tangxu
2024-11-04 ebd031e3bed6c1cfddce8fc9b98f7f9e95fb9e32
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#region Imports
 
using DPumpHydr.WinFrmUI.RLT.Colors;
using DPumpHydr.WinFrmUI.RLT.Util;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Windows.Forms;
 
#endregion
 
namespace DPumpHydr.WinFrmUI.RLT.Controls
{
    #region ForeverRadioButton
 
    [DefaultEvent("CheckedChanged")]
    public class ForeverRadioButton : Control
    {
        private MouseStateForever State = MouseStateForever.None;
        private int W;
        private int H;
        private bool _Checked;
        public bool Checked
        {
            get => _Checked;
            set
            {
                _Checked = value;
                InvalidateControls();
                CheckedChanged?.Invoke(this);
                Invalidate();
            }
        }
 
        public event CheckedChangedEventHandler CheckedChanged;
        public delegate void CheckedChangedEventHandler(object sender);
 
        protected override void OnClick(EventArgs e)
        {
            if (!_Checked)
            {
                Checked = true;
            }
 
            base.OnClick(e);
        }
 
        private void InvalidateControls()
        {
            if (!IsHandleCreated || !_Checked)
            {
                return;
            }
 
            foreach (Control C in Parent.Controls)
            {
                if (!object.ReferenceEquals(C, this) && C is ForeverRadioButton button)
                {
                    button.Checked = false;
                    Invalidate();
                }
            }
        }
 
        protected override void OnCreateControl()
        {
            base.OnCreateControl();
            InvalidateControls();
        }
 
        [Flags()]
        public enum _Options
        {
            Style1,
            Style2
        }
 
        [Category("Options")]
        public _Options Options { get; set; }
 
        protected override void OnResize(EventArgs e)
        {
            base.OnResize(e);
            Height = 22;
        }
 
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);
            State = MouseStateForever.Down;
            Invalidate();
        }
 
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);
            State = MouseStateForever.Over;
            Invalidate();
        }
 
        protected override void OnMouseEnter(EventArgs e)
        {
            base.OnMouseEnter(e);
            State = MouseStateForever.Over;
            Invalidate();
        }
 
        protected override void OnMouseLeave(EventArgs e)
        {
            base.OnMouseLeave(e);
            State = MouseStateForever.None;
            Invalidate();
        }
 
        [Category("Options")]
        public Color BaseColor { get; set; } = Color.FromArgb(45, 47, 49);
 
        [Category("Options")]
        public Color BorderColor { get; set; } = ForeverLibrary.ForeverColor;
 
        public ForeverRadioButton()
        {
            SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw | ControlStyles.OptimizedDoubleBuffer, true);
            DoubleBuffered = true;
            Cursor = Cursors.Hand;
            Size = new(145, 22);
            BackColor = Color.FromArgb(60, 70, 73);
            ForeColor = Color.FromArgb(243, 243, 243);
            Font = new("Segoe UI", 10);
        }
 
        protected override void OnPaint(PaintEventArgs e)
        {
            //UpdateColors();
 
            Bitmap B = new(Width, Height);
            Graphics G = Graphics.FromImage(B);
            W = Width - 1;
            H = Height - 1;
 
            Rectangle Base = new(0, 2, Height - 5, Height - 5);
            Rectangle Dot = new(4, 6, H - 12, H - 12);
 
            Graphics _with10 = G;
            _with10.SmoothingMode = SmoothingMode.HighQuality;
            _with10.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
            _with10.Clear(BackColor);
 
            switch (Options)
            {
                case _Options.Style1:
                    //-- Base
                    _with10.FillEllipse(new SolidBrush(BaseColor), Base);
 
                    switch (State)
                    {
                        case MouseStateForever.Over:
                            _with10.DrawEllipse(new(BorderColor), Base);
                            break;
                        case MouseStateForever.Down:
                            _with10.DrawEllipse(new(BorderColor), Base);
                            break;
                    }
 
                    //-- If Checked 
                    if (Checked)
                    {
                        _with10.FillEllipse(new SolidBrush(BorderColor), Dot);
                    }
                    break;
                case _Options.Style2:
                    //-- Base
                    _with10.FillEllipse(new SolidBrush(BaseColor), Base);
 
                    switch (State)
                    {
                        case MouseStateForever.Over:
                            //-- Base
                            _with10.DrawEllipse(new(BorderColor), Base);
                            _with10.FillEllipse(new SolidBrush(Color.FromArgb(118, 213, 170)), Base);
                            break;
                        case MouseStateForever.Down:
                            //-- Base
                            _with10.DrawEllipse(new(BorderColor), Base);
                            _with10.FillEllipse(new SolidBrush(Color.FromArgb(118, 213, 170)), Base);
                            break;
                    }
 
                    //-- If Checked
                    if (Checked)
                    {
                        //-- Base
                        _with10.FillEllipse(new SolidBrush(BorderColor), Dot);
                    }
                    break;
            }
 
            _with10.DrawString(Text, Font, new SolidBrush(ForeColor), new Rectangle(20, 2, W, H), ForeverLibrary.NearSF);
 
            base.OnPaint(e);
            G.Dispose();
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
            e.Graphics.DrawImageUnscaled(B, 0, 0);
            B.Dispose();
        }
 
        private void UpdateColors()
        {
            ForeverColors Colors = ForeverLibrary.GetColors(this);
 
            BorderColor = Colors.Forever;
        }
    }
 
    #endregion
}