using System;
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using System.Collections.Generic;
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namespace IStation.Unit
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{
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/// <summary>
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/// 速度单位辅助类
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/// </summary>
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public class UnitSpeedHelper : IUnitHelper
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{
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#region 静态方法
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/// <summary>
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/// 转换
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/// </summary>
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/// <param name="fromUnit"></param>
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/// <param name="toUnit"></param>
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/// <param name="fromValue"></param>
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/// <returns></returns>
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public static double Convert(eUnitSpeed fromUnit, eUnitSpeed toUnit, double fromValue)
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{
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return fromValue;
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}
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/// <summary>
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/// 获取英文单位名称
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/// </summary>
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/// <param name="unit"></param>
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/// <returns></returns>
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public static string GetEnUnitName(eUnitSpeed unit)
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{
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switch (unit)
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{
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case eUnitSpeed.mm_s: return "mm/s";
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default: return string.Empty;
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}
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}
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/// <summary>
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/// 获取中文单位名称
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/// </summary>
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/// <param name="unit"></param>
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/// <returns></returns>
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public static string GetCnUnitName(eUnitSpeed unit)
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{
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switch (unit)
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{
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case eUnitSpeed.mm_s: return "毫米每秒";
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default: return string.Empty;
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}
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}
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/// <summary>
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/// 获取英文单位名称列表
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/// </summary>
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/// <returns></returns>
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public static List<string> GetEnUnitNameList()
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{
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var list = new List<string>();
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foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed)))
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{
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list.Add(GetEnUnitName(item));
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}
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return list;
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}
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/// <summary>
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/// 获取中文单位名称列表
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/// </summary>
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/// <returns></returns>
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public static List<string> GetCnUnitNameList()
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{
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var list = new List<string>();
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foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed)))
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{
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list.Add(GetCnUnitName(item));
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}
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return list;
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}
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/// <summary>
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/// 获取英文单位字典
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/// </summary>
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/// <returns></returns>
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public static Dictionary<eUnitSpeed, string> GetEnUnitDict()
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{
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var dic = new Dictionary<eUnitSpeed, string>();
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foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed)))
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{
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dic.Add(item, GetEnUnitName(item));
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}
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return dic;
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}
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/// <summary>
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/// 获取中文单位字典
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/// </summary>
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/// <returns></returns>
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public static Dictionary<eUnitSpeed, string> GetCnUnitDict()
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{
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var dic = new Dictionary<eUnitSpeed, string>();
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foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed)))
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{
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dic.Add(item, GetCnUnitName(item));
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}
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return dic;
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}
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#endregion
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#region 显示接口
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double IUnitHelper.Convert(int fromUnit, int toUnit, double fromValue)
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{
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return Convert((eUnitSpeed)fromUnit, (eUnitSpeed)toUnit, fromValue);
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}
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string IUnitHelper.GetCnUnitName(int unit)
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{
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return GetCnUnitName((eUnitSpeed)unit);
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}
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List<string> IUnitHelper.GetCnUnitNameList()
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{
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return GetCnUnitNameList();
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}
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Dictionary<int, string> IUnitHelper.GetCnUnitDict()
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{
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var dic = new Dictionary<int, string>();
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foreach (var item in GetCnUnitDict())
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{
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dic.Add((int)item.Key, item.Value);
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}
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return dic;
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}
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string IUnitHelper.GetEnUnitName(int unit)
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{
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return GetEnUnitName((eUnitSpeed)unit);
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}
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List<string> IUnitHelper.GetEnUnitNameList()
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{
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return GetEnUnitNameList();
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}
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Dictionary<int, string> IUnitHelper.GetEnUnitDict()
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{
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var dic = new Dictionary<int, string>();
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foreach (var item in GetEnUnitDict())
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{
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dic.Add((int)item.Key, item.Value);
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}
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return dic;
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}
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#endregion
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}
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}
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