// <copyright file="Triangular.cs" company="Math.NET">
|
// Math.NET Numerics, part of the Math.NET Project
|
// http://numerics.mathdotnet.com
|
// http://github.com/mathnet/mathnet-numerics
|
//
|
// Copyright (c) 2009-2013 Math.NET
|
//
|
// Permission is hereby granted, free of charge, to any person
|
// obtaining a copy of this software and associated documentation
|
// files (the "Software"), to deal in the Software without
|
// restriction, including without limitation the rights to use,
|
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
// copies of the Software, and to permit persons to whom the
|
// Software is furnished to do so, subject to the following
|
// conditions:
|
//
|
// The above copyright notice and this permission notice shall be
|
// included in all copies or substantial portions of the Software.
|
//
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
// OTHER DEALINGS IN THE SOFTWARE.
|
// </copyright>
|
|
using System;
|
using System.Collections.Generic;
|
using System.Linq;
|
using IStation.Numerics.Random;
|
using IStation.Numerics.Threading;
|
|
namespace IStation.Numerics.Distributions
|
{
|
/// <summary>
|
/// Triangular distribution.
|
/// For details, see <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Wikipedia - Triangular distribution</a>.
|
/// </summary>
|
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
|
/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
|
/// <para>The statistics classes will check whether all the incoming parameters are in the allowed range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
|
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
|
public class Triangular : IContinuousDistribution
|
{
|
System.Random _random;
|
|
readonly double _lower;
|
readonly double _upper;
|
readonly double _mode;
|
|
/// <summary>
|
/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
|
public Triangular(double lower, double upper, double mode)
|
{
|
if (!IsValidParameterSet(lower, upper, mode))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
_random = SystemRandomSource.Default;
|
_lower = lower;
|
_upper = upper;
|
_mode = mode;
|
}
|
|
/// <summary>
|
/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
|
/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
|
public Triangular(double lower, double upper, double mode, System.Random randomSource)
|
{
|
if (!IsValidParameterSet(lower, upper, mode))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
_random = randomSource ?? SystemRandomSource.Default;
|
_lower = lower;
|
_upper = upper;
|
_mode = mode;
|
}
|
|
/// <summary>
|
/// A string representation of the distribution.
|
/// </summary>
|
/// <returns>a string representation of the distribution.</returns>
|
public override string ToString()
|
{
|
return $"Triangular(Lower = {_lower}, Upper = {_upper}, Mode = {_mode})";
|
}
|
|
/// <summary>
|
/// Tests whether the provided values are valid parameters for this distribution.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
public static bool IsValidParameterSet(double lower, double upper, double mode)
|
{
|
return upper >= mode && mode >= lower && !double.IsInfinity(upper) && !double.IsInfinity(lower) && !double.IsInfinity(mode);
|
}
|
|
/// <summary>
|
/// Gets the lower bound of the distribution.
|
/// </summary>
|
public double LowerBound => _lower;
|
|
/// <summary>
|
/// Gets the upper bound of the distribution.
|
/// </summary>
|
public double UpperBound => _upper;
|
|
/// <summary>
|
/// Gets or sets the random number generator which is used to draw random samples.
|
/// </summary>
|
public System.Random RandomSource
|
{
|
get => _random;
|
set => _random = value ?? SystemRandomSource.Default;
|
}
|
|
/// <summary>
|
/// Gets the mean of the distribution.
|
/// </summary>
|
public double Mean => (_lower + _upper + _mode)/3.0;
|
|
/// <summary>
|
/// Gets the variance of the distribution.
|
/// </summary>
|
public double Variance
|
{
|
get
|
{
|
var a = _lower;
|
var b = _upper;
|
var c = _mode;
|
return (a*a + b*b + c*c - a*b - a*c - b*c)/18.0;
|
}
|
}
|
|
/// <summary>
|
/// Gets the standard deviation of the distribution.
|
/// </summary>
|
public double StdDev => Math.Sqrt(Variance);
|
|
/// <summary>
|
/// Gets the entropy of the distribution.
|
/// </summary>
|
/// <value></value>
|
public double Entropy => 0.5 + Math.Log((_upper - _lower)/2);
|
|
/// <summary>
|
/// Gets the skewness of the distribution.
