using System.ComponentModel;
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namespace HStation.WinFrmUI.Assets
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{
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public class ValveMainViewModel
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{
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public ValveMainViewModel(Vmo.ValveMainVmo rhs)
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{
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this.ID = rhs.ID;
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this.Name = rhs.Name;
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this.Description = rhs.Description;
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this.Material = rhs.Material;
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if (rhs.Caliber == null)
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{
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this.Caliber = "默认";
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}
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else
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{
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this.Caliber = rhs.Caliber.ToString();
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}
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this.Coefficient = rhs.Coefficient;
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this.SeriesID = rhs.SeriesID;
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this.SeriesType = rhs.SeriesType;
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this.SortCode = rhs.SortCode;
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}
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public void Reset(Vmo.ValveMainVmo rhs)
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{
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this.ID = rhs.ID;
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this.Name = rhs.Name;
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this.Description = rhs.Description;
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this.Material = rhs.Material;
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if (rhs.Caliber == null)
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{
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this.Caliber = "默认";
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}
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else
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{
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this.Caliber = rhs.Caliber.ToString();
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}
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this.Coefficient = rhs.Coefficient;
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this.SeriesID = rhs.SeriesID;
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this.SeriesType = rhs.SeriesType;
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this.SortCode = rhs.SortCode;
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}
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[DisplayName("ID")]
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[Browsable(false)]
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public long ID { get; set; }
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/// <summary>
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/// 系列ID
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/// </summary>
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[DisplayName("系列ID")]
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[Browsable(false)]
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public long SeriesID { get; set; }
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/// <summary>
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/// 口径
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/// </summary>
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[DisplayName("口径(mm)")]
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[Browsable(true)]
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public string Caliber { get; set; }
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/// <summary>
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/// 材料
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/// </summary>
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[DisplayName("材料")]
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[Browsable(true)]
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public string Material { get; set; }
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/// <summary>
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/// 损失系数
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/// </summary>
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[DisplayName("损失系数")]
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[Browsable(true)]
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public double Coefficient { get; set; }
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/// <summary>
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/// 类型
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/// </summary>
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[DisplayName("类型")]
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[Browsable(true)]
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public HStation.Assets.eValveSeriesType SeriesType { get; set; }
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/// <summary>
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/// 说明
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/// </summary>
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[DisplayName("说明")]
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[Browsable(true)]
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public string? Description { get; set; }
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/// <summary>
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/// 排序码
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/// </summary>
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[DisplayName("排序码")]
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[Browsable(true)]
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public int SortCode { get; set; }
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/// <summary>
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/// 名称
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/// </summary>
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[DisplayName("名称")]
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[Browsable(true)]
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public string Name { get; set; }
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/// <summary>
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/// 创建人
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/// </summary>
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[DisplayName("创建人")]
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[Browsable(true)]
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public string CreateName { get; set; }
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/// <summary>
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/// 创建时间
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/// </summary>
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[DisplayName("创建时间")]
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[Browsable(true)]
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public string CreateTime { get; set; }
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}
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}
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