tx
2025-04-14 c33f54888d8fb4e1961bca69fe3d01e87fc54be6
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// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
// YOU MAY OBTAIN A COPY OF THE LICENSE AT
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
// LIMITATIONS UNDER THE License.
// GITEE: https://gitee.com/antdui/AntdUI
// GITHUB: https://github.com/AntdUI/AntdUI
// CSDN: https://blog.csdn.net/v_132
// QQ: 17379620
 
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
 
namespace AntdUI
{
    /// <summary>
    /// Preview 图片预览
    /// </summary>
    /// <remarks>图片预览框。</remarks>
    public static class Preview
    {
        /// <summary>
        /// Preview 图片预览
        /// </summary>
        /// <param name="config">配置</param>
        public static Form? open(this Config config)
        {
            if (config.Form.IsHandleCreated)
            {
                if (config.Form.InvokeRequired)
                {
                    Form? frm2 = null;
                    config.Form.Invoke(new Action(() =>
                    {
                        frm2 = open(config);
                    }));
                    return frm2;
                }
                var frm = new LayeredFormPreview(config);
                frm.Show(config.Form);
                return frm;
            }
            return null;
        }
 
        /// <summary>
        /// 配置
        /// </summary>
        public class Config
        {
            /// <summary>
            /// Preview 配置
            /// </summary>
            /// <param name="form">所属窗口</param>
            /// <param name="bmp">图片</param>
            public Config(Form form, Image bmp) : this(form, new Image[] { bmp }) { }
 
            /// <summary>
            /// Preview 配置
            /// </summary>
            /// <param name="form">所属窗口</param>
            /// <param name="bmps">多个图片</param>
            public Config(Form form, IList<Image> bmps)
            {
                Form = form;
                Content = bmps;
                ContentCount = bmps.Count;
            }
 
            /// <summary>
            /// Preview 配置
            /// </summary>
            /// <param name="form">所属窗口</param>
            /// <param name="list">数据</param>
            /// <param name="call">回调</param>
            public Config(Form form, IList<object> list, Func<int, object, Image?> call)
            {
                Form = form;
                Content = new object[] {
                    list,
                    call
                };
                ContentCount = list.Count;
            }
 
            /// <summary>
            /// Preview 配置
            /// </summary>
            /// <param name="form">所属窗口</param>
            /// <param name="list">数据</param>
            /// <param name="call">回调</param>
            public Config(Form form, IList<object> list, Func<int, object, Action<float, string?>, Image?> call)
            {
                Form = form;
                Content = new object[] {
                    list,
                    call
                };
                ContentCount = list.Count;
            }
 
            /// <summary>
            /// 所属窗口
            /// </summary>
            public Form Form { get; set; }
 
            /// <summary>
            /// 内容
            /// </summary>
            public object Content { get; set; }
 
            /// <summary>
            /// 内容数量
            /// </summary>
            public int ContentCount { get; set; }
 
            /// <summary>
            /// 用户定义数据
            /// </summary>
            public object? Tag { get; set; }
 
            #region 自定义按钮
 
            /// <summary>
            /// 自定义按钮
            /// </summary>
            public Btn[]? Btns { get; set; }
 
            /// <summary>
            /// 自定义按钮回调
            /// </summary>
            public Action<string, object?>? OnBtns { get; set; }
 
            #endregion
        }
 
        /// <summary>
        /// 按钮
        /// </summary>
        public class Btn
        {
            /// <summary>
            /// 自定义按钮
            /// </summary>
            /// <param name="name">按钮名称</param>
            /// <param name="svg">图标SVG</param>
            public Btn(string name, string svg)
            {
                Name = name;
                IconSvg = svg;
            }
 
            /// <summary>
            /// 按钮名称
            /// </summary>
            public string Name { get; set; }
 
            /// <summary>
            /// 图标SVG
            /// </summary>
            public string IconSvg { get; set; }
 
            /// <summary>
            /// 用户定义数据
            /// </summary>
            public object? Tag { get; set; }
        }
    }
}