namespace IStation.WinFrmUI.CalcErQu
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{
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partial class ViewRealTimeRiverWaterLevelDlg
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.viewRealTimeRiverWaterLevelCtrl1 = new IStation.WinFrmUI.CalcErQu.ViewRealTimeRiverWaterLevelCtrl();
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this.SuspendLayout();
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//
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// viewRealTimeRiverWaterLevelCtrl1
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//
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this.viewRealTimeRiverWaterLevelCtrl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.viewRealTimeRiverWaterLevelCtrl1.Location = new System.Drawing.Point(0, 0);
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this.viewRealTimeRiverWaterLevelCtrl1.Name = "viewRealTimeRiverWaterLevelCtrl1";
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this.viewRealTimeRiverWaterLevelCtrl1.Size = new System.Drawing.Size(949, 749);
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this.viewRealTimeRiverWaterLevelCtrl1.TabIndex = 4;
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//
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// ViewRealTimeRiverWaterLevelDlg
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 14F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(949, 749);
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this.Controls.Add(this.viewRealTimeRiverWaterLevelCtrl1);
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this.Name = "ViewRealTimeRiverWaterLevelDlg";
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this.Load += new System.EventHandler(this.ViewRealTimeRiverWaterLevelDlg_Load);
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this.ResumeLayout(false);
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}
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#endregion
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private ViewRealTimeRiverWaterLevelCtrl viewRealTimeRiverWaterLevelCtrl1;
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}
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}
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