namespace Yw.WinFrmUI.HydroL3d
|
{
|
/// <summary>
|
///
|
/// </summary>
|
[TypeConverter(typeof(PropertySorter))]
|
public class Point3d
|
{
|
/// <summary>
|
///
|
/// </summary>
|
public Point3d() { }
|
|
/// <summary>
|
///
|
/// </summary>
|
public Point3d(float x, float y, float z)
|
{
|
this.X = x;
|
this.Y = y;
|
this.Z = z;
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public Point3d(double x, double y, double z)
|
{
|
this.X = (float)x;
|
this.Y = (float)y;
|
this.Z = (float)z;
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public Point3d(Point3d rhs)
|
{
|
this.X = rhs.X;
|
this.Y = rhs.Y;
|
this.Z = rhs.Z;
|
}
|
|
/// <summary>
|
/// x
|
/// </summary>
|
[DisplayName("X")]
|
[PropertyOrder(1)]
|
public float X { get; set; }
|
|
/// <summary>
|
/// y
|
/// </summary>
|
[DisplayName("Y")]
|
[PropertyOrder(2)]
|
public float Y { get; set; }
|
|
/// <summary>
|
/// z
|
/// </summary>
|
[DisplayName("Z")]
|
[PropertyOrder(3)]
|
public float Z { get; set; }
|
|
/// <summary>
|
/// 是否无效
|
/// </summary>
|
public bool InValid()
|
{
|
if (this.X.Invalid())
|
{
|
return true;
|
}
|
if (this.Y.Invalid())
|
{
|
return true;
|
}
|
if (this.Z.Invalid())
|
{
|
return true;
|
}
|
return false;
|
}
|
|
/// <summary>
|
/// 是否有效
|
/// </summary>
|
public bool Valid()
|
{
|
return !InValid();
|
}
|
|
/// <summary>
|
/// 距离
|
/// </summary>
|
public float Distance(Point3d other)
|
{
|
if (other == null)
|
{
|
return default;
|
}
|
return MathF.Sqrt(MathF.Pow(this.X - other.X, 2) + MathF.Pow(this.Y - other.Y, 2) + MathF.Pow(this.Z - other.Z, 2));
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public float LengthSquared()
|
{
|
return X * X + Y * Y + Z * Z;
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public float Length()
|
{
|
return (float)Math.Sqrt(LengthSquared());
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public void Normalize()
|
{
|
float length = Length();
|
if (length > 0)
|
{
|
X /= length;
|
Y /= length;
|
Z /= length;
|
}
|
}
|
|
/// <summary>
|
/// - 运算
|
/// </summary>
|
public static Point3d operator -(Point3d a, Point3d b)
|
{
|
return new Point3d(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
|
}
|
|
|
/// <summary>
|
///
|
/// </summary>
|
public static float DotProduct(Point3d a, Point3d b)
|
{
|
return a.X * b.X + a.Y * b.Y + a.Z * b.Z;
|
}
|
|
/// <summary>
|
///
|
/// </summary>
|
public static Point3d CrossProduct(Point3d a, Point3d b)
|
{
|
return new Point3d(
|
a.Y * b.Z - a.Z * b.Y,
|
a.Z * b.X - a.X * b.Z,
|
a.X * b.Y - a.Y * b.X);
|
}
|
|
|
}
|
}
|