lixiaojun
2024-08-15 11bfb11f3f352315fe64104509adda13d9f870d0
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
 
namespace Eventech.DynPicture.Model
{
    /// <summary>
    /// 图片标注信息
    /// </summary>
    public class PictureMarkInfo: IPictureBaseInfo, ICloneable
    {
        public PictureMarkInfo() { }
        public PictureMarkInfo(PictureMarkInfo rhs)
        {
            #region base
            this.ID = rhs.ID;
            this.Name = rhs.Name;
            this.AllowEdit = rhs.AllowEdit;
            this.InfoType = rhs.InfoType;
            this.Level = rhs.Level;
            this.Description = rhs.Description;
            this.Tag = rhs.Tag; 
            #endregion
 
            this.StartPointF = rhs.StartPointF;
            this.EndPointF = rhs.EndPointF;
            this.ExtendPointF = rhs.ExtendPointF;
 
            #region Line
            this.LineColor = rhs.LineColor;
            this.LineWidth = rhs.LineWidth;
            this.LineExtendLength = rhs.LineExtendLength; 
            #endregion
 
            #region Arrow
            this.ArrowDirection = rhs.ArrowDirection;
            this.ArrowLength = rhs.ArrowLength;
            this.ArrowWidth = rhs.ArrowWidth;
            this.ArrowColor = rhs.ArrowColor;
            #endregion
        }
 
        #region 图片信息基础属性
 
        /// <summary>
        /// 唯一标识
        /// </summary>
        public long ID { get; set; }
 
        /// <summary>
        /// 名称
        /// </summary>
        public string Name { get; set; }
 
        /// <summary>
        /// 是否允许修改
        /// </summary>
        public bool AllowEdit { get; set; }
 
        /// <summary>
        /// 获取图片信息类型
        /// </summary>
        public ePictureInfoType InfoType
        {
            get { return _infoType; }
            private set { _infoType = value; }
        }
        private ePictureInfoType _infoType = ePictureInfoType.Mark;
 
        /// <summary>
        /// 图层
        /// </summary>
        public int Level { get; set; }
 
        /// <summary>
        /// 描述
        /// </summary>
        public virtual string Description { get; set; }
 
        /// <summary>
        /// 标签
        /// </summary>
        public virtual string Tag { get; set; }
 
        #endregion
 
        /// <summary>
        /// 开始点
        /// </summary>
        public PointF StartPointF { get; set; }
 
        /// <summary>
        /// 结束点
        /// </summary>
        public PointF EndPointF { get; set; }
 
        /// <summary>
        /// 延申点
        /// </summary>
        public PointF ExtendPointF { get; set; }
 
 
        #region Line
        /// <summary>
        /// 线延申长度
        /// </summary>
        public float LineExtendLength
        {
            get { return _lineExtendLength; }
            set { _lineExtendLength = value; }
        }
        private float _lineExtendLength = XmlConfigInfo.ConfigInfo.LineExtendLength;
 
        /// <summary>
        /// 线宽
        /// </summary>
        public float LineWidth
        {
            get { return _lineWidth; }
            set { _lineWidth = value; }
        }
        private float _lineWidth = XmlConfigInfo.ConfigInfo.LineWidth;
 
        /// <summary>
        /// 线色
        /// </summary>
        public Color LineColor
        {
            get { return _lineColor; }
            set { _lineColor = value; }
        }
        private Color _lineColor = XmlConfigInfo.ConfigInfo.LineColor; 
        #endregion
 
        #region arrow
 
        /// <summary>
        /// 箭头方向
        /// </summary>
        public eArrowDirection ArrowDirection
        {
            get { return _arrowDirection; }
            set { _arrowDirection = value; }
        }
        private eArrowDirection _arrowDirection =XmlConfigInfo.ConfigInfo.ArrowDirection ;
 
        /// <summary>
        /// 箭头长度
        /// </summary>
        public float ArrowLength
        {
            get { return _arrowLength; }
            set { _arrowLength = value; }
        }
        private float _arrowLength = XmlConfigInfo.ConfigInfo.ArrowLength;
 
        /// <summary>
        /// 箭头宽度
        /// </summary>
        public float ArrowWidth
        {
            get { return _arrowWidth; }
            set { _arrowWidth = value; }
        }
        private float _arrowWidth = XmlConfigInfo.ConfigInfo.ArrowWidth;
 
