yangyin
2025-03-27 b0de14c2670b9ff0079dacfb4b7457b438368f11
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#region Imports
 
using DPumpHydr.WinFrmUI.RLT.Colors;
using DPumpHydr.WinFrmUI.RLT.Controls;
using DPumpHydr.WinFrmUI.RLT.Extension;
using DPumpHydr.WinFrmUI.RLT.Forms;
using DPumpHydr.WinFrmUI.RLT.Properties;
using DPumpHydr.WinFrmUI.RLT.Util;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Text;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
 
#endregion
 
namespace DPumpHydr.WinFrmUI.RLT.Manager
{
    #region MaterialSkinManager
 
    public class MaterialSkinManager
    {
        private static MaterialSkinManager _instance;
 
        private readonly List<MaterialForm> _formsToManage = new();
 
        public delegate void SkinManagerEventHandler(object sender);
 
        public event SkinManagerEventHandler ColorSchemeChanged;
 
        public event SkinManagerEventHandler ThemeChanged;
 
        public bool EnforceBackcolorOnAllComponents = true;
 
        public static MaterialSkinManager Instance => _instance ?? (_instance = new MaterialSkinManager());
 
        public int FORM_PADDING = 14;
 
        // Constructor
        private MaterialSkinManager()
        {
            Theme = Themes.LIGHT;
            ColorScheme = new MaterialColorScheme(MaterialPrimary.Indigo500, MaterialPrimary.Indigo700, MaterialPrimary.Indigo100, MaterialAccent.Pink200, MaterialTextShade.WHITE);
 
            // Create and cache Roboto fonts
            // Thanks https://www.codeproject.com/Articles/42041/How-to-Use-a-Font-Without-Installing-it
            // And https://www.codeproject.com/Articles/107376/Embedding-Font-To-Resources
 
            // Add font to system table in memory and save the font family
            addFont(Resources.Roboto_Thin);
            addFont(Resources.Roboto_Light);
            addFont(Resources.Roboto_Regular);
            addFont(Resources.Roboto_Medium);
            addFont(Resources.Roboto_Bold);
            addFont(Resources.Roboto_Black);
 
            RobotoFontFamilies = new Dictionary<string, FontFamily>();
            foreach (FontFamily ff in privateFontCollection.Families.ToArray())
            {
                RobotoFontFamilies.Add(ff.Name.Replace(' ', '_'), ff);
            }
 
            // create and save font handles for GDI
            logicalFonts = new Dictionary<string, IntPtr>(18);
            logicalFonts.Add("H1", createLogicalFont("Roboto Light", 96, MaterialNativeTextRenderer.logFontWeight.FW_LIGHT));
            logicalFonts.Add("H2", createLogicalFont("Roboto Light", 60, MaterialNativeTextRenderer.logFontWeight.FW_LIGHT));
            logicalFonts.Add("H3", createLogicalFont("Roboto", 48, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("H4", createLogicalFont("Roboto", 34, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("H5", createLogicalFont("Roboto", 24, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("H6", createLogicalFont("Roboto Medium", 20, MaterialNativeTextRenderer.logFontWeight.FW_MEDIUM));
            logicalFonts.Add("Subtitle1", createLogicalFont("Roboto", 16, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("Subtitle2", createLogicalFont("Roboto Medium", 14, MaterialNativeTextRenderer.logFontWeight.FW_MEDIUM));
            logicalFonts.Add("SubtleEmphasis", createLogicalFont("Roboto", 12, MaterialNativeTextRenderer.logFontWeight.FW_NORMAL, 1));
            logicalFonts.Add("Body1", createLogicalFont("Roboto", 16, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("Body2", createLogicalFont("Roboto", 14, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("Button", createLogicalFont("Roboto Medium", 14, MaterialNativeTextRenderer.logFontWeight.FW_MEDIUM));
            logicalFonts.Add("Caption", createLogicalFont("Roboto", 12, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("Overline", createLogicalFont("Roboto", 10, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            // Logical fonts for textbox animation
            logicalFonts.Add("textBox16", createLogicalFont("Roboto", 16, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("textBox15", createLogicalFont("Roboto", 15, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("textBox14", createLogicalFont("Roboto", 14, MaterialNativeTextRenderer.logFontWeight.FW_REGULAR));
            logicalFonts.Add("textBox13", createLogicalFont("Roboto Medium", 13, MaterialNativeTextRenderer.logFontWeight.FW_MEDIUM));
            logicalFonts.Add("textBox12", createLogicalFont("Roboto Medium", 12, MaterialNativeTextRenderer.logFontWeight.FW_MEDIUM));
        }
 
