namespace Yw.WpfUI.Hydro
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{
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internal class LogicalValve3D : LogicalLink3D
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{
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/// <summary>
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///
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/// </summary>
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public LogicalValve3D() { }
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/// <summary>
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///
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/// </summary>
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public LogicalValve3D
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(
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ValveL3d vmo,
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LogicalStateHelper stateHelper,
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LogicalMaterialHelper materialHelper,
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LogicalOverrideColorHelper overrideColorHelper,
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LogicalOverrideOpacityHelper overrideOpacityHelper,
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LogicalOverrideVisibleHelper overrideVisibleHelper
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) : base(vmo, stateHelper, materialHelper, overrideColorHelper, overrideOpacityHelper, overrideVisibleHelper)
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{
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}
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/// <summary>
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/// Vmo
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/// </summary>
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public new ValveL3d Vmo
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{
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get { return _vmo as ValveL3d; }
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set { _vmo = value; }
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}
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/// <summary>
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/// 更新材质
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/// </summary>
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public override void UpdateMaterial()
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{
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var htmlColor = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Normal.HtmlColor;
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var opacity = 1.0d;
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var state = _stateHelper.GetState(this.Vmo);
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if (state.HasFlag(eLogicalState.Color))
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{
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htmlColor = _overrideColorHelper.GetColor(this.Vmo);
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}
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if (state.HasFlag(eLogicalState.Opacity))
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{
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opacity = _overrideOpacityHelper.GetOpacity(this.Vmo);
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}
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if (state.HasFlag(eLogicalState.Selection))
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{
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htmlColor = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Selection.HtmlColor;
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}
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if (state.HasFlag(eLogicalState.Highlight))
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{
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htmlColor = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Highlight.HtmlColor;
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}
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if (state.HasFlag(eLogicalState.Adding))
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{
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htmlColor = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Node.Adding.HtmlColor;
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}
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if (state.HasFlag(eLogicalState.Editing))
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{
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htmlColor = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Node.Editing.HtmlColor;
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}
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var material = _materialHelper.GetMaterial(htmlColor, opacity);
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this.Material = material;
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}
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/// <summary>
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/// 更新几何图形
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/// </summary>
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public override void UpdateGeometry()
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{
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var diameter = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Normal.Diameter;
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var state = _stateHelper.GetState(this.Vmo);
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if (state.HasFlag(eLogicalState.Selection))
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{
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diameter = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Selection.Diameter;
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}
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if (state.HasFlag(eLogicalState.Highlight))
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{
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diameter = Yw.Settings.HydroL3dParasHelper.HydroL3d.Logical.Link.Highlight.Diameter;
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}
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var sv = this.StartPosition.ToVector3D();
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var ev = this.EndPosition.ToVector3D();
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var center = (sv + ev) * 0.5d;
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var direction = (ev - sv);
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var length = direction.Length;
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direction.Normalize();
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var size = diameter * 1.5d;
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if (size > length * 0.7)
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{
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size = length * 0.7;
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}
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//阀门管道
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var builder = new MeshBuilder();
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builder.AddTube(
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path: new[] { this.StartPosition, this.EndPosition },
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diameter: diameter, // 线直径(3D空间单位)
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thetaDiv: 8, // 横截面细分度
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false
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);
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builder.AddBox(center.ToPoint3D(), size, size, size);
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var geometry = builder.ToMesh();
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this.MeshGeometry = geometry;
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}
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/// <summary>
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/// 更新变换矩阵
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/// </summary>
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public override void UpdateTransform()
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{
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}
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}
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}
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