|
/// </summary>
|
public double Skewness
|
{
|
get
|
{
|
var a = _lower;
|
var b = _upper;
|
var c = _mode;
|
var q = Math.Sqrt(2)*(a + b - 2*c)*(2*a - b - c)*(a - 2*b + c);
|
var d = 5*Math.Pow(a*a + b*b + c*c - a*b - a*c - b*c, 3.0/2);
|
return q/d;
|
}
|
}
|
|
/// <summary>
|
/// Gets or sets the mode of the distribution.
|
/// </summary>
|
public double Mode => _mode;
|
|
/// <summary>
|
/// Gets the median of the distribution.
|
/// </summary>
|
/// <value></value>
|
public double Median
|
{
|
get
|
{
|
var a = _lower;
|
var b = _upper;
|
var c = _mode;
|
return c >= (a + b)/2
|
? a + Math.Sqrt((b - a)*(c - a)/2)
|
: b - Math.Sqrt((b - a)*(b - c)/2);
|
}
|
}
|
|
/// <summary>
|
/// Gets the minimum of the distribution.
|
/// </summary>
|
public double Minimum => _lower;
|
|
/// <summary>
|
/// Gets the maximum of the distribution.
|
/// </summary>
|
public double Maximum => _upper;
|
|
/// <summary>
|
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
|
/// </summary>
|
/// <param name="x">The location at which to compute the density.</param>
|
/// <returns>the density at <paramref name="x"/>.</returns>
|
/// <seealso cref="PDF"/>
|
public double Density(double x)
|
{
|
return PDF(_lower, _upper, _mode, x);
|
}
|
|
/// <summary>
|
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
|
/// </summary>
|
/// <param name="x">The location at which to compute the log density.</param>
|
/// <returns>the log density at <paramref name="x"/>.</returns>
|
/// <seealso cref="PDFLn"/>
|
public double DensityLn(double x)
|
{
|
return PDFLn(_lower, _upper, _mode, x);
|
}
|
|
/// <summary>
|
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
|
/// </summary>
|
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
|
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
|
/// <seealso cref="CDF"/>
|
public double CumulativeDistribution(double x)
|
{
|
return CDF(_lower, _upper, _mode, x);
|
}
|
|
/// <summary>
|
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
|
/// at the given probability. This is also known as the quantile or percent point function.
|
/// </summary>
|
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
|
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
|
/// <seealso cref="InvCDF"/>
|
public double InverseCumulativeDistribution(double p)
|
{
|
return InvCDF(_lower, _upper, _mode, p);
|
}
|
|
/// <summary>
|
/// Generates a sample from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <returns>a sample from the distribution.</returns>
|
public double Sample()
|
{
|
return SampleUnchecked(_random, _lower, _upper, _mode);
|
}
|
|
/// <summary>
|
/// Fills an array with samples generated from the distribution.
|
/// </summary>
|
public void Samples(double[] values)
|
{
|
SamplesUnchecked(_random, values, _lower, _upper, _mode);
|
}
|
|
/// <summary>
|
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <returns>a sequence of samples from the distribution.</returns>
|
public IEnumerable<double> Samples()
|
{
|
return SamplesUnchecked(_random, _lower, _upper, _mode);
|
}
|
|
static double SampleUnchecked(System.Random rnd, double lower, double upper, double mode)
|
{
|
var u = rnd.NextDouble();
|
return u < (mode - lower)/(upper - lower)
|
? lower + Math.Sqrt(u*(upper - lower)*(mode - lower))
|
: upper - Math.Sqrt((1 - u)*(upper - lower)*(upper - mode));
|
}
|
|
static IEnumerable<double> SamplesUnchecked(System.Random rnd, double lower, double upper, double mode)
|
{
|
double ml = mode - lower, ul = upper - lower, um = upper - mode;
|
double u = ml/ul, v = ul*ml, w = ul*um;
|
|
return rnd.NextDoubleSequence().Select(x => x < u ? lower + Math.Sqrt(x*v) : upper - Math.Sqrt((1 - x)*w));
|
}
|
|
static void SamplesUnchecked(System.Random rnd, double[] values, double lower, double upper, double mode)
|
{
|
double ml = mode - lower, ul = upper - lower, um = upper - mode;
|
double u = ml/ul, v = ul*ml, w = ul*um;
|
|
rnd.NextDoubles(values);
|
CommonParallel.For(0, values.Length, 4096, (a, b) =>
|
{
|
for (int i = a; i < b; i++)
|
{
|
values[i] = values[i] < u
|
? lower + Math.Sqrt(values[i]*v)
|
: upper - Math.Sqrt((1 - values[i])*w);
|
}
|
});
|
}
|
|
/// <summary>
|
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <param name="x">The location at which to compute the density.</param>
|
/// <returns>the density at <paramref name="x"/>.</returns>
|
/// <seealso cref="Density"/>
|
public static double PDF(double lower, double upper, double mode, double x)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
var a = lower;
|
