lixiaojun
7 天以前 b849a081c65801688eff5bebb64ad28cde59a1ee
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namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 绘制管理器
    /// </summary>
    internal class DrawManager
    {
        /// <summary>
        /// 
        /// </summary>
        public DrawManager(HelixViewport3D viewport)
        {
            _viewport = viewport;
            _initialHelper = new DrawInitialHelper(viewport);
            _backgroundHelper = new DrawBackgroundHelper(viewport, _initialHelper);
            _workPanelHelper = new DrawWorkPanelHelper(viewport, _initialHelper);
            _cameraHelper = new DrawCameraHelper(viewport);
            _zoomHelper = new DrawZoomHelper(viewport);
            _highlightHelper = new DrawHighlightHelper(viewport, _initialHelper);
            _selectionHelper = new DrawSelectionHelper(viewport, _initialHelper);
            _colorHelper = new DrawColorHelper(viewport, _initialHelper);
 
 
 
            _billboardTextHelper = new DrawBillboardTextHelper(viewport);
 
            _flowDirectionHelper = new DrawFlowDirectionHelper(viewport);
        }
 
        #region 事件集合
 
        /// <summary>
        /// 选择改变事件
        /// </summary>
        public event Action<List<VisualL3d>> SelectionChangedEvent;
 
        #endregion
 
        #region 固定资源
 
        protected readonly HelixViewport3D _viewport = null;//三维组件
        protected readonly DrawInitialHelper _initialHelper = null;//初始化辅助类
        protected readonly DrawBackgroundHelper _backgroundHelper = null;//背景辅助类
        protected readonly DrawWorkPanelHelper _workPanelHelper = null;//工作面板辅助类
        protected readonly DrawCameraHelper _cameraHelper = null;//相机辅助类
        protected readonly DrawZoomHelper _zoomHelper = null;//缩放辅助类
        protected readonly DrawHighlightHelper _highlightHelper = null;//高亮辅助类
        protected readonly DrawSelectionHelper _selectionHelper = null;//选择辅助类
        protected readonly DrawColorHelper _colorHelper = null;//颜色辅助类
 
 
 
        protected readonly DrawBillboardTextHelper _billboardTextHelper = null;//公告文本辅助类
 
        protected readonly DrawFlowDirectionHelper _flowDirectionHelper = null;//水流方向辅助类
 
        #endregion
 
        #region 判断字段
 
        /// <summary>
        /// 是否启用缩放
        /// </summary>
        public virtual bool IsZoomEnabled
        {
            get { return _viewport.IsZoomEnabled; }
            set { _viewport.IsZoomEnabled = value; }
        }
 
        /// <summary>
        /// 是否启用平移
        /// </summary>
        public virtual bool IsPanEnabled
        {
            get { return _viewport.IsPanEnabled; }
            set { _viewport.IsPanEnabled = value; }
        }
 
        /// <summary>
        /// 是否启用旋转
        /// </summary>
        public virtual bool IsRotationEnabled
        {
            get { return _viewport.IsRotationEnabled; }
            set { _viewport.IsRotationEnabled = value; }
        }
 
        /// <summary>
        /// 是否启用高亮
        /// </summary>
        public bool IsHighlightEnabled
        {
            get { return _highlightHelper.Enabled; }
            set { _highlightHelper.Enabled = value; }
        }
 
        /// <summary>
        /// 是否启用选择
        /// </summary>
        public virtual bool IsSelectionEnabled
        {
            get => _isSelectionEnabled;
            set => _isSelectionEnabled = value;
        }
        protected bool _isSelectionEnabled = true;
 
        /// <summary>
        /// 是否启用缩放适应
        /// </summary>
        public virtual bool IsZoomExtentsEnabled
        {
            get => _isZoomExtentsEnabled;
            set => _isZoomExtentsEnabled = value;
        }
        protected bool _isZoomExtentsEnabled = true;
 
        #endregion
 
        #region 初始化
 
        /// <summary>
        /// 是否初始化
        /// </summary>
        public virtual bool Initialized
        {
            get
            {
                return _initialHelper.Initialized;
            }
        }
 
        /// <summary>
        /// 初始化
        /// </summary>
        public virtual void Initial(NetworkL3d nw)
        {
            _initialHelper.Initial(nw);
            InitialViewport();
        }
 
        //初始化Vieport
        protected virtual void InitialViewport()
        {
            InitialViewportCube();
            InitialViewportInput();
        }
 
