namespace HydroUI
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{
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[Serializable]
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public class PointF3D
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{
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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public PointF3D(float x, float y, float z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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//定义减法运算符
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public static PointF3D operator -(PointF3D p1, PointF3D p2)
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{
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return new PointF3D(p1.X - p2.X, p1.Y - p2.Y, p1.Z - p2.Z);
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}
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//定义加法运算符
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public static PointF3D operator +(PointF3D p1, PointF3D p2)
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{
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return new PointF3D(p1.X + p2.X, p1.Y + p2.Y, p1.Z + p2.Z);
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}
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//定义乘法运算符
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public static PointF3D operator *(PointF3D p1, float f)
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{
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return new PointF3D(p1.X * f, p1.Y * f, p1.Z * f);
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}
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//定义点乘运算符
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public static float operator *(PointF3D p1, PointF3D p2)
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{
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return p1.X * p2.X + p1.Y * p2.Y + p1.Z * p2.Z;
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}
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//定义叉乘运算符
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public static PointF3D operator ^(PointF3D p1, PointF3D p2)
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{
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return new PointF3D(p1.Y * p2.Z - p1.Z * p2.Y, p1.Z * p2.X - p1.X * p2.Z, p1.X * p2.Y - p1.Y * p2.X);
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}
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}
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}
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