using HStation.Assets;
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namespace HStation.WinFrmUI
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{
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public class SprinklerSingleMatchingViewModel
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{
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public SprinklerSingleMatchingViewModel()
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{
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}
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public SprinklerSingleMatchingViewModel(Vmo.AssetsSprinklerMainVmo rhs)
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{
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this.Caliber = rhs.Caliber;
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this.ID = rhs.ID;
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this.Material = rhs.Material;
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this.ModelType = rhs.Name;
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this.MinorLoss = rhs.MinorLoss;
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}
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/// <summary>
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/// ID
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/// </summary>
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[DisplayName("ID")]
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[Browsable(false)]
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public long ID { get; set; }
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/// <summary>
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/// 型号名
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/// </summary>
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[DisplayName("型号名")]
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[Browsable(true)]
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public string ModelType { get; set; }
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/// <summary>
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/// 材质
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/// </summary>
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[DisplayName("材质")]
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[Browsable(true)]
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public string Material { get; set; }
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/// <summary>
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/// 口径
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/// </summary>
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[DisplayName("口径")]
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[Browsable(true)]
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public double? Caliber { get; set; }
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/// <summary>
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/// 损失系数
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/// </summary>
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[DisplayName("损失系数")]
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[Browsable(true)]
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public double? MinorLoss { get; set; }
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}
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}
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