ningshuxia
2025-03-26 6171f94b5ca6c804ac2892d214943ff0ac400d26
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namespace HydroUI
{
 
    [Serializable]
    public class PointF3D
    {
        public float X { get; set; }
        public float Y { get; set; }
        public float Z { get; set; }
 
        public PointF3D(float x, float y, float z)
        {
            X = x;
            Y = y;
            Z = z;
        }
        //定义减法运算符
        public static PointF3D operator -(PointF3D p1, PointF3D p2)
        {
            return new PointF3D(p1.X - p2.X, p1.Y - p2.Y, p1.Z - p2.Z);
        }
        //定义加法运算符
        public static PointF3D operator +(PointF3D p1, PointF3D p2)
        {
            return new PointF3D(p1.X + p2.X, p1.Y + p2.Y, p1.Z + p2.Z);
        }
        //定义乘法运算符
        public static PointF3D operator *(PointF3D p1, float f)
        {
            return new PointF3D(p1.X * f, p1.Y * f, p1.Z * f);
        }
        //定义点乘运算符
        public static float operator *(PointF3D p1, PointF3D p2)
        {
            return p1.X * p2.X + p1.Y * p2.Y + p1.Z * p2.Z;
        }
        //定义叉乘运算符
        public static PointF3D operator ^(PointF3D p1, PointF3D p2)
        {
            return new PointF3D(p1.Y * p2.Z - p1.Z * p2.Y, p1.Z * p2.X - p1.X * p2.Z, p1.X * p2.Y - p1.Y * p2.X);
        }
    }
}