lixiaojun
2025-04-03 2e52f10a2cccb1471859b05e0d0e9dd9649859c8
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namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 材质辅助类
    /// </summary>
    internal static class MaterialHelper
    {
        /// <summary>
        /// 创建标准材质(漫反射+高光)
        /// </summary>
        public static Material CreateMaterial
            (
                Color color,
                double ambient = 0.1,
                double specular = 0.5,
                double specularPower = 100
            )
        {
            var group = new MaterialGroup();
 
            // 环境光
            if (ambient > 0)
            {
                group.Children.Add(new EmissiveMaterial(
                    new SolidColorBrush(ScaleColor(color, ambient))));
            }
 
            // 漫反射
            group.Children.Add(new DiffuseMaterial(
                new SolidColorBrush(color)));
 
            // 高光
            if (specular > 0)
            {
                group.Children.Add(new SpecularMaterial(
                    new SolidColorBrush(Colors.White),
                    specularPower * specular));
            }
 
            return group;
        }
 
        /// <summary>
        /// 创建纹理材质
        /// </summary>
        public static Material CreateMaterial
            (
                Brush brush,
                double specularPower = 100,
                double specularStrength = 0.2
            )
        {
            var group = new MaterialGroup();
 
            // 漫反射
            group.Children.Add(new DiffuseMaterial(brush));
 
            // 高光
            if (specularStrength > 0)
            {
                group.Children.Add(new SpecularMaterial(
                    new SolidColorBrush(Colors.White),
                    specularPower * specularStrength));
            }
 
            return group;
        }
 
        /// <summary>
        /// 创建纯色材质(性能最优)
        /// </summary>
        public static Material CreateSimpleMaterial(Color color)
        {
            return new DiffuseMaterial(new SolidColorBrush(color));
        }
 
        /// <summary>
        /// 创建发光材质
        /// </summary>
        public static Material CreateEmissiveMaterial(Color color, double strength = 1.0)
        {
            return new EmissiveMaterial(new SolidColorBrush(
                ScaleColor(color, strength)));
        }
 
        //缩放颜色
        private static Color ScaleColor(Color color, double factor)
        {
            return Color.FromArgb(
                color.A,
                (byte)(color.R * factor),
                (byte)(color.G * factor),
                (byte)(color.B * factor));
        }
 
 
    }
}