using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Yw.WpfUI.Hydro
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{
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/// <summary>
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/// LogicalEditerL3d.xaml 的交互逻辑
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/// </summary>
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public partial class LogicalEditerL3d : UserControl
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{
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public LogicalEditerL3d()
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{
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InitializeComponent();
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}
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#region 事件集合
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/// <summary>
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/// 选择改变事件
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/// </summary>
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public event Action<List<VisualL3d>> SelectionChangedEvent;
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#endregion
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#region 私有字段
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private LogicalEditManager _manager = null;//管理器
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#endregion
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/// <summary>
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/// 初始化
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/// </summary>
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public void Initial(NetworkL3d nw)
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{
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_manager = new LogicalEditManager(this.viewport);
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_manager.Initial(nw);
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_manager.SelectionChangedEvent += (List<VisualL3d> visuals) => this.SelectionChangedEvent?.Invoke(visuals);
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}
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public void StartAddJunction()
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{
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_manager.StartAddJunction();
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}
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public void StartAddReservoir()
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{
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_manager.StartAddReservoir();
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}
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public void StartAddTank()
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{
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_manager.StartAddTank();
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}
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public void StartAddPipe()
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{
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_manager.StartAddPipe();
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}
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public void StartAddPump()
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{
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_manager.StartAddPump();
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}
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public void StartAddValve()
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{
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_manager.StartAddValve();
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}
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}
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}
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