using IStation.Model.Monitor;
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using IStation.Unit;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IStation.Application
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{
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/// <summary>
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///
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/// </summary>
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public class UpdateSignalTypeInput
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{
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/// <summary>
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/// 标识
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/// </summary>
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public long ID { get; set; }
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/// <summary>
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/// 组标识
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/// </summary>
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public long GroupID { get; set; }
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/// <summary>
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/// 名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 唯一标识
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/// </summary>
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public string Identifier { get; set; }
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/// <summary>
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/// 单位类型
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/// </summary>
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public eUnitType UnitType { get; set; }
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/// <summary>
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/// 单位值
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/// </summary>
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public string UnitValue { get; set; }
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/// <summary>
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/// 保存小数位数
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/// </summary>
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public int? DecimalPlaces { get; set; }
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/// <summary>
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/// 值类型
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/// </summary>
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public eValueType ValueType { get; set; }
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/// <summary>
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/// 值设置
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/// </summary>
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public string ValueSettings { get; set; }
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/// <summary>
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/// 标记名称
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/// </summary>
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public string TagName { get; set; }
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/// <summary>
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/// 排序码
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/// </summary>
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public int SortCode { get; set; }
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/// <summary>
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/// 说明
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/// </summary>
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public string Description { get; set; }
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}
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}
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