 
        /// <summary>
        /// 箭头颜色
        /// </summary>
        public Color ArrowColor
        {
            get { return _arrowColor; }
            set { _arrowColor = value; }
        }
        private Color _arrowColor = XmlConfigInfo.ConfigInfo.ArrowColor;
        #endregion
 
        #region Clone
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public PictureMarkInfo Clone()
        {
            return new PictureMarkInfo(this);
        }
        object ICloneable.Clone()
        {
            return this.Clone();
        }
 
        #endregion Clone
 
        public ImageInfoCoordinate GetCoordinate(Graphics g)
        {
            PointF pf = new PointF();
            SizeF sf = new SizeF();
            StringAlignment horiz=StringAlignment.Near;
            StringAlignment verti=StringAlignment.Near;
 
            var condition1=this.ExtendPointF.X > this.StartPointF.X && this.ExtendPointF.X > this.EndPointF.X;
            var condition2=this.ExtendPointF.X < this.StartPointF.X && this.ExtendPointF.X < this.EndPointF.X;
            var conditon3=this.ExtendPointF.Y > this.StartPointF.Y && this.ExtendPointF.Y > this.EndPointF.Y;
            var condition4 = this.ExtendPointF.Y < this.StartPointF.Y && this.ExtendPointF.Y < this.EndPointF.Y;
            if(condition1||condition2)
            {
                pf.X = this.ExtendPointF.X;
                pf.Y = this.StartPointF.Y > this.EndPointF.Y ? this.EndPointF.Y : this.StartPointF.Y;
                sf.Width = 2 * XmlConfigInfo.ConfigInfo.LineShadow;
                sf.Height =Math.Abs(this.EndPointF.Y-this.StartPointF.Y);
                horiz=StringAlignment.Center;
                verti=StringAlignment.Near;
            }
            else if(conditon3||condition4)
            {
                pf.Y=this.ExtendPointF.Y;
                pf.X=this.StartPointF.X>this.EndPointF.X?this.EndPointF.X:this.StartPointF.X;
                sf.Height = 2 * XmlConfigInfo.ConfigInfo.LineShadow;
                sf.Width=Math.Abs(this.EndPointF.X-this.StartPointF.X);
                horiz=StringAlignment.Near;
                verti=StringAlignment.Center;
            }
            return new ImageInfoCoordinate(pf,0,sf,horiz,verti);
        }
 
        public void DrawInfo(Graphics g, ImageInfoCoordinate coordinate)
        {
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
            using (var pen = new Pen(this.ArrowColor, this.LineWidth))
            using (var bru = new SolidBrush(this.ArrowColor))
            {
                var condition1 = this.ExtendPointF.X > this.StartPointF.X && this.ExtendPointF.X > this.EndPointF.X;
                var condition2 = this.ExtendPointF.X < this.StartPointF.X && this.ExtendPointF.X < this.EndPointF.X;
                var conditon3 = this.ExtendPointF.Y > this.StartPointF.Y && this.ExtendPointF.Y > this.EndPointF.Y;
                var condition4 = this.ExtendPointF.Y < this.StartPointF.Y && this.ExtendPointF.Y < this.EndPointF.Y;
                if (condition1)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.ExtendPointF.X + this.LineExtendLength, this.StartPointF.Y));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.ExtendPointF.X + this.LineExtendLength, this.EndPointF.Y));
 
                    var x = this.ExtendPointF.X;
                    var minY = this.StartPointF.Y > this.EndPointF.Y ? this.EndPointF.Y : this.StartPointF.Y;
                    var maxY = this.StartPointF.Y > this.EndPointF.Y ? this.StartPointF.Y : this.EndPointF.Y;
                    var minY0 = this.ArrowDirection == eArrowDirection.Inner ? minY - this.LineExtendLength : minY - this.ArrowLength - this.LineExtendLength;
                    var maxY0 = this.ArrowDirection == eArrowDirection.Inner ? maxY + this.LineExtendLength : maxY + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(x-halfMarkLineWidth,minY0);
                    var pl2 = new PointF(x+halfMarkLineWidth,minY0);
                    var pl3 = new PointF(x+halfMarkLineWidth,maxY0);
                    var pl4 = new PointF(x-halfMarkLineWidth,maxY0);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(x,minY);
                        var pit2 = new PointF(x+halfArrowWidth,minY+this.ArrowLength);
                        var pit3 = new PointF(x-halfArrowWidth,minY+this.ArrowLength);
                        var pits = new PointF[] { pit1,pit2,pit3};
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x,maxY);
                        var pib2 = new PointF(x+halfArrowWidth,maxY-this.ArrowLength);
                        var pib3 = new PointF(x-halfArrowWidth,maxY-this.ArrowLength);
                        var pibs = new PointF[] { pib1,pib2,pib3};
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY - this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY - this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY + this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY + this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (condition2)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.ExtendPointF.X - this.LineExtendLength, this.StartPointF.Y));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.ExtendPointF.X - this.LineExtendLength, this.EndPointF.Y));
 