        // Destructor
        ~MaterialSkinManager()
        {
            // RemoveFontMemResourceEx
            foreach (IntPtr handle in logicalFonts.Values)
            {
                MaterialNativeTextRenderer.DeleteObject(handle);
            }
        }
 
        // Themes
        private Themes _theme;
 
        public Themes Theme
        {
            get => _theme;
            set
            {
                _theme = value;
                UpdateBackgrounds();
                ThemeChanged?.Invoke(this);
            }
        }
 
        private MaterialColorScheme _colorScheme;
 
        public MaterialColorScheme ColorScheme
        {
            get => _colorScheme;
            set
            {
                _colorScheme = value;
                UpdateBackgrounds();
                ColorSchemeChanged?.Invoke(this);
            }
        }
 
        public enum Themes : byte
        {
            LIGHT,
            DARK
        }
 
        // Text
        private static readonly Color TEXT_HIGH_EMPHASIS_LIGHT = Color.FromArgb(222, 255, 255, 255); // Alpha 87%
        private static readonly Brush TEXT_HIGH_EMPHASIS_LIGHT_BRUSH = new SolidBrush(TEXT_HIGH_EMPHASIS_LIGHT);
        private static readonly Color TEXT_HIGH_EMPHASIS_DARK = Color.FromArgb(222, 0, 0, 0); // Alpha 87%
        private static readonly Brush TEXT_HIGH_EMPHASIS_DARK_BRUSH = new SolidBrush(TEXT_HIGH_EMPHASIS_DARK);
 
        private static readonly Color TEXT_HIGH_EMPHASIS_LIGHT_NOALPHA = Color.FromArgb(255, 255, 255, 255); // Alpha 100%
        private static readonly Brush TEXT_HIGH_EMPHASIS_LIGHT_NOALPHA_BRUSH = new SolidBrush(TEXT_HIGH_EMPHASIS_LIGHT_NOALPHA);
        private static readonly Color TEXT_HIGH_EMPHASIS_DARK_NOALPHA = Color.FromArgb(255, 0, 0, 0); // Alpha 100%
        private static readonly Brush TEXT_HIGH_EMPHASIS_DARK_NOALPHA_BRUSH = new SolidBrush(TEXT_HIGH_EMPHASIS_DARK_NOALPHA);
 
        private static readonly Color TEXT_MEDIUM_EMPHASIS_LIGHT = Color.FromArgb(153, 255, 255, 255); // Alpha 60%
        private static readonly Brush TEXT_MEDIUM_EMPHASIS_LIGHT_BRUSH = new SolidBrush(TEXT_MEDIUM_EMPHASIS_LIGHT);
        private static readonly Color TEXT_MEDIUM_EMPHASIS_DARK = Color.FromArgb(153, 0, 0, 0); // Alpha 60%
        private static readonly Brush TEXT_MEDIUM_EMPHASIS_DARK_BRUSH = new SolidBrush(TEXT_MEDIUM_EMPHASIS_DARK);
 
        private static readonly Color TEXT_DISABLED_OR_HINT_LIGHT = Color.FromArgb(97, 255, 255, 255); // Alpha 38%
        private static readonly Brush TEXT_DISABLED_OR_HINT_LIGHT_BRUSH = new SolidBrush(TEXT_DISABLED_OR_HINT_LIGHT);
        private static readonly Color TEXT_DISABLED_OR_HINT_DARK = Color.FromArgb(97, 0, 0, 0); // Alpha 38%
        private static readonly Brush TEXT_DISABLED_OR_HINT_DARK_BRUSH = new SolidBrush(TEXT_DISABLED_OR_HINT_DARK);
 
