ningshuxia
2024-04-29 6eb4d5574aee7042b1883e043d5798865e84d1d1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
namespace IStation.Curve
{
 
    /// <summary>
    /// 贝塞尔曲线类(二次)
    /// </summary>
    public class Bezier2
    {
        /// <summary>
        /// 
        /// </summary>
        public Bezier2() { }
 
        /// <summary>
        /// 
        /// </summary>
        public Bezier2(List<CurvePoint> points)
        {
            if (points == null || points.Count < 3)
            {
                throw new Exception("参数错误,无法解出二次贝塞尔曲线!");
            }
 
            this.Point0 = points[0];
            this.Point1 = points[1];
            this.Point2 = points[2];
        }
 
 
        /// <summary>
        /// 开始点
        /// </summary>
        public CurvePoint Point0 { get; set; }
 
        /// <summary>
        /// 开始点的控制点
        /// </summary>
        public CurvePoint Point1 { get; set; }
 
        /// <summary>
        /// 结束点
        /// </summary>
        public CurvePoint Point2 { get; set; }
 
        /// <summary>
        /// 获取 X 用于插值
        /// </summary>
        public double GetX(double uu)
        {
            return Point0.X * Math.Pow(1 - uu, 2) +
                       Point1.X * uu * (1 - uu) * 2 +
                       Point2.X * Math.Pow(uu, 2);
        }
 
        /// <summary>
        /// 获取 Y 用于插值
        /// </summary>
        public double GetY(double uu)
        {
            return Point0.Y * Math.Pow(1 - uu, 2) +
                       Point1.Y * uu * (1 - uu) * 2 +
                       Point2.Y * Math.Pow(uu, 2);
        }
 
        /// <summary>
        /// 通过 X 获取交点Y值
        /// </summary>
        public bool GetSectPointYByX(double x, out double sect_y)
        {
            sect_y = 0;
            //贝塞尔曲线与性能曲线有交点 
            if ((x <= this.Point0.X && x >= this.Point2.X) || (x >= this.Point0.X && x <= this.Point2.X))
            {
                #region 贝塞尔曲线集合循环
                //第一次循环
                for (int i = 0; i < 10; i++)
                {
                    var start0_uu = i * 0.1;
                    var end0_uu = start0_uu + 0.1;
                    var start0_p_x = this.GetX(start0_uu);
                    //var start0_p_y = this.GetY(start0_uu);
                    var end0_p_x = this.GetX(end0_uu);
                    //var end0_p_y = this.GetY(end0_uu);
                    if ((x <= start0_p_x && x >= end0_p_x) || (x >= start0_p_x && x <= end0_p_x))
                    {
                        //第二次循环
                        for (int j = 0; j < 10; j++)
                        {
                            var start1_uu = start0_uu + j * 0.01;
                            var end1_uu = start1_uu + 0.01;
                            var start1_p_x = this.GetX(start1_uu);
                            //var start1_p_y = this.GetY(start1_uu);
                            var end1_p_x = this.GetX(end1_uu);
                            //var end1_p_y = this.GetY(end1_uu);
                            if ((x <= start1_p_x && x >= end1_p_x) || (x >= start1_p_x && x <= end1_p_x))
                            {
                                //第三次循环
                                for (int k = 0; k < 10; k++)
                                {
                                    var start2_uu = start1_uu + k * 0.001;
                                    var end2_uu = start2_uu + 0.001;
                                    var start2_p_x = this.GetX(start2_uu);
                                    //var start2_p_y = this.GetY(start2_uu);
                                    var end2_p_x = this.GetX(end2_uu);
                                    //var end2_p_y = this.GetY(end2_uu);
                                    if ((x <= start2_p_x && x >= end2_p_x) || (x >= start2_p_x && x <= end2_p_x))
                                    {
                                        var set_x = (start2_p_x + end2_p_x) / 2;
                                        sect_y = this.GetX((start2_uu + end2_uu) / 2);
 
                                        return true;
                                    }
                                }
                                break;
                            }
                        }
                        break;
                    }
 
