// <copyright file="Combinatorics.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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//
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// Copyright (c) 2009-2015 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using IStation.Numerics.Random;
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namespace IStation.Numerics
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{
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/// <summary>
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/// Enumerative Combinatorics and Counting.
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/// </summary>
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public static class Combinatorics
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{
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/// <summary>
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/// Count the number of possible variations without repetition.
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/// The order matters and each object can be chosen only once.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen at most once.</param>
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/// <returns>Maximum number of distinct variations.</returns>
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public static double Variations(int n, int k)
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{
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if (k < 0 || n < 0 || k > n)
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{
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return 0;
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}
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return Math.Floor(
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0.5 + Math.Exp(
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SpecialFunctions.FactorialLn(n)
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- SpecialFunctions.FactorialLn(n - k)));
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}
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/// <summary>
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/// Count the number of possible variations with repetition.
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/// The order matters and each object can be chosen more than once.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen 0, 1 or multiple times.</param>
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/// <returns>Maximum number of distinct variations with repetition.</returns>
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public static double VariationsWithRepetition(int n, int k)
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{
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if (k < 0 || n < 0)
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{
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return 0;
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}
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return Math.Pow(n, k);
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}
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/// <summary>
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/// Count the number of possible combinations without repetition.
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/// The order does not matter and each object can be chosen only once.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen at most once.</param>
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/// <returns>Maximum number of combinations.</returns>
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public static double Combinations(int n, int k)
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{
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return SpecialFunctions.Binomial(n, k);
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}
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/// <summary>
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/// Count the number of possible combinations with repetition.
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/// The order does not matter and an object can be chosen more than once.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen 0, 1 or multiple times.</param>
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/// <returns>Maximum number of combinations with repetition.</returns>
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public static double CombinationsWithRepetition(int n, int k)
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{
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if (k < 0 || n < 0 || (n == 0 && k > 0))
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{
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return 0;
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}
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if (n == 0 && k == 0)
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{
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return 1;
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}
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return Math.Floor(
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0.5 + Math.Exp(
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SpecialFunctions.FactorialLn(n + k - 1)
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- SpecialFunctions.FactorialLn(k)
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- SpecialFunctions.FactorialLn(n - 1)));
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}
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/// <summary>
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/// Count the number of possible permutations (without repetition).
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/// </summary>
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/// <param name="n">Number of (distinguishable) elements in the set.</param>
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/// <returns>Maximum number of permutations without repetition.</returns>
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public static double Permutations(int n)
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{
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return SpecialFunctions.Factorial(n);
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}
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/// <summary>
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/// Generate a random permutation, without repetition, by generating the index numbers 0 to N-1 and shuffle them randomly.
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/// Implemented using Fisher-Yates Shuffling.
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/// </summary>
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/// <returns>An array of length <c>N</c> that contains (in any order) the integers of the interval <c>[0, N)</c>.</returns>
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/// <param name="n">Number of (distinguishable) elements in the set.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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public static int[] GeneratePermutation(int n, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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int[] indices = new int[n];
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for (int i = 0; i < indices.Length; i++)
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{
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indices[i] = i;
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}
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SelectPermutationInplace(indices, randomSource);
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return indices;
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}
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/// <summary>
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/// Select a random permutation, without repetition, from a data array by reordering the provided array in-place.
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/// Implemented using Fisher-Yates Shuffling. The provided data array will be modified.
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/// </summary>
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/// <param name="data">The data array to be reordered. The array will be modified by this routine.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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public static void SelectPermutationInplace<T>(T[] data, System.Random randomSource = null)
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{
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var random = randomSource ?? SystemRandomSource.Default;
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// Fisher-Yates Shuffling
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for (int i = data.Length - 1; i > 0; i--)
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{
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int swapIndex = random.Next(i + 1);
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T swap = data[i];
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data[i] = data[swapIndex];
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data[swapIndex] = swap;
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}
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}
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/// <summary>
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/// Select a random permutation from a data sequence by returning the provided data in random order.
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/// Implemented using Fisher-Yates Shuffling.