        // Dividers and thin lines
        private static readonly Color DIVIDERS_LIGHT = Color.FromArgb(30, 255, 255, 255); // Alpha 30%
        private static readonly Brush DIVIDERS_LIGHT_BRUSH = new SolidBrush(DIVIDERS_LIGHT);
        private static readonly Color DIVIDERS_DARK = Color.FromArgb(30, 0, 0, 0); // Alpha 30%
        private static readonly Brush DIVIDERS_DARK_BRUSH = new SolidBrush(DIVIDERS_DARK);
        private static readonly Color DIVIDERS_ALTERNATIVE_LIGHT = Color.FromArgb(153, 255, 255, 255); // Alpha 60%
        private static readonly Brush DIVIDERS_ALTERNATIVE_LIGHT_BRUSH = new SolidBrush(DIVIDERS_ALTERNATIVE_LIGHT);
        private static readonly Color DIVIDERS_ALTERNATIVE_DARK = Color.FromArgb(153, 0, 0, 0); // Alpha 60%
        private static readonly Brush DIVIDERS_ALTERNATIVE_DARK_BRUSH = new SolidBrush(DIVIDERS_ALTERNATIVE_DARK);
 
        // Checkbox / Radio / Switches
        private static readonly Color CHECKBOX_OFF_LIGHT = Color.FromArgb(138, 0, 0, 0);
        private static readonly Brush CHECKBOX_OFF_LIGHT_BRUSH = new SolidBrush(CHECKBOX_OFF_LIGHT);
        private static readonly Color CHECKBOX_OFF_DARK = Color.FromArgb(179, 255, 255, 255);
        private static readonly Brush CHECKBOX_OFF_DARK_BRUSH = new SolidBrush(CHECKBOX_OFF_DARK);
        private static readonly Color CHECKBOX_OFF_DISABLED_LIGHT = Color.FromArgb(66, 0, 0, 0);
        private static readonly Brush CHECKBOX_OFF_DISABLED_LIGHT_BRUSH = new SolidBrush(CHECKBOX_OFF_DISABLED_LIGHT);
        private static readonly Color CHECKBOX_OFF_DISABLED_DARK = Color.FromArgb(77, 255, 255, 255);
        private static readonly Brush CHECKBOX_OFF_DISABLED_DARK_BRUSH = new SolidBrush(CHECKBOX_OFF_DISABLED_DARK);
 
        // Switch specific
        private static readonly Color SWITCH_OFF_THUMB_LIGHT = Color.FromArgb(255, 255, 255, 255);
        private static readonly Color SWITCH_OFF_THUMB_DARK = Color.FromArgb(255, 190, 190, 190);
        private static readonly Color SWITCH_OFF_TRACK_LIGHT = Color.FromArgb(100, 0, 0, 0);
        private static readonly Color SWITCH_OFF_TRACK_DARK = Color.FromArgb(100, 255, 255, 255);
        private static readonly Color SWITCH_OFF_DISABLED_THUMB_LIGHT = Color.FromArgb(255, 230, 230, 230);
        private static readonly Color SWITCH_OFF_DISABLED_THUMB_DARK = Color.FromArgb(255, 150, 150, 150);
 
        // Generic back colors - for user controls
        private static readonly Color BACKGROUND_LIGHT = Color.FromArgb(255, 255, 255, 255);
        private static readonly Brush BACKGROUND_LIGHT_BRUSH = new SolidBrush(BACKGROUND_LIGHT);
        private static readonly Color BACKGROUND_DARK = Color.FromArgb(255, 80, 80, 80);
        private static readonly Brush BACKGROUND_DARK_BRUSH = new SolidBrush(BACKGROUND_DARK);
        private static readonly Color BACKGROUND_ALTERNATIVE_LIGHT = Color.FromArgb(10, 0, 0, 0);
        private static readonly Brush BACKGROUND_ALTERNATIVE_LIGHT_BRUSH = new SolidBrush(BACKGROUND_ALTERNATIVE_LIGHT);
        private static readonly Color BACKGROUND_ALTERNATIVE_DARK = Color.FromArgb(10, 255, 255, 255);
        private static readonly Brush BACKGROUND_ALTERNATIVE_DARK_BRUSH = new SolidBrush(BACKGROUND_ALTERNATIVE_DARK);
        private static readonly Color BACKGROUND_HOVER_LIGHT = Color.FromArgb(20, 0, 0, 0);
        private static readonly Brush BACKGROUND_HOVER_LIGHT_BRUSH = new SolidBrush(BACKGROUND_HOVER_LIGHT);
        private static readonly Color BACKGROUND_HOVER_DARK = Color.FromArgb(20, 255, 255, 255);
        private static readonly Brush BACKGROUND_HOVER_DARK_BRUSH = new SolidBrush(BACKGROUND_HOVER_DARK);
        private static readonly Color BACKGROUND_HOVER_RED = Color.FromArgb(255, 255, 0, 0);
        private static readonly Brush BACKGROUND_HOVER_RED_BRUSH = new SolidBrush(BACKGROUND_HOVER_RED);
        private static readonly Color BACKGROUND_DOWN_RED = Color.FromArgb(255, 255, 84, 54);
        private static readonly Brush BACKGROUND_DOWN_RED_BRUSH = new SolidBrush(BACKGROUND_DOWN_RED);
        private static readonly Color BACKGROUND_FOCUS_LIGHT = Color.FromArgb(30, 0, 0, 0);
        private static readonly Brush BACKGROUND_FOCUS_LIGHT_BRUSH = new SolidBrush(BACKGROUND_FOCUS_LIGHT);
        private static readonly Color BACKGROUND_FOCUS_DARK = Color.FromArgb(30, 255, 255, 255);
        private static readonly Brush BACKGROUND_FOCUS_DARK_BRUSH = new SolidBrush(BACKGROUND_FOCUS_DARK);
        private static readonly Color BACKGROUND_DISABLED_LIGHT = Color.FromArgb(25, 0, 0, 0);
        private static readonly Brush BACKGROUND_DISABLED_LIGHT_BRUSH = new SolidBrush(BACKGROUND_DISABLED_LIGHT);
        private static readonly Color BACKGROUND_DISABLED_DARK = Color.FromArgb(25, 255, 255, 255);
        private static readonly Brush BACKGROUND_DISABLED_DARK_BRUSH = new SolidBrush(BACKGROUND_DISABLED_DARK);
 
