0;
|
/// <summary>
|
/// 圆角
|
/// </summary>
|
[Description("圆角"), Category("外观"), DefaultValue(0)]
|
public int Radius
|
{
|
get => radius;
|
set
|
{
|
if (radius == value) return;
|
radius = value;
|
Invalidate();
|
}
|
}
|
|
bool round = false;
|
/// <summary>
|
/// 圆角样式
|
/// </summary>
|
[Description("圆角样式"), Category("外观"), DefaultValue(false)]
|
public bool Round
|
{
|
get => round;
|
set
|
{
|
if (round == value) return;
|
round = value;
|
Invalidate();
|
}
|
}
|
|
Image? image = null;
|
/// <summary>
|
/// 图片
|
/// </summary>
|
[Description("图片"), Category("外观"), DefaultValue(null)]
|
public Image? Image
|
{
|
get => image;
|
set
|
{
|
if (image == value) return;
|
if (image != null && value != null)
|
{
|
var t = Animation.TotalFrames(Speed, Duration);
|
float _radius = radius * Config.Dpi;
|
ITask.Run(() =>
|
{
|
var _rect = ClientRectangle;
|
var rect = _rect.PaddingRect(Padding);
|
using (var bmpo = new Bitmap(_rect.Width, _rect.Height))
|
using (var bmpo2 = new Bitmap(_rect.Width, _rect.Height))
|
{
|
using (var g = Graphics.FromImage(bmpo).High())
|
{
|
if (shadow > 0 && shadowOpacity > 0) g.PaintShadow(this, _rect, rect, _radius, round);
|
g.PaintImg(rect, image, imageFit, _radius, round);
|
}
|
using (var g = Graphics.FromImage(bmpo2).High())
|
{
|
if (shadow > 0 && shadowOpacity > 0) g.PaintShadow(this, _rect, rect, _radius, round);
|
g.PaintImg(rect, value, imageFit, _radius, round);
|
}
|
var images = new List<Bitmap>(t);
|
if (Vertical)
|
{
|
for (int i = 0; i < t; i++)
|
{
|
var prog = Animation.Animate(i + 1, t, 180, AnimationType.Ease);
|
var cube = new Cube(bmpo.Width, bmpo.Height, 1);
|
if (prog > 90)
|
{
|
prog = prog - 180;
|
cube.RotateX = prog;
|
cube.calcCube(_rect.Location);
|
var bmp = cube.ToBitmap(bmpo2);
|
bmp.Tag = cube.CentreX();
|
images.Add(bmp);
|
}
|
else
|
{
|
cube.RotateX = prog;
|
cube.calcCube(_rect.Location);
|
var bmp = cube.ToBitmap(bmpo);
|
bmp.Tag = cube.CentreX();
|
images.Add(bmp);
|
}
|
}
|
}
|
else
|
{
|
for (int i = 0; i < t; i++)
|
{
|
var prog = Animation.Animate(i + 1, t, 180, AnimationType.Ease);
|
var cube = new Cube(bmpo.Width, bmpo.Height, 1);
|
if (prog > 90)
|
{
|
prog = prog - 180;
|
cube.RotateY = prog;
|
cube.calcCube(_rect.Location);
|
var bmp = cube.ToBitmap(bmpo2);
|
bmp.Tag = cube.CentreY();
|
images.Add(bmp);
|
}
|
else
|
{
|
cube.RotateY = prog;
|
cube.calcCube(_rect.Location);
|
var bmp = cube.ToBitmap(bmpo);
|
bmp.Tag = cube.CentreY();
|
images.Add(bmp);
|
}
|
}
|
}
|
for (int i = 0; i < images.Count; i++)
|
{
|
run = images[i];
|
Invalidate();
|
Thread.Sleep(Speed);
|
}
|
}
|
run?.Dispose();
|
run = null;
|
image = value;
|
Invalidate();
|
});
|
}
|
else
|
{
|
image = value;
|
Invalidate();
|
}
|
}
|
}
|
|
TFit imageFit = TFit.Cover;
|
/// <summary>
|
/// 图片布局
|
/// </summary>
|
[Description("图片布局"), Category("外观"), DefaultValue(TFit.Cover)]
|
public TFit ImageFit
|
{
|
get => imageFit;
|
set
|
{
|
if (imageFit == value) return;
|
