namespace Yw.WinFrmUI.HydroL3d
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{
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partial class NetworkScenePanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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sceneControl = new SceneControl();
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((ISupportInitialize)sceneControl).BeginInit();
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SuspendLayout();
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//
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// sceneControl
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//
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sceneControl.Dock = DockStyle.Fill;
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sceneControl.DrawFPS = false;
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sceneControl.Location = new Point(0, 0);
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sceneControl.Margin = new Padding(4, 3, 4, 3);
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sceneControl.Name = "sceneControl";
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sceneControl.OpenGLVersion = SharpGL.Version.OpenGLVersion.OpenGL2_1;
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sceneControl.RenderContextType = RenderContextType.FBO;
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sceneControl.RenderTrigger = RenderTrigger.TimerBased;
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sceneControl.Size = new Size(797, 537);
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sceneControl.TabIndex = 0;
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sceneControl.OpenGLDraw += sceneControl1_OpenGLDraw;
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sceneControl.Resized += sceneControl1_Resized;
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sceneControl.Load += sceneControl1_Load;
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//
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// NetworkScenePanel
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//
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AutoScaleDimensions = new SizeF(7F, 14F);
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AutoScaleMode = AutoScaleMode.Font;
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Controls.Add(sceneControl);
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Name = "NetworkScenePanel";
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Size = new Size(797, 537);
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((ISupportInitialize)sceneControl).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private SceneControl sceneControl;
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}
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}
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