        //Expansion Panel colors
        private static readonly Color EXPANSIONPANEL_FOCUS_LIGHT = Color.FromArgb(255, 242, 242, 242);
        private static readonly Brush EXPANSIONPANEL_FOCUS_LIGHT_BRUSH = new SolidBrush(EXPANSIONPANEL_FOCUS_LIGHT);
        private static readonly Color EXPANSIONPANEL_FOCUS_DARK = Color.FromArgb(255, 50, 50, 50);
        private static readonly Brush EXPANSIONPANEL_FOCUS_DARK_BRUSH = new SolidBrush(EXPANSIONPANEL_FOCUS_DARK);
 
        // Backdrop colors - for containers, like forms or panels
        private static readonly Color BACKDROP_LIGHT = Color.FromArgb(255, 242, 242, 242);
        private static readonly Brush BACKDROP_LIGHT_BRUSH = new SolidBrush(BACKGROUND_LIGHT);
        private static readonly Color BACKDROP_DARK = Color.FromArgb(255, 50, 50, 50);
        private static readonly Brush BACKDROP_DARK_BRUSH = new SolidBrush(BACKGROUND_DARK);
 
        //Other colors
        private static readonly Color CARD_BLACK = Color.FromArgb(255, 42, 42, 42);
        private static readonly Color CARD_WHITE = Color.White;
 
        // Getters - Using these makes handling the dark theme switching easier
        // Text
        public Color TextHighEmphasisColor => Theme == Themes.LIGHT ? TEXT_HIGH_EMPHASIS_DARK : TEXT_HIGH_EMPHASIS_LIGHT;
        public Brush TextHighEmphasisBrush => Theme == Themes.LIGHT ? TEXT_HIGH_EMPHASIS_DARK_BRUSH : TEXT_HIGH_EMPHASIS_LIGHT_BRUSH;
        public Color TextHighEmphasisNoAlphaColor => Theme == Themes.LIGHT ? TEXT_HIGH_EMPHASIS_DARK_NOALPHA : TEXT_HIGH_EMPHASIS_LIGHT_NOALPHA;
        public Brush TextHighEmphasisNoAlphaBrush => Theme == Themes.LIGHT ? TEXT_HIGH_EMPHASIS_DARK_NOALPHA_BRUSH : TEXT_HIGH_EMPHASIS_LIGHT_NOALPHA_BRUSH;
        public Color TextMediumEmphasisColor => Theme == Themes.LIGHT ? TEXT_MEDIUM_EMPHASIS_DARK : TEXT_MEDIUM_EMPHASIS_LIGHT;
        public Brush TextMediumEmphasisBrush => Theme == Themes.LIGHT ? TEXT_MEDIUM_EMPHASIS_DARK_BRUSH : TEXT_MEDIUM_EMPHASIS_LIGHT_BRUSH;
        public Color TextDisabledOrHintColor => Theme == Themes.LIGHT ? TEXT_DISABLED_OR_HINT_DARK : TEXT_DISABLED_OR_HINT_LIGHT;
        public Brush TextDisabledOrHintBrush => Theme == Themes.LIGHT ? TEXT_DISABLED_OR_HINT_DARK_BRUSH : TEXT_DISABLED_OR_HINT_LIGHT_BRUSH;
 