var b = upper;
|
var c = mode;
|
|
if (a <= x && x <= c)
|
{
|
return 2*(x - a)/((b - a)*(c - a));
|
}
|
|
if (c < x & x <= b)
|
{
|
return 2*(b - x)/((b - a)*(b - c));
|
}
|
|
return 0;
|
}
|
|
/// <summary>
|
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <param name="x">The location at which to compute the density.</param>
|
/// <returns>the log density at <paramref name="x"/>.</returns>
|
/// <seealso cref="DensityLn"/>
|
public static double PDFLn(double lower, double upper, double mode, double x)
|
{
|
return Math.Log(PDF(lower, upper, mode, x));
|
}
|
|
/// <summary>
|
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
|
/// </summary>
|
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
|
/// <seealso cref="CumulativeDistribution"/>
|
public static double CDF(double lower, double upper, double mode, double x)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
var a = lower;
|
var b = upper;
|
var c = mode;
|
|
if (x < a)
|
{
|
return 0;
|
}
|
|
if (a <= x && x <= c)
|
{
|
return (x - a)*(x - a)/((b - a)*(c - a));
|
}
|
|
if (c < x & x <= b)
|
{
|
return 1 - (b - x)*(b - x)/((b - a)*(b - c));
|
}
|
|
return 1;
|
}
|
|
/// <summary>
|
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
|
/// at the given probability. This is also known as the quantile or percent point function.
|
/// </summary>
|
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
|
/// <seealso cref="InverseCumulativeDistribution"/>
|
public static double InvCDF(double lower, double upper, double mode, double p)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
var a = lower;
|
var b = upper;
|
var c = mode;
|
|
if (p <= 0)
|
{
|
return lower;
|
}
|
|
// Taken from http://www.ntrand.com/triangular-distribution/
|
if (p < (c - a)/(b - a))
|
{
|
return a + Math.Sqrt(p*(c - a)*(b - a));
|
}
|
|
if (p < 1)
|
{
|
return b - Math.Sqrt((1 - p)*(b - c)*(b - a));
|
}
|
|
return upper;
|
}
|
|
/// <summary>
|
/// Generates a sample from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <param name="rnd">The random number generator to use.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sample from the distribution.</returns>
|
public static double Sample(System.Random rnd, double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
return SampleUnchecked(rnd, lower, upper, mode);
|
}
|
|
/// <summary>
|
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <param name="rnd">The random number generator to use.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sequence of samples from the distribution.</returns>
|
public static IEnumerable<double> Samples(System.Random rnd, double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
return SamplesUnchecked(rnd, lower, upper, mode);
|
}
|
|
/// <summary>
|
/// Fills an array with samples generated from the distribution.
|
/// </summary>
|
/// <param name="rnd">The random number generator to use.</param>
|
/// <param name="values">The array to fill with the samples.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sequence of samples from the distribution.</returns>
|
public static void Samples(System.Random rnd, double[] values, double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
SamplesUnchecked(rnd, values, lower, upper, mode);
|
}
|
|
/// <summary>
|
/// Generates a sample from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sample from the distribution.</returns>
|
public static double Sample(double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
return SampleUnchecked(SystemRandomSource.Default, lower, upper, mode);
|
}
|
|
/// <summary>
|
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
|
/// </summary>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sequence of samples from the distribution.</returns>
|
public static IEnumerable<double> Samples(double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
return SamplesUnchecked(SystemRandomSource.Default, lower, upper, mode);
|
}
|
|
/// <summary>
|
/// Fills an array with samples generated from the distribution.
|
/// </summary>
|
/// <param name="values">The array to fill with the samples.</param>
|
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
/// <returns>a sequence of samples from the distribution.</returns>
|
public static void Samples(double[] values, double lower, double upper, double mode)
|
{
|
if (!(upper >= mode && mode >= lower))
|
{
|
throw new ArgumentException("Invalid parametrization for the distribution.");
|
}
|
|
SamplesUnchecked(SystemRandomSource.Default, values, lower, upper, mode);
|
}
|
}
|
}
|