                }
                #endregion
            }
 
            return false;
        }
 
        /// <summary>
        /// 最近的点
        /// </summary>
        public CurvePoint GetClosePoint(CurvePoint ref_pt)
        {
            double boundary_min_x = Math.Min(Point0.X, Point2.X);
            double boundary_max_x = Math.Max(Point0.X, Point2.X);
            double boundary_min_y = Math.Min(Point0.Y, Point2.Y);
            double boundary_max_y = Math.Max(Point0.Y, Point2.Y);
 
            double ratio_x = 0;
            if (boundary_max_x == boundary_min_x)
            {
                ratio_x = 100 / (boundary_max_x);
            }
            else
            {
                ratio_x = 100 / (boundary_max_x - boundary_min_x);
            }
 
 
            double ratio_y = 0;
            if (boundary_max_y == boundary_min_y)
            {
                ratio_y = 100 / (boundary_max_y);
            }
            else
            {
                ratio_y = 100 / (boundary_max_y - boundary_min_y);
            }
 
            double chart_ref_x = (ref_pt.X - boundary_min_x) * ratio_x;
            double chart_ref_y = (ref_pt.Y - boundary_min_y) * ratio_y;
 
            CurvePoint sect = null;
            double min_dist = double.MaxValue;
            for (double uu = 0; uu <= 1; uu = uu + 0.01)
            {
                double chart_x = (GetX(uu) - boundary_min_x) * ratio_x - chart_ref_x;//由于流量扬程数量差别特别大, 所以假设他们在一个100*100的方格内,求距离
                double chart_y = (GetY(uu) - boundary_min_y) * ratio_y - chart_ref_y;
                double distance = chart_x * chart_x + chart_y * chart_y;
                if (distance < min_dist)
                {
                    min_dist = distance;
                    sect = new CurvePoint(GetX(uu), GetY(uu));
                }
            }
 
            return sect;
        }
 
        /// <summary>
        /// 求与曲线的交点 (可能有多个,但只取第一个点)
        /// </summary>
        public CurvePoint GetCrossPoint(CurveExpress curve)
        {
            if (curve == null)
                return null;
 
            //第一次迭代
            var index1 = GetCrossPointIndex_不迭代(curve, 0.2, 0, 5);
            if (index1 < 0)
                return null;
 
            //第二次迭代
            var index2 = GetCrossPointIndex_不迭代(curve, 0.02, 0.2 * index1, 10);
            if (index2 < 0)
                return null;
            double uu = 0.2 * index1 + 0.02 * index2;
            double x_bers = GetX(uu);
            double y_bers = FitHelper.GetFitPointY(curve, x_bers);
 
            return new CurvePoint(x_bers, y_bers);
        }
 
        //计算在第几个点相交(可能有多个,但只取第一个点):思路, 不断逼近,一个正数一个负数就表示有交点
        private int GetCrossPointIndex_不迭代(CurveExpress curve, double space, double start, int number)
        {
            double last_dis_y = 0;
 
            for (int i = 0; i <= number; i++)
            {
                double uu1 = start + space * i;
                double x_bers = GetX(uu1);
                double y_bers = GetY(uu1);
                double y_curve = FitHelper.GetFitPointY(curve, x_bers);
                double current_dis_y = y_bers - y_curve;
                if (uu1 == 0)
                {
                    last_dis_y = current_dis_y;
                    continue;
                }
 
                if ((current_dis_y > 0 && last_dis_y < 0) || (current_dis_y < 0 && last_dis_y > 0))
                {
                    return i - 1;
                }
 
                last_dis_y = current_dis_y;
            }
 
            return -1;
        }
 
        /// <summary>
        /// 变成一条一条直线端
        /// </summary>
        /// <param name="pointNumber">贝赛尔曲线中间插入的点数量</param>
        public List<CurvePoint> GetApexPoints(int pointNumber)
        {
            var points_sect_list = new List<CurvePoint>();
            for (int i = 0; i <= pointNumber; i++)
            {
                var uu = i * 1.0 / pointNumber;
                var p_x = this.GetX(uu);
                var p_y = this.GetY(uu);
                points_sect_list.Add(new CurvePoint(p_x, p_y));
            }
 
            return points_sect_list;
        }
 
        /// <summary>
        /// 获取距离
        /// </summary>
        public double Distance(CurvePoint point)
        {
            var point1 = GetClosePoint(point);
            return point.Distance(point1);
        }
    }
}