        // Divider
        public Color DividersColor => Theme == Themes.LIGHT ? DIVIDERS_DARK : DIVIDERS_LIGHT;
        public Brush DividersBrush => Theme == Themes.LIGHT ? DIVIDERS_DARK_BRUSH : DIVIDERS_LIGHT_BRUSH;
        public Color DividersAlternativeColor => Theme == Themes.LIGHT ? DIVIDERS_ALTERNATIVE_DARK : DIVIDERS_ALTERNATIVE_LIGHT;
        public Brush DividersAlternativeBrush => Theme == Themes.LIGHT ? DIVIDERS_ALTERNATIVE_DARK_BRUSH : DIVIDERS_ALTERNATIVE_LIGHT_BRUSH;
 
        // Checkbox / Radio / Switch
        public Color CheckboxOffColor => Theme == Themes.LIGHT ? CHECKBOX_OFF_LIGHT : CHECKBOX_OFF_DARK;
        public Brush CheckboxOffBrush => Theme == Themes.LIGHT ? CHECKBOX_OFF_LIGHT_BRUSH : CHECKBOX_OFF_DARK_BRUSH;
        public Color CheckBoxOffDisabledColor => Theme == Themes.LIGHT ? CHECKBOX_OFF_DISABLED_LIGHT : CHECKBOX_OFF_DISABLED_DARK;
        public Brush CheckBoxOffDisabledBrush => Theme == Themes.LIGHT ? CHECKBOX_OFF_DISABLED_LIGHT_BRUSH : CHECKBOX_OFF_DISABLED_DARK_BRUSH;
 
        // Switch
        public Color SwitchOffColor => Theme == Themes.LIGHT ? CHECKBOX_OFF_DARK : CHECKBOX_OFF_LIGHT; // yes, I re-use the checkbox color, sue me
        public Color SwitchOffThumbColor => Theme == Themes.LIGHT ? SWITCH_OFF_THUMB_LIGHT : SWITCH_OFF_THUMB_DARK;
        public Color SwitchOffTrackColor => Theme == Themes.LIGHT ? SWITCH_OFF_TRACK_LIGHT : SWITCH_OFF_TRACK_DARK;
        public Color SwitchOffDisabledThumbColor => Theme == Themes.LIGHT ? SWITCH_OFF_DISABLED_THUMB_LIGHT : SWITCH_OFF_DISABLED_THUMB_DARK;
 
        // Control Back colors
        public Color BackgroundColor => Theme == Themes.LIGHT ? BACKGROUND_LIGHT : BACKGROUND_DARK;
        public Brush BackgroundBrush => Theme == Themes.LIGHT ? BACKGROUND_LIGHT_BRUSH : BACKGROUND_DARK_BRUSH;
        public Color BackgroundAlternativeColor => Theme == Themes.LIGHT ? BACKGROUND_ALTERNATIVE_LIGHT : BACKGROUND_ALTERNATIVE_DARK;
        public Brush BackgroundAlternativeBrush => Theme == Themes.LIGHT ? BACKGROUND_ALTERNATIVE_LIGHT_BRUSH : BACKGROUND_ALTERNATIVE_DARK_BRUSH;
        public Color BackgroundDisabledColor => Theme == Themes.LIGHT ? BACKGROUND_DISABLED_LIGHT : BACKGROUND_DISABLED_DARK;
        public Brush BackgroundDisabledBrush => Theme == Themes.LIGHT ? BACKGROUND_DISABLED_LIGHT_BRUSH : BACKGROUND_DISABLED_DARK_BRUSH;
        public Color BackgroundHoverColor => Theme == Themes.LIGHT ? BACKGROUND_HOVER_LIGHT : BACKGROUND_HOVER_DARK;
        public Brush BackgroundHoverBrush => Theme == Themes.LIGHT ? BACKGROUND_HOVER_LIGHT_BRUSH : BACKGROUND_HOVER_DARK_BRUSH;
        public Color BackgroundHoverRedColor => Theme == Themes.LIGHT ? BACKGROUND_HOVER_RED : BACKGROUND_HOVER_RED;
        public Brush BackgroundHoverRedBrush => Theme == Themes.LIGHT ? BACKGROUND_HOVER_RED_BRUSH : BACKGROUND_HOVER_RED_BRUSH;
        public Brush BackgroundDownRedBrush => Theme == Themes.LIGHT ? BACKGROUND_DOWN_RED_BRUSH : BACKGROUND_DOWN_RED_BRUSH;
        public Color BackgroundFocusColor => Theme == Themes.LIGHT ? BACKGROUND_FOCUS_LIGHT : BACKGROUND_FOCUS_DARK;
        public Brush BackgroundFocusBrush => Theme == Themes.LIGHT ? BACKGROUND_FOCUS_LIGHT_BRUSH : BACKGROUND_FOCUS_DARK_BRUSH;
 