imageFit = value;
|
Invalidate();
|
}
|
}
|
|
/// <summary>
|
/// 是否竖向
|
/// </summary>
|
[Description("是否竖向"), Category("动画"), DefaultValue(false)]
|
public bool Vertical { get; set; } = false;
|
|
/// <summary>
|
/// 速度
|
/// </summary>
|
[Description("速度"), Category("动画"), DefaultValue(10)]
|
public int Speed { get; set; } = 10;
|
|
/// <summary>
|
/// 速度
|
/// </summary>
|
[Description("速度"), Category("动画"), DefaultValue(400)]
|
public int Duration { get; set; } = 400;
|
|
|
#region 阴影
|
|
int shadow = 0;
|
/// <summary>
|
/// 阴影大小
|
/// </summary>
|
[Description("阴影"), Category("外观"), DefaultValue(0)]
|
public int Shadow
|
{
|
get => shadow;
|
set
|
{
|
if (shadow == value) return;
|
shadow = value;
|
Invalidate();
|
}
|
}
|
|
/// <summary>
|
/// 阴影颜色
|
/// </summary>
|
[Description("阴影颜色"), Category("阴影"), DefaultValue(null)]
|
[Editor(typeof(Design.ColorEditor), typeof(UITypeEditor))]
|
public Color? ShadowColor { get; set; }
|
|
float shadowOpacity = 0.3F;
|
/// <summary>
|
/// 阴影透明度
|
/// </summary>
|
[Description("阴影透明度"), Category("阴影"), DefaultValue(0.3F)]
|
public float ShadowOpacity
|
{
|
get => shadowOpacity;
|
set
|
{
|
if (shadowOpacity == value) return;
|
if (value < 0) value = 0;
|
else if (value > 1) value = 1;
|
shadowOpacity = value;
|
Invalidate();
|
}
|
}
|
|
int shadowOffsetX = 0;
|
/// <summary>
|
/// 阴影偏移X
|
/// </summary>
|
[Description("阴影偏移X"), Category("阴影"), DefaultValue(0)]
|
public int ShadowOffsetX
|
{
|
get => shadowOffsetX;
|
set
|
{
|
if (shadowOffsetX == value) return;
|
shadowOffsetX = value;
|
Invalidate();
|
}
|
}
|
|
int shadowOffsetY = 0;
|
/// <summary>
|
/// 阴影偏移Y
|
/// </summary>
|
[Description("阴影偏移Y"), Category("阴影"), DefaultValue(0)]
|
public int ShadowOffsetY
|
{
|
get => shadowOffsetY;
|
set
|
{
|
if (shadowOffsetY == value) return;
|
shadowOffsetY = value;
|
Invalidate();
|
}
|
}
|
|
#endregion
|
|
#endregion
|
|
#region 渲染
|
|
Bitmap? run = null;
|
protected override void OnPaint(PaintEventArgs e)
|
{
|
var _rect = ClientRectangle;
|
if (image == null || _rect.Width == 0 || _rect.Height == 0) return;
|
var g = e.Graphics.High();
|
var rect = _rect.PaddingRect(Padding);
|
float _radius = radius * Config.Dpi;
|
FillRect(g, rect, back, _radius, round);
|
if (run != null && run.Tag is PointF point) g.DrawImage(run, point.X, point.Y, run.Width, run.Height);
|
else
|
{
|
if (shadow > 0 && shadowOpacity > 0) g.PaintShadow(this, _rect, rect, _radius, round);
|
g.PaintImg(rect, image, imageFit, _radius, round);
|
}
|
this.PaintBadge(g);
|
base.OnPaint(e);
|
}
|
|
#region 渲染帮助
|
|
void FillRect(Graphics g, RectangleF rect, Color color, float radius, bool round)
|
{
|
using (var brush = new SolidBrush(color))
|
{
|
if (round)
|
{
|
g.FillEllipse(brush, rect);
|
}
|
else if (radius > 0)
|
{
|
using (var path = rect.RoundPath(radius))
|
{
|
g.FillPath(brush, path);
|
}
|
}
|
else
|
{
|
g.FillRectangle(brush, rect);
|
}
|
}
|
}
|
|
#endregion
|
|
#endregion
|
}
|
}
|