                    var x = this.ExtendPointF.X;
                    var minY = this.StartPointF.Y > this.EndPointF.Y ? this.EndPointF.Y : this.StartPointF.Y;
                    var maxY = this.StartPointF.Y > this.EndPointF.Y ? this.StartPointF.Y : this.EndPointF.Y;
                    var minY0 = this.ArrowDirection == eArrowDirection.Inner ? minY - this.LineExtendLength : minY - this.ArrowLength - this.LineExtendLength;
                    var maxY0 = this.ArrowDirection == eArrowDirection.Inner ? maxY + this.LineExtendLength : maxY + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(x - halfMarkLineWidth, minY0);
                    var pl2 = new PointF(x + halfMarkLineWidth, minY0);
                    var pl3 = new PointF(x + halfMarkLineWidth, maxY0);
                    var pl4 = new PointF(x - halfMarkLineWidth, maxY0);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY + this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY + this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY - this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY - this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY - this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY - this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY + this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY + this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (conditon3)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.StartPointF.X,this.ExtendPointF.Y+this.LineExtendLength));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.EndPointF.X, this.ExtendPointF.Y+this.LineExtendLength));
 
                    var y = this.ExtendPointF.Y;
                    var minX=this.StartPointF.X>this.EndPointF.X?this.EndPointF.X:this.StartPointF.X;
                    var maxX = this.StartPointF.X > this.EndPointF.X ? this.StartPointF.X : this.EndPointF.X;
                    var minX0 = this.ArrowDirection == eArrowDirection.Inner ? minX - this.LineExtendLength : minX - this.ArrowLength - this.LineExtendLength;
                    var maxX0 = this.ArrowDirection == eArrowDirection.Inner ? maxX + this.LineExtendLength : maxX + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(minX0,y-halfMarkLineWidth);
                    var pl2 = new PointF(minX0,y+halfMarkLineWidth);
                    var pl3 = new PointF(maxX0,y+halfMarkLineWidth);
                    var pl4 = new PointF(maxX0,y-halfMarkLineWidth);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(minX,y);
                        var pit2 = new PointF(minX+this.ArrowLength,y+halfArrowWidth);
                        var pit3 = new PointF(minX + this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX,y);
                        var pib2 = new PointF(maxX-this.ArrowLength, y+halfArrowWidth);
                        var pib3 = new PointF(maxX - this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX - this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX - this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX + this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX + this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (condition4)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.StartPointF.X, this.ExtendPointF.Y - this.LineExtendLength));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.EndPointF.X, this.ExtendPointF.Y - this.LineExtendLength));
 
                    var y = this.ExtendPointF.Y;
                    var minX = this.StartPointF.X > this.EndPointF.X ? this.EndPointF.X : this.StartPointF.X;
                    var maxX = this.StartPointF.X > this.EndPointF.X ? this.StartPointF.X : this.EndPointF.X;
                    var minX0 = this.ArrowDirection == eArrowDirection.Inner ? minX - this.LineExtendLength : minX - this.ArrowLength - this.LineExtendLength;
                    var maxX0 = this.ArrowDirection == eArrowDirection.Inner ? maxX + this.LineExtendLength : maxX + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(minX0, y - halfMarkLineWidth);
                    var pl2 = new PointF(minX0, y + halfMarkLineWidth);
                    var pl3 = new PointF(maxX0, y + halfMarkLineWidth);
                    var pl4 = new PointF(maxX0, y - halfMarkLineWidth);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX + this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX + this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX - this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX - this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX - this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX - this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX + this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX + this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
            } 
        }
 