        //初始化Viewport立方体
        protected virtual void InitialViewportCube()
        {
            _viewport.ViewCubeBackText = "后";
            _viewport.ViewCubeBottomText = "下";
            _viewport.ViewCubeFrontText = "前";
            _viewport.ViewCubeLeftText = "左";
            _viewport.ViewCubeRightText = "右";
            _viewport.ViewCubeTopText = "上";
        }
 
        //初始化Viewport交互
        protected virtual void InitialViewportInput()
        {
            //_viewport.ZoomAroundMouseDownPoint = true;
            //_viewport.RotateAroundMouseDownPoint = true;
            // _viewport.SnapMouseDownPoint = true;
        }
 
        //初始化Viewport数据
        protected virtual void InitialViewportData()
        {
            if (!Initialized)
            {
                return;
            }
            if (_initialHelper.Network.CameraController != null)
            {
                if (_initialHelper.Network.CameraController.DefaultCamera != null)
                {
                    if (_initialHelper.Network.CameraController.DefaultCamera.Camera != null)
                    {
                        _cameraHelper.SetView(_initialHelper.Network.CameraController.DefaultCamera.Camera);
                    }
                }
            }
        }
 
 
        #endregion
 
        #region 图片背景
 
        /// <summary>
        /// 显示背景
        /// </summary>
        public virtual void ShowBackgroud()
        {
            if (!Initialized)
            {
                return;
            }
            _backgroundHelper.Show();
        }
 
        /// <summary>
        /// 隐藏背景
        /// </summary>
        public virtual void HideBackgroud()
        {
            if (!Initialized)
            {
                return;
            }
            _backgroundHelper.Hide();
        }
 
        /// <summary>
        /// 背景可见性
        /// </summary>
        public virtual bool BackgroudVisible
        {
            get
            {
                if (!Initialized)
                {
                    return false;
                }
                return _backgroundHelper.Visible;
            }
            set
            {
                if (!Initialized)
                {
                    return;
                }
                _backgroundHelper.Visible = value;
            }
        }
 
        /// <summary>
        /// 设置背景
        /// </summary>
        public virtual void SetBackground(BackgroundL3d bc)
        {
            if (!Initialized)
            {
                return;
            }
            if (bc == null)
            {
                return;
            }
            _initialHelper.SetBackground(bc);
        }
 
        /// <summary>
        /// 设置背景
        /// </summary>
        public virtual void SetBackground(string url)
        {
            if (!Initialized)
            {
                return;
            }
            _initialHelper.SetBackground(url);
        }
 
        #endregion
 
        #region 工作面板
 
        /// <summary>
        /// 显示工作面板
        /// </summary>
        public virtual void ShowWorkPanel()
        {
            if (!Initialized)
            {
                return;
            }
            _workPanelHelper.Show();
        }
 
        /// <summary>
        /// 隐藏工作面板
        /// </summary>
        public virtual void HideWorkPanel()
        {
            if (!Initialized)
            {
                return;
            }
            _workPanelHelper.Hide();
        }
 
        /// <summary>
        /// 工作面板可见性
        /// </summary>
        public virtual bool WorkPanelVisible
        {
            get
            {
                if (!Initialized)
                {
                    return false;
                }
                return _workPanelHelper.Visible;
            }
            set
            {
                if (!Initialized)
                {
                    return;
                }
                _workPanelHelper.Visible = value;
            }
        }
 
        /// <summary>
        /// 设置工作面板
        /// </summary>
        public virtual void SetWorkPanel(WorkPanelL3d workPanel)
        {
            if (!Initialized)
            {
                return;
            }
            if (workPanel == null)
            {
                return;
            }
            _initialHelper.SetWorkPanel(workPanel);
        }
 
        #endregion
 
        #region 相机视角
 
        #region 默认视角
 
        /// <summary>
        /// 设置默认视图
        /// </summary>
        public void SetDefaultView()
        {
            if (!Initialized)
            {
                return;
            }
            var cs = _cameraHelper.GetView();
            _initialHelper.SetDefaultCameraSetting(cs);
        }
 
        /// <summary>
        /// 设置默认视图
        /// </summary>
        public void SetDefaultView(string name)
        {
            if (!Initialized)
            {
                return;
            }
            _initialHelper.SetDefaultCameraName(name);
        }
 
        /// <summary>
        /// 显示默认视图
        /// </summary>
        public void ShowDefaultView()
        {
            if (!Initialized)
            {
                return;
            }
            var cs = _initialHelper.GetDefaultCameraSetting();
            _cameraHelper.SetView(cs);
        }
 
        #endregion
 
        #region 六视图
 
        /// <summary>
        /// 显示上视图
        /// </summary>
        public virtual void ShowTopView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetTopView();
        }
 