        // Other color
        public Color CardsColor => Theme == Themes.LIGHT ? CARD_WHITE : CARD_BLACK;
 
        // Expansion Panel color/brush
        public Brush ExpansionPanelFocusBrush => Theme == Themes.LIGHT ? EXPANSIONPANEL_FOCUS_LIGHT_BRUSH : EXPANSIONPANEL_FOCUS_DARK_BRUSH;
 
        // SnackBar
        public Color SnackBarTextHighEmphasisColor => Theme != Themes.LIGHT ? TEXT_HIGH_EMPHASIS_DARK : TEXT_HIGH_EMPHASIS_LIGHT;
        public Color SnackBarBackgroundColor => Theme != Themes.LIGHT ? BACKGROUND_LIGHT : BACKGROUND_DARK;
        public Color SnackBarTextButtonNoAccentTextColor => Theme != Themes.LIGHT ? ColorScheme.PrimaryColor : ColorScheme.LightPrimaryColor;
 
        // Backdrop color
        public Color BackdropColor => Theme == Themes.LIGHT ? BACKDROP_LIGHT : BACKDROP_DARK;
        public Brush BackdropBrush => Theme == Themes.LIGHT ? BACKDROP_LIGHT_BRUSH : BACKDROP_DARK_BRUSH;
 
        // Font Handling
        public enum FontType
        {
            H1,
            H2,
            H3,
            H4,
            H5,
            H6,
            Subtitle1,
            Subtitle2,
            SubtleEmphasis,
            Body1,
            Body2,
            Button,
            Caption,
            Overline
        }
 
        public Font GetFontByType(FontType type)
        {
            return type switch
            {
                FontType.H1 => new Font(RobotoFontFamilies["Roboto_Light"], 96f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.H2 => new Font(RobotoFontFamilies["Roboto_Light"], 60f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.H3 => new Font(RobotoFontFamilies["Roboto"], 48f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.H4 => new Font(RobotoFontFamilies["Roboto"], 34f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.H5 => new Font(RobotoFontFamilies["Roboto"], 24f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.H6 => new Font(RobotoFontFamilies["Roboto_Medium"], 20f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.Subtitle1 => new Font(RobotoFontFamilies["Roboto"], 16f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.Subtitle2 => new Font(RobotoFontFamilies["Roboto_Medium"], 14f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.SubtleEmphasis => new Font(RobotoFontFamilies["Roboto"], 12f, FontStyle.Italic, GraphicsUnit.Pixel),
                FontType.Body1 => new Font(RobotoFontFamilies["Roboto"], 14f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.Body2 => new Font(RobotoFontFamilies["Roboto"], 12f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.Button => new Font(RobotoFontFamilies["Roboto"], 14f, FontStyle.Bold, GraphicsUnit.Pixel),
                FontType.Caption => new Font(RobotoFontFamilies["Roboto"], 12f, FontStyle.Regular, GraphicsUnit.Pixel),
                FontType.Overline => new Font(RobotoFontFamilies["Roboto"], 10f, FontStyle.Regular, GraphicsUnit.Pixel),
                _ => new Font(RobotoFontFamilies["Roboto"], 14f, FontStyle.Regular, GraphicsUnit.Pixel),
            };
        }
 
        public IntPtr GetTextBoxFontBySize(int size)
        {
            string name = "textBox" + Math.Min(16, Math.Max(12, size)).ToString();
            return logicalFonts[name];
        }
 
        public IntPtr GetLogFontByType(FontType type)
        {
            return logicalFonts[System.Enum.GetName(typeof(FontType), type)];
        }
 
