using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace IStation.Model
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{
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/// <summary>
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/// 测点
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/// </summary>
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public partial class MonitorPoint : BaseModel, System.ICloneable
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{
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/// <summary>
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///
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/// </summary>
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public MonitorPoint() { }
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/// <summary>
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///
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/// </summary>
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public MonitorPoint(MonitorPoint rhs) : base(rhs)
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{
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this.BelongType = rhs.BelongType;
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this.BelongID = rhs.BelongID;
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this.GroupID = rhs.GroupID;
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this.Name = rhs.Name;
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this.SourceType = rhs.SourceType;
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this.SourceParas = rhs.SourceParas;
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this.SerialNO = rhs.SerialNO;
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this.Importance = rhs.Importance;
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this.Flags = rhs.Flags?.ToList();
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this.TagName = rhs.TagName;
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this.UseStatus = rhs.UseStatus;
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this.SortCode = rhs.SortCode;
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this.Description = rhs.Description;
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}
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/// <summary>
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///
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/// </summary>
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public void Reset(MonitorPoint rhs)
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{
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this.ID = rhs.ID;
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this.BelongType = rhs.BelongType;
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this.BelongID = rhs.BelongID;
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this.GroupID = rhs.GroupID;
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this.Name = rhs.Name;
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this.SourceType = rhs.SourceType;
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this.SourceParas = rhs.SourceParas;
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this.SerialNO = rhs.SerialNO;
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this.Importance = rhs.Importance;
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this.Flags = rhs.Flags?.ToList();
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this.TagName = rhs.TagName;
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this.UseStatus = rhs.UseStatus;
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this.SortCode = rhs.SortCode;
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this.Description = rhs.Description;
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}
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/// <summary>
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/// 所属类型
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/// </summary>
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public string BelongType { get; set; }
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/// <summary>
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/// 所属id
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/// </summary>
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public long BelongID { get; set; }
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/// <summary>
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/// 组id
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/// </summary>
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public long GroupID { get; set; }
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/// <summary>
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/// 名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 来源类型
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/// </summary>
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public eSourceType SourceType { get; set; }
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/// <summary>
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/// 来源参数
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/// </summary>
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public string SourceParas { get; set; }
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/// <summary>
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/// 序列号-主要应用于逻辑顺序 如:分析顺序
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/// </summary>
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public int SerialNO { get; set; }
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/// <summary>
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/// 重要度 -主要应用于同等数量下的挑选
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/// </summary>
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public int Importance { get; set; }
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/// <summary>
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/// 标签列表
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/// </summary>
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public List<string> Flags { get; set; }
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/// <summary>
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/// 标记名称
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/// </summary>
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public string TagName { get; set; }
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/// <summary>
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/// 使用状态
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/// </summary>
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public eUseStatus UseStatus { get; set; }
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/// <summary>
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/// 排序码
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/// </summary>
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public int SortCode { get; set; }
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/// <summary>
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/// 说明
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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///
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/// </summary>
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public MonitorPoint Clone()
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{
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return new MonitorPoint(this);
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}
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object ICloneable.Clone()
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{
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return Clone();
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}
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}
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}
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