        /// <summary>
        /// 绘制高亮外观
        /// </summary>
        /// <param name="g"></param>
        /// <param name="coordinate"></param>
        /// <param name="func"></param>
        public void DrawHighlightAppearance(Graphics g, ImageInfoCoordinate coordinate, Func<PointF, PointF> func)
        {
            var points = new PointF[5];
            points[0] = func(coordinate.AfterLeftTop);
            points[1] = func(coordinate.AfterRightTop);
            points[2] = func(coordinate.AfterRightBottom);
            points[3] = func(coordinate.AfterLeftBottom);
            points[4] = points[0];
            using (var pen = new Pen(XmlConfigInfo.ConfigInfo.HighlightBorderColor, XmlConfigInfo.ConfigInfo.HighlightBorderWidth))
            {
                g.DrawLines(pen, points);
            }
        }
 
        public void IncreaseAxisValue(eAxis axis, float value)
        {
            switch (axis)
            {
                case eAxis.X:
                    this.StartPointF = new PointF(this.StartPointF.X + value, this.StartPointF.Y);
                    this.EndPointF = new PointF(this.EndPointF.X + value, this.EndPointF.Y);
                    this.ExtendPointF = new PointF(this.ExtendPointF.X + value, this.ExtendPointF.Y);
                    break;
                case eAxis.Y:
                    this.StartPointF = new PointF(this.StartPointF.X, this.StartPointF.Y + value);
                    this.EndPointF = new PointF(this.EndPointF.X, this.EndPointF.Y + value);
                    this.ExtendPointF = new PointF(this.ExtendPointF.X, this.ExtendPointF.Y + value);
                    break;
                default: break;
            }
        }
 
 
 
 
 
 
 
        public void DrawInfo2(Graphics g, ImageInfoCoordinate coordinate)
        {
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
            using (var pen = new Pen(this.ArrowColor, this.LineWidth))
            using (var bru = new SolidBrush(this.ArrowColor))
            {
                var condition1 = this.ExtendPointF.X > this.StartPointF.X && this.ExtendPointF.X > this.EndPointF.X;
                var condition2 = this.ExtendPointF.X < this.StartPointF.X && this.ExtendPointF.X < this.EndPointF.X;
                var conditon3 = this.ExtendPointF.Y > this.StartPointF.Y && this.ExtendPointF.Y > this.EndPointF.Y;
                var condition4 = this.ExtendPointF.Y < this.StartPointF.Y && this.ExtendPointF.Y < this.EndPointF.Y;
                if (condition1)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.ExtendPointF.X + this.LineExtendLength, this.StartPointF.Y));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.ExtendPointF.X + this.LineExtendLength, this.EndPointF.Y));
 
                    var x = this.ExtendPointF.X;
                    var minY = this.StartPointF.Y > this.EndPointF.Y ? this.EndPointF.Y : this.StartPointF.Y;
                    var maxY = this.StartPointF.Y > this.EndPointF.Y ? this.StartPointF.Y : this.EndPointF.Y;
                    var minY0 = this.ArrowDirection == eArrowDirection.Inner ? minY - this.LineExtendLength : minY - this.ArrowLength - this.LineExtendLength;
                    var maxY0 = this.ArrowDirection == eArrowDirection.Inner ? maxY + this.LineExtendLength : maxY + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(x - halfMarkLineWidth, minY0);
                    var pl2 = new PointF(x + halfMarkLineWidth, minY0);
                    var pl3 = new PointF(x + halfMarkLineWidth, maxY0);
                    var pl4 = new PointF(x - halfMarkLineWidth, maxY0);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY + this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY + this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY - this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY - this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY - this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY - this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY + this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY + this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (condition2)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.ExtendPointF.X - this.LineExtendLength, this.StartPointF.Y));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.ExtendPointF.X - this.LineExtendLength, this.EndPointF.Y));
 
