lixiaojun
2024-10-31 abf1e3b3334ab47c38aa92405a11a6ec92b7847a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
namespace Yw.WinFrmUI
{
    /// <summary>
    /// 
    /// </summary>
    public class HydroReservoirViewModel : HydroSourceViewModel
    {
        /// <summary>
        /// 
        /// </summary>
        public HydroReservoirViewModel() : base() { }
 
        /// <summary>
        /// 
        /// </summary>
        public HydroReservoirViewModel(Yw.Model.HydroReservoirInfo rhs) : base(rhs)
        {
            this.PoolElev = rhs.PoolElev.HasValue ? Math.Round(rhs.PoolElev.Value, 4) : null;
            this.Head = Math.Round(rhs.Head, 2);
            this.HeadPattern = rhs.HeadPattern;
 
            this.Vmo = rhs;
        }
 
        /// <summary>
        /// 
        /// </summary>
        public HydroReservoirViewModel(Yw.Model.HydroReservoirInfo rhs, HydroCalcuNodeResult calcuResult) : base(rhs, calcuResult)
        {
            this.PoolElev = rhs.PoolElev.HasValue ? Math.Round(rhs.PoolElev.Value, 4) : null;
            this.Head = Math.Round(rhs.Head, 2);
            this.HeadPattern = rhs.HeadPattern;
 
            this.Vmo = rhs;
        }
 
        /// <summary>
        /// 池底标高
        /// </summary>
        [DisplayName("池底标高(m)")]
        public double? PoolElev { get; set; }
 
        /// <summary>
        /// 总水头
        /// </summary>
        [DisplayName("总水头(m)")]
        public double Head { get; set; }
 
        /// <summary>
        /// 水头模式
        /// </summary>
        [DisplayName("水头模式")]
        public string HeadPattern { get; set; }
 
        /// <summary>
        /// 
        /// </summary>
        public new Yw.Model.HydroReservoirInfo Vmo { get; set; }
 
        /// <summary>
        /// 
        /// </summary>
        public override void Update()
        {
            base.Update();
            if (this.Vmo == null)
            {
                return;
            }
            this.PoolElev = this.Vmo.PoolElev.HasValue ? Math.Round(this.Vmo.PoolElev.Value, 4) : null;
            this.Head = Math.Round(this.Vmo.Head, 2);
            this.HeadPattern = this.Vmo.HeadPattern;
        }
 
 
 
    }
}