//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace HStation.WinFrmUI.Assets.Core.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HStation.WinFrmUI.Assets.Core.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] blunthead {
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get {
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object obj = ResourceManager.GetObject("blunthead", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] compressor {
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get {
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object obj = ResourceManager.GetObject("compressor", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] cooling {
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get {
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object obj = ResourceManager.GetObject("cooling", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] coupling {
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get {
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object obj = ResourceManager.GetObject("coupling", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] curve {
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get {
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object obj = ResourceManager.GetObject("curve", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] elbow {
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get {
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object obj = ResourceManager.GetObject("elbow", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] emitter {
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get {
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object obj = ResourceManager.GetObject("emitter", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] exchanger {
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get {
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object obj = ResourceManager.GetObject("exchanger", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] factor {
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get {
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object obj = ResourceManager.GetObject("factor", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] flowmeter {
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get {
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object obj = ResourceManager.GetObject("flowmeter", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] fourlink {
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get {
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object obj = ResourceManager.GetObject("fourlink", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] hydrant {
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get {
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object obj = ResourceManager.GetObject("hydrant", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] instrument {
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get {
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object obj = ResourceManager.GetObject("instrument", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] meter {
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get {
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object obj = ResourceManager.GetObject("meter", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] nozzle {
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get {
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object obj = ResourceManager.GetObject("nozzle", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] pipe {
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get {
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object obj = ResourceManager.GetObject("pipe", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] pressmeter {
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get {
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object obj = ResourceManager.GetObject("pressmeter", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] pump {
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get {
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object obj = ResourceManager.GetObject("pump", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] resistance {
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get {
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object obj = ResourceManager.GetObject("resistance", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] tank {
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get {
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object obj = ResourceManager.GetObject("tank", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] threelink {
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get {
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object obj = ResourceManager.GetObject("threelink", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] translation {
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get {
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object obj = ResourceManager.GetObject("translation", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] valve {
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get {
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object obj = ResourceManager.GetObject("valve", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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