                    var x = this.ExtendPointF.X;
                    var minY = this.StartPointF.Y > this.EndPointF.Y ? this.EndPointF.Y : this.StartPointF.Y;
                    var maxY = this.StartPointF.Y > this.EndPointF.Y ? this.StartPointF.Y : this.EndPointF.Y;
                    var minY0 = this.ArrowDirection == eArrowDirection.Inner ? minY - this.LineExtendLength : minY - this.ArrowLength - this.LineExtendLength;
                    var maxY0 = this.ArrowDirection == eArrowDirection.Inner ? maxY + this.LineExtendLength : maxY + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(x - halfMarkLineWidth, minY0);
                    var pl2 = new PointF(x + halfMarkLineWidth, minY0);
                    var pl3 = new PointF(x + halfMarkLineWidth, maxY0);
                    var pl4 = new PointF(x - halfMarkLineWidth, maxY0);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY + this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY + this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY - this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY - this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(x, minY);
                        var pit2 = new PointF(x + halfArrowWidth, minY - this.ArrowLength);
                        var pit3 = new PointF(x - halfArrowWidth, minY - this.ArrowLength);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(x, maxY);
                        var pib2 = new PointF(x + halfArrowWidth, maxY + this.ArrowLength);
                        var pib3 = new PointF(x - halfArrowWidth, maxY + this.ArrowLength);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (conditon3)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.StartPointF.X, this.ExtendPointF.Y + this.LineExtendLength));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.EndPointF.X, this.ExtendPointF.Y + this.LineExtendLength));
 
                    var y = this.ExtendPointF.Y;
                    var minX = this.StartPointF.X > this.EndPointF.X ? this.EndPointF.X : this.StartPointF.X;
                    var maxX = this.StartPointF.X > this.EndPointF.X ? this.StartPointF.X : this.EndPointF.X;
                    var minX0 = this.ArrowDirection == eArrowDirection.Inner ? minX - this.LineExtendLength : minX - this.ArrowLength - this.LineExtendLength;
                    var maxX0 = this.ArrowDirection == eArrowDirection.Inner ? maxX + this.LineExtendLength : maxX + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(minX0, y - halfMarkLineWidth);
                    var pl2 = new PointF(minX0, y + halfMarkLineWidth);
                    var pl3 = new PointF(maxX0, y + halfMarkLineWidth);
                    var pl4 = new PointF(maxX0, y - halfMarkLineWidth);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX + this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX + this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX - this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX - this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX - this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX - this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX + this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX + this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
                else if (condition4)
                {
                    g.DrawLine(pen, this.StartPointF, new PointF(this.StartPointF.X, this.ExtendPointF.Y - this.LineExtendLength));
                    g.DrawLine(pen, this.EndPointF, new PointF(this.EndPointF.X, this.ExtendPointF.Y - this.LineExtendLength));
 
                    var y = this.ExtendPointF.Y;
                    var minX = this.StartPointF.X > this.EndPointF.X ? this.EndPointF.X : this.StartPointF.X;
                    var maxX = this.StartPointF.X > this.EndPointF.X ? this.StartPointF.X : this.EndPointF.X;
                    var minX0 = this.ArrowDirection == eArrowDirection.Inner ? minX - this.LineExtendLength : minX - this.ArrowLength - this.LineExtendLength;
                    var maxX0 = this.ArrowDirection == eArrowDirection.Inner ? maxX + this.LineExtendLength : maxX + this.ArrowLength + this.LineExtendLength;
                    var halfMarkLineWidth = this.LineWidth / 2;
                    var halfArrowWidth = this.ArrowWidth / 2;
 
                    var pl1 = new PointF(minX0, y - halfMarkLineWidth);
                    var pl2 = new PointF(minX0, y + halfMarkLineWidth);
                    var pl3 = new PointF(maxX0, y + halfMarkLineWidth);
                    var pl4 = new PointF(maxX0, y - halfMarkLineWidth);
                    var ps = new PointF[] { pl1, pl2, pl3, pl4 };
                    g.FillPolygon(bru, ps);
 
                    if (this.ArrowDirection == eArrowDirection.Inner)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX + this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX + this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX - this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX - this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                    else if (this.ArrowDirection == eArrowDirection.Outer)
                    {
                        var pit1 = new PointF(minX, y);
                        var pit2 = new PointF(minX - this.ArrowLength, y + halfArrowWidth);
                        var pit3 = new PointF(minX - this.ArrowLength, y - halfArrowWidth);
                        var pits = new PointF[] { pit1, pit2, pit3 };
                        g.FillPolygon(bru, pits);
 
                        var pib1 = new PointF(maxX, y);
                        var pib2 = new PointF(maxX + this.ArrowLength, y + halfArrowWidth);
                        var pib3 = new PointF(maxX + this.ArrowLength, y - halfArrowWidth);
                        var pibs = new PointF[] { pib1, pib2, pib3 };
                        g.FillPolygon(bru, pibs);
                    }
                }
            }
        }
    }
}