using System;
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namespace IStation.Entity
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{
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/// <summary>
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/// 信号类型组
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/// </summary>
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public partial class SignalTypeGroup : BaseEntity, System.ICloneable
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{
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/// <summary>
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///
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/// </summary>
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public SignalTypeGroup() { }
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/// <summary>
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///
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/// </summary>
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public SignalTypeGroup(SignalTypeGroup rhs) : base(rhs)
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{
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this.ParentIds = rhs.ParentIds;
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this.Name = rhs.Name;
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this.SortCode = rhs.SortCode;
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this.Description = rhs.Description;
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}
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/// <summary>
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/// <summary>
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/// 父节点标识
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/// </summary>
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public string ParentIds { get; set; }
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/// <summary>
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/// 名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 排序码
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/// </summary>
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public int SortCode { get; set; }
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/// <summary>
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/// 说明
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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///
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/// </summary>
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public SignalTypeGroup Clone()
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{
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return new SignalTypeGroup(this);
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}
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object ICloneable.Clone()
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{
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return Clone();
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}
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}
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}
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