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/// </summary>
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/// <param name="data">The data elements to be reordered.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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public static IEnumerable<T> SelectPermutation<T>(this IEnumerable<T> data, System.Random randomSource = null)
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{
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var random = randomSource ?? SystemRandomSource.Default;
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T[] array = data.ToArray();
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// Fisher-Yates Shuffling
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for (int i = array.Length - 1; i >= 0; i--)
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{
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int k = random.Next(i + 1);
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yield return array[k];
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array[k] = array[i];
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}
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}
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/// <summary>
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/// Generate a random combination, without repetition, by randomly selecting some of N elements.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>Boolean mask array of length <c>N</c>, for each item true if it is selected.</returns>
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public static bool[] GenerateCombination(int n, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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var random = randomSource ?? SystemRandomSource.Default;
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bool[] mask = new bool[n];
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for (int i = 0; i < mask.Length; i++)
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{
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mask[i] = random.NextBoolean();
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}
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return mask;
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}
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/// <summary>
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/// Generate a random combination, without repetition, by randomly selecting k of N elements.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen at most once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>Boolean mask array of length <c>N</c>, for each item true if it is selected.</returns>
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public static bool[] GenerateCombination(int n, int k, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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if (k < 0) throw new ArgumentOutOfRangeException(nameof(k), "Value must not be negative (zero is ok).");
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if (k > n) throw new ArgumentOutOfRangeException(nameof(k), $"{"k"} must be smaller than or equal to {"n"}.");
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var random = randomSource ?? SystemRandomSource.Default;
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bool[] mask = new bool[n];
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if (k*3 < n)
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{
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// just pick and try
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int selectionCount = 0;
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while (selectionCount < k)
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{
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int index = random.Next(n);
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if (!mask[index])
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{
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mask[index] = true;
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selectionCount++;
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}
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}
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return mask;
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}
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// based on permutation
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int[] permutation = GeneratePermutation(n, random);
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for (int i = 0; i < k; i++)
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{
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mask[permutation[i]] = true;
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}
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return mask;
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}
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/// <summary>
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/// Select a random combination, without repetition, from a data sequence by selecting k elements in original order.
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/// </summary>
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/// <param name="data">The data source to choose from.</param>
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/// <param name="elementsToChoose">Number of elements (k) to choose from the data set. Each element is chosen at most once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>The chosen combination, in the original order.</returns>
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public static IEnumerable<T> SelectCombination<T>(this IEnumerable<T> data, int elementsToChoose, System.Random randomSource = null)
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{
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T[] array = data as T[] ?? data.ToArray();
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if (elementsToChoose < 0) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), "Value must not be negative (zero is ok).");
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if (elementsToChoose > array.Length) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), $"elementsToChoose must be smaller than or equal to data.Count.");
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bool[] mask = GenerateCombination(array.Length, elementsToChoose, randomSource);
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for (int i = 0; i < mask.Length; i++)
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{
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if (mask[i])
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{
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yield return array[i];
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}
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}
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}
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/// <summary>
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/// Generates a random combination, with repetition, by randomly selecting k of N elements.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Elements can be chosen more than once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>Integer mask array of length <c>N</c>, for each item the number of times it was selected.</returns>
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public static int[] GenerateCombinationWithRepetition(int n, int k, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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if (k < 0) throw new ArgumentOutOfRangeException(nameof(k), "Value must not be negative (zero is ok).");
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var random = randomSource ?? SystemRandomSource.Default;
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int[] mask = new int[n];
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for (int i = 0; i < k; i++)
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{
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mask[random.Next(n)]++;
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}
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return mask;
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}
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/// <summary>
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/// Select a random combination, with repetition, from a data sequence by selecting k elements in original order.
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/// </summary>
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/// <param name="data">The data source to choose from.</param>
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/// <param name="elementsToChoose">Number of elements (k) to choose from the data set. Elements can be chosen more than once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>The chosen combination with repetition, in the original order.</returns>
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public static IEnumerable<T> SelectCombinationWithRepetition<T>(this IEnumerable<T> data, int elementsToChoose, System.Random randomSource = null)
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{
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if (elementsToChoose < 0) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), "Value must not be negative (zero is ok).");
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T[] array = data as T[] ?? data.ToArray();
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int[] mask = GenerateCombinationWithRepetition(array.Length, elementsToChoose, randomSource);
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for (int i = 0; i < mask.Length; i++)
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{
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for (int j = 0; j < mask[i]; j++)
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{
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yield return array[i];
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}
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}
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}
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/// <summary>
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/// Generate a random variation, without repetition, by randomly selecting k of n elements with order.
