lixiaojun
8 天以前 0329c48a57f33a4c94e44c5e4d3d3c116184986f
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namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 抽象3D可见元素
    /// </summary>
    internal abstract class LogicalVisual3D : MeshGeometryVisual3D
    {
        /// <summary>
        /// 
        /// </summary>
        public LogicalVisual3D() { }
 
        /// <summary>
        /// 
        /// </summary>
        public LogicalVisual3D
            (
                VisualL3d vmo,
                LogicalStateHelper stateHelper,
                LogicalMaterialHelper materialHelper,
                LogicalOverrideColorHelper overrideColorHelper,
                LogicalOverrideOpacityHelper overrideOpacityHelper,
                LogicalOverrideVisibleHelper overrideVisibleHelper
            )
        {
            this.Vmo = vmo;
            _stateHelper = stateHelper;
            _materialHelper = materialHelper;
            _overrideColorHelper = overrideColorHelper;
            _overrideOpacityHelper = overrideOpacityHelper;
            _overrideVisibleHelper = overrideVisibleHelper;
            UpdateVisual();
        }
 
        protected readonly LogicalStateHelper _stateHelper = null; //状态辅助类
        protected readonly LogicalMaterialHelper _materialHelper = null; //材质辅助类
        protected readonly LogicalOverrideColorHelper _overrideColorHelper = null;//覆盖颜色辅助类
        protected readonly LogicalOverrideOpacityHelper _overrideOpacityHelper = null;//覆盖透明度辅助类
        protected readonly LogicalOverrideVisibleHelper _overrideVisibleHelper = null;//覆盖可见性辅助类
 
        #region 事件集合
 
        /// <summary>
        /// 状态改变事件
        /// </summary>
        public event Action VisualChangedEvent;
 
        #endregion
 
        /// <summary>
        /// Vmo
        /// </summary>
        public VisualL3d Vmo
        {
            get { return _vmo; }
            set { _vmo = value; }
        }
        protected VisualL3d _vmo = null;
 
        /// <summary>
        /// 更新可见元素
        /// 包含位置、材质、几何图形和可见性
        /// </summary>
        public virtual void UpdateVisual()
        {
            this.UpdatePositions();
            this.UpdateGeometry();
            this.UpdateMaterial();
            this.UpdateTransform();
            this.UpdateVisibility();
            this.VisualChangedEvent?.Invoke();
        }
 
        /// <summary>
        /// 更新位置
        /// </summary>
        public abstract void UpdatePositions();
 
        /// <summary>
        /// 更新材质
        /// </summary>
        public abstract void UpdateMaterial();
 
        /// <summary>
        /// 更新几何图形
        /// </summary>
        public abstract void UpdateGeometry();
 
        /// <summary>
        /// 更新变换矩阵
        /// </summary>
        public abstract void UpdateTransform();
 
        /// <summary>
        /// 更新可见性
        /// </summary>
        public virtual void UpdateVisibility()
        {
            bool visible = true;
            var state = _stateHelper.GetState(this.Vmo);
            if (state.HasFlag(eLogicalState.Visible))
            {
                visible = _overrideVisibleHelper.GetVisible(this.Vmo);
            }
            this.Visible = visible;
        }
 
        /// <summary>
        /// 验证
        /// </summary>
        public virtual bool Verify()
        {
            if (this.Vmo == null)
            {
                return false;
            }
            return true;
        }
 
 
    }
}