// <copyright file="NativeProviderLoader.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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//
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// Copyright (c) 2009-2016 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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#if NATIVE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Threading;
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namespace IStation.Numerics.Providers.Common
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{
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/// <summary>
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/// Helper class to load native libraries depending on the architecture of the OS and process.
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/// </summary>
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internal static class NativeProviderLoader
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{
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static readonly object StaticLock = new Object();
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const string X86 = "x86";
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const string X64 = "x64";
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const string IA64 = "ia64";
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const string ARM = "arm";
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const string ARM64 = "arm64";
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/// <summary>
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/// Dictionary of handles to previously loaded libraries,
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/// </summary>
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static readonly Lazy<Dictionary<string, IntPtr>> NativeHandles = new Lazy<Dictionary<string, IntPtr>>(LazyThreadSafetyMode.PublicationOnly);
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/// <summary>
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/// Gets a string indicating the architecture and bitness of the current process.
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/// </summary>
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static readonly Lazy<string> ArchitectureKey = new Lazy<string>(EvaluateArchitectureKey, LazyThreadSafetyMode.PublicationOnly);
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/// <summary>
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/// If the last native library failed to load then gets the corresponding exception
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/// which occurred or null if the library was successfully loaded.
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/// </summary>
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internal static Exception LastException { get; private set; }
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static bool IsUnix
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{
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get
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{
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var p = Environment.OSVersion.Platform;
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return p == PlatformID.Unix || p == PlatformID.MacOSX;
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}
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}
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static string EvaluateArchitectureKey()
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{
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//return (IntPtr.Size == 8) ? X64 : X86;
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if (IsUnix)
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{
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// Only support x86 and amd64 on Unix as there isn't a reliable way to detect the architecture
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return Environment.Is64BitProcess ? X64 : X86;
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}
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var architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE");
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if (string.Equals(architecture, "x86", StringComparison.OrdinalIgnoreCase))
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{
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return X86;
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}
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if (string.Equals(architecture, "amd64", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(architecture, "x64", StringComparison.OrdinalIgnoreCase))
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{
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return Environment.Is64BitProcess ? X64 : X86;
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}
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if (string.Equals(architecture, "ia64", StringComparison.OrdinalIgnoreCase))
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{
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return IA64;
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}
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if (string.Equals(architecture, "arm", StringComparison.OrdinalIgnoreCase))
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{
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return Environment.Is64BitProcess ? ARM64 : ARM;
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}
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// Fallback if unknown
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return architecture;
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}
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/// <summary>
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/// Load the native library with the given filename.
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/// </summary>
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/// <param name="fileName">The file name of the library to load.</param>
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/// <param name="hintPath">Hint path where to look for the native binaries. Can be null.</param>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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internal static bool TryLoad(string fileName, string hintPath)
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{
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if (string.IsNullOrEmpty(fileName))
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{
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throw new ArgumentNullException(nameof(fileName));
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}
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// If we have hint path provided by the user, look there first
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if (TryLoadFromDirectory(fileName, hintPath))
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{
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return true;
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}
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// If we have an overall hint path provided by the user, look there next
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if (Control.NativeProviderPath != hintPath && TryLoadFromDirectory(fileName, Control.NativeProviderPath))
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{
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return true;
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}
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// Look under the current AppDomain's base directory
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if (TryLoadFromDirectory(fileName, AppDomain.CurrentDomain.BaseDirectory))
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{
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return true;
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}
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// Look at this assembly's directory
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if (TryLoadFromDirectory(fileName, Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)))
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Try to load a native library by providing its name and a directory.
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/// Tries to load an implementation suitable for the current CPU architecture
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/// and process mode if there is a matching subfolder.
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/// </summary>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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static bool TryLoadFromDirectory(string fileName, string directory)
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{
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if (!Directory.Exists(directory))
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{
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return false;
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}
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directory = Path.GetFullPath(directory);
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// If we have a know architecture, try the matching subdirectory first
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var architecture = ArchitectureKey.Value;
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if (!string.IsNullOrEmpty(architecture) && TryLoadFile(new FileInfo(Path.Combine(Path.Combine(directory, architecture), fileName))))
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{
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return true;
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}
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// Otherwise try to load directly from the provided directory
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return TryLoadFile(new FileInfo(Path.Combine(directory, fileName)));
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}
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/// <summary>
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/// Try to load a native library by providing the full path including the file name of the library.
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/// </summary>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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static bool TryLoadFile(FileInfo file)
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{
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lock (StaticLock)
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{
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IntPtr libraryHandle;
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if (NativeHandles.Value.TryGetValue(file.Name, out libraryHandle))
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{
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return true;
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}
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if (!file.Exists)
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{
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// If the library isn't found within an architecture specific folder then return false
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// to allow normal P/Invoke searching behavior when the library is called
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return false;
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}
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// If successful this will return a handle to the library
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libraryHandle = IsUnix ? UnixLoader.LoadLibrary(file.FullName) : WindowsLoader.LoadLibrary(file.FullName);
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if (libraryHandle == IntPtr.Zero)
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{
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int lastError = Marshal.GetLastWin32Error();
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var exception = new System.ComponentModel.Win32Exception(lastError);
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LastException = exception;
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}
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else
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{
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LastException = null;
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NativeHandles.Value[file.Name] = libraryHandle;
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}
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return libraryHandle != IntPtr.Zero;
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}
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}
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[SuppressUnmanagedCodeSecurity]
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[SecurityCritical]
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static class WindowsLoader
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{
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public static IntPtr LoadLibrary(string fileName)
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{
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return LoadLibraryEx(fileName, IntPtr.Zero, LOAD_WITH_ALTERED_SEARCH_PATH);
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}
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// Search for dependencies in the library's directory rather than the calling process's directory
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const uint LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008;
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[DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)]
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static extern IntPtr LoadLibraryEx(string fileName, IntPtr reservedNull, uint flags);
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}
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[SuppressUnmanagedCodeSecurity]
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[SecurityCritical]
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static class UnixLoader
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{
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public static IntPtr LoadLibrary(string fileName)
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{
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return dlopen(fileName, RTLD_NOW);
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}
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const int RTLD_NOW = 2;
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[DllImport("libdl.so", SetLastError = true)]
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static extern IntPtr dlopen(String fileName, int flags);
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}
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}
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}
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#endif
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