        // Font stuff
        private Dictionary<string, IntPtr> logicalFonts;
 
        private Dictionary<string, FontFamily> RobotoFontFamilies;
 
        private PrivateFontCollection privateFontCollection = new();
 
        private void addFont(byte[] fontdata)
        {
            // Add font to system table in memory
            int dataLength = fontdata.Length;
 
            IntPtr ptrFont = Marshal.AllocCoTaskMem(dataLength);
            Marshal.Copy(fontdata, 0, ptrFont, dataLength);
 
            // GDI Font
            MaterialNativeTextRenderer.AddFontMemResourceEx(fontdata, dataLength, IntPtr.Zero, out _);
 
            // GDI+ Font
            privateFontCollection.AddMemoryFont(ptrFont, dataLength);
        }
 
        private IntPtr createLogicalFont(string fontName, int size, MaterialNativeTextRenderer.logFontWeight weight, byte lfItalic = 0)
        {
            // Logical font:
            MaterialNativeTextRenderer.LogFont lfont = new();
            lfont.lfFaceName = fontName;
            lfont.lfHeight = -size;
            lfont.lfWeight = (int)weight;
            lfont.lfItalic = lfItalic;
            return MaterialNativeTextRenderer.CreateFontIndirect(lfont);
        }
 
        // Dyanmic Themes
        public void AddFormToManage(MaterialForm materialForm)
        {
            _formsToManage.Add(materialForm);
            UpdateBackgrounds();
 
            // Set background on newly added controls
            materialForm.ControlAdded += (sender, e) =>
            {
                UpdateControlBackColor(e.Control, BackdropColor);
            };
        }
 
        public void RemoveFormToManage(MaterialForm materialForm)
        {
            _formsToManage.Remove(materialForm);
        }
 
        private void UpdateBackgrounds()
        {
            Color newBackColor = BackdropColor;
            foreach (MaterialForm materialForm in _formsToManage)
            {
                materialForm.BackColor = newBackColor;
                UpdateControlBackColor(materialForm, newBackColor);
            }
        }
 
        private void UpdateControlBackColor(Control controlToUpdate, Color newBackColor)
        {
            // No control
            if (controlToUpdate == null)
            {
                return;
            }
 
            // Control's Context menu
            if (controlToUpdate.ContextMenuStrip != null)
            {
                UpdateToolStrip(controlToUpdate.ContextMenuStrip, newBackColor);
            }
 
            // Material Tabcontrol pages
            if (controlToUpdate is System.Windows.Forms.TabPage)
            {
                ((System.Windows.Forms.TabPage)controlToUpdate).BackColor = newBackColor;
            }
 
            // Material Divider
            else if (controlToUpdate is MaterialDivider)
            {
                controlToUpdate.BackColor = DividersColor;
            }
 
            // Other Material Skin control
            else if (controlToUpdate.IsMaterialControl())
            {
                controlToUpdate.BackColor = newBackColor;
                controlToUpdate.ForeColor = TextHighEmphasisColor;
            }
 
            // Other Generic control not part of material skin
            else if (EnforceBackcolorOnAllComponents && controlToUpdate.HasProperty("BackColor") && !controlToUpdate.IsMaterialControl() && controlToUpdate.Parent != null)
            {
                controlToUpdate.BackColor = controlToUpdate.Parent.BackColor;
                controlToUpdate.ForeColor = TextHighEmphasisColor;
                controlToUpdate.Font = GetFontByType(MaterialSkinManager.FontType.Body1);
            }
 
            // Recursive call to control's children
            foreach (Control control in controlToUpdate.Controls)
            {
                UpdateControlBackColor(control, newBackColor);
            }
        }
 
        private void UpdateToolStrip(ToolStrip toolStrip, Color newBackColor)
        {
            if (toolStrip == null)
            {
                return;
            }
 
            toolStrip.BackColor = newBackColor;
            foreach (ToolStripItem control in toolStrip.Items)
            {
                control.BackColor = newBackColor;
                if (control is MaterialToolStripMenuItem && (control as MaterialToolStripMenuItem).HasDropDown)
                {
                    //recursive call
                    UpdateToolStrip((control as MaterialToolStripMenuItem).DropDown, newBackColor);
                }
            }
        }
    }
 
    #endregion
}