lixiaojun
2024-09-25 17b67713b60e9940ddb0d3f9ea35bea04d99cea8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
namespace Yw.WinFrmUI.HydroL3d
{
    /// <summary>
    /// 
    /// </summary>
    [TypeConverter(typeof(PropertySorter))]
    public class Point3d
    {
        /// <summary>
        /// 
        /// </summary>
        public Point3d() { }
 
        /// <summary>
        /// 
        /// </summary>
        public Point3d(float x, float y, float z)
        {
            this.X = x;
            this.Y = y;
            this.Z = z;
        }
 
        /// <summary>
        /// 
        /// </summary>
        public Point3d(double x, double y, double z)
        {
            this.X = (float)x;
            this.Y = (float)y;
            this.Z = (float)z;
        }
 
        /// <summary>
        /// 
        /// </summary>
        public Point3d(Point3d rhs)
        {
            this.X = rhs.X;
            this.Y = rhs.Y;
            this.Z = rhs.Z;
        }
 
        /// <summary>
        /// x
        /// </summary>
        [DisplayName("X")]
        [PropertyOrder(1)]
        public float X { get; set; }
 
        /// <summary>
        /// y
        /// </summary>
        [DisplayName("Y")]
        [PropertyOrder(2)]
        public float Y { get; set; }
 
        /// <summary>
        /// z
        /// </summary>
        [DisplayName("Z")]
        [PropertyOrder(3)]
        public float Z { get; set; }
 
        /// <summary>
        /// 是否无效
        /// </summary>
        public bool InValid()
        {
            if (this.X.Invalid())
            {
                return true;
            }
            if (this.Y.Invalid())
            {
                return true;
            }
            if (this.Z.Invalid())
            {
                return true;
            }
            return false;
        }
 
        /// <summary>
        /// 是否有效
        /// </summary>
        public bool Valid()
        {
            return !InValid();
        }
 
        /// <summary>
        /// 距离
        /// </summary>
        public float Distance(Point3d other)
        {
            if (other == null)
            {
                return default;
            }
            return MathF.Sqrt(MathF.Pow(this.X - other.X, 2) + MathF.Pow(this.Y - other.Y, 2) + MathF.Pow(this.Z - other.Z, 2));
        }
 
    }
}