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/// Implemented using partial Fisher-Yates Shuffling.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Each element is chosen at most once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>An array of length <c>K</c> that contains the indices of the selections as integers of the interval <c>[0, N)</c>.</returns>
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public static int[] GenerateVariation(int n, int k, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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if (k < 0) throw new ArgumentOutOfRangeException(nameof(k), "Value must not be negative (zero is ok).");
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if (k > n) throw new ArgumentOutOfRangeException(nameof(k), $"k must be smaller than or equal to n.");
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var random = randomSource ?? SystemRandomSource.Default;
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int[] indices = new int[n];
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for (int i = 0; i < indices.Length; i++)
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{
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indices[i] = i;
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}
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// Partial Fisher-Yates Shuffling
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int[] selection = new int[k];
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for (int i = 0, j = indices.Length - 1; i < selection.Length; i++, j--)
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{
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int swapIndex = random.Next(j + 1);
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selection[i] = indices[swapIndex];
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indices[swapIndex] = indices[j];
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}
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return selection;
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}
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/// <summary>
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/// Select a random variation, without repetition, from a data sequence by randomly selecting k elements in random order.
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/// Implemented using partial Fisher-Yates Shuffling.
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/// </summary>
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/// <param name="data">The data source to choose from.</param>
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/// <param name="elementsToChoose">Number of elements (k) to choose from the set. Each element is chosen at most once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>The chosen variation, in random order.</returns>
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public static IEnumerable<T> SelectVariation<T>(this IEnumerable<T> data, int elementsToChoose, System.Random randomSource = null)
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{
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var random = randomSource ?? SystemRandomSource.Default;
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T[] array = data.ToArray();
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if (elementsToChoose < 0) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), "Value must not be negative (zero is ok).");
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if (elementsToChoose > array.Length) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), "elementsToChoose must be smaller than or equal to data.Count.");
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// Partial Fisher-Yates Shuffling
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for (int i = array.Length - 1; i >= array.Length - elementsToChoose; i--)
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{
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int swapIndex = random.Next(i + 1);
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yield return array[swapIndex];
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array[swapIndex] = array[i];
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}
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}
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/// <summary>
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/// Generate a random variation, with repetition, by randomly selecting k of n elements with order.
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/// </summary>
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/// <param name="n">Number of elements in the set.</param>
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/// <param name="k">Number of elements to choose from the set. Elements can be chosen more than once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>An array of length <c>K</c> that contains the indices of the selections as integers of the interval <c>[0, N)</c>.</returns>
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public static int[] GenerateVariationWithRepetition(int n, int k, System.Random randomSource = null)
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{
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if (n < 0) throw new ArgumentOutOfRangeException(nameof(n), "Value must not be negative (zero is ok).");
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if (k < 0) throw new ArgumentOutOfRangeException(nameof(k), "Value must not be negative (zero is ok).");
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var random = randomSource ?? SystemRandomSource.Default;
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int[] ret = new int[k];
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random.NextInt32s(ret, 0, n);
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return ret;
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}
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/// <summary>
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/// Select a random variation, with repetition, from a data sequence by randomly selecting k elements in random order.
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/// </summary>
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/// <param name="data">The data source to choose from.</param>
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/// <param name="elementsToChoose">Number of elements (k) to choose from the data set. Elements can be chosen more than once.</param>
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/// <param name="randomSource">The random number generator to use. Optional; the default random source will be used if null.</param>
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/// <returns>The chosen variation with repetition, in random order.</returns>
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public static IEnumerable<T> SelectVariationWithRepetition<T>(this IEnumerable<T> data, int elementsToChoose, System.Random randomSource = null)
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{
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if (elementsToChoose < 0) throw new ArgumentOutOfRangeException(nameof(elementsToChoose), "Value must not be negative (zero is ok).");
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T[] array = data as T[] ?? data.ToArray();
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int[] indices = GenerateVariationWithRepetition(array.Length, elementsToChoose, randomSource);
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for (int i = 0; i < indices.Length; i++)
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{
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yield return array[indices[i]];
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}
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}
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}
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}
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