        /// <summary>
        /// 显示下视图
        /// </summary>
        public virtual void ShowBottomView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetBottomView();
        }
 
        /// <summary>
        /// 显示左视图
        /// </summary>
        public virtual void ShowLeftView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetLeftView();
        }
 
        /// <summary>
        /// 显示右视图
        /// </summary>
        public virtual void ShowRightView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetRightView();
        }
 
        /// <summary>
        /// 显示前视图
        /// </summary>
        public virtual void ShowFrontView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetFrontView();
        }
 
        /// <summary>
        /// 显示后视图
        /// </summary>
        public virtual void ShowBackView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetBackView();
        }
 
        #endregion
 
        #region 等轴视图
 
        /// <summary>
        /// 西南视角
        /// 从物体的左前下方观察
        /// </summary>
        public virtual void ShowSouthWestView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetSouthWestView();
        }
 
        /// <summary>
        /// 东南视角
        /// 从物体的右前下方观察
        /// </summary>
        public virtual void ShowSouthEastView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetSouthEastView();
        }
 
        /// <summary>
        /// 东北视角
        /// 从物体的右后上方观察
        /// </summary>
        public virtual void ShowNorthEastView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetNorthEastView();
        }
 
        /// <summary>
        /// 西北视角
        /// 从物体的左后上方观察
        /// </summary>
        public virtual void ShowNorthWestView()
        {
            if (!Initialized)
            {
                return;
            }
            _cameraHelper.SetNorthWestView();
        }
 
        #endregion
 
        #endregion
 
        #region 关联缩放
 
        /// <summary>
        /// 缩放至可见构件
        /// </summary>
        public virtual void ZoomToVisual(string Id)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3d = _initialHelper.GetVisual3D(Id);
            if (visual3d != null)
            {
                _zoomHelper.ZoomToVisual(visual3d);
            }
        }
 
        /// <summary>
        /// 缩放至可见构件
        /// </summary>
        public virtual void ZoomToVisual(List<string> Ids)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3ds = _initialHelper.GetVisual3D(Ids);
            if (visual3ds != null && visual3ds.Count > 0)
            {
                _zoomHelper.ZoomToVisual(visual3ds);
            }
        }
 
        #endregion
 
        #region 选择构件
 
        /// <summary>
        /// 选择可见构件
        /// </summary>
        public virtual void SelectVisual(string Id)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3d = _initialHelper.GetVisual3D(Id);
            _selectionHelper.SelectVisual(visual3d);
        }
 
        /// <summary>
        /// 选择可见构件
        /// </summary>
        public virtual void SelectVisual(List<string> Ids)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3ds = _initialHelper.GetVisual3D(Ids);
            _selectionHelper.SelectVisual(visual3ds);
        }
 
        #endregion
 
        #region 缩放选择
 
        /// <summary>
        /// 缩放并选择可见构件
        /// </summary>
        public virtual void ZoomAndSelectVisual(string Id)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3d = _initialHelper.GetVisual3D(Id);
            _zoomHelper.ZoomToVisual(visual3d);
            _selectionHelper.SelectVisual(visual3d);
        }
 
        /// <summary>
        /// 缩放并选择可见构件
        /// </summary>
        public virtual void ZoomAndSelectVisual(List<string> Ids)
        {
            if (!Initialized)
            {
                return;
            }
            var visual3ds = _initialHelper.GetVisual3D(Ids);
            _zoomHelper.ZoomToVisual(visual3ds);
            _selectionHelper.SelectVisual(visual3ds);
        }
 
        #endregion
 
        #region 颜色覆盖
 
        /// <summary>
        /// 设置颜色
        /// </summary>
        public virtual void SetColor(string Id, string htmlColor)
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Set(Id, htmlColor);
        }
 
        /// <summary>
        /// 设置颜色
        /// </summary>
        public virtual void SetColor(List<string> Ids, string htmlColor)
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Set(Ids, htmlColor);
        }
 
        /// <summary>
        /// 设置颜色
        /// </summary>
        public virtual void SetColor(List<ColorL3d> list)
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Set(list);
        }
 
        /// <summary>
        /// 清除颜色
        /// </summary>
        public virtual void ClearColor(string Id)
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Clear(Id);
        }
 
        /// <summary>
        /// 清除颜色
        /// </summary>
        public virtual void ClearColor(List<string> Ids)
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Clear(Ids);
        }
 
        /// <summary>
        /// 清除颜色
        /// </summary>
        public virtual void ClearColor()
        {
            if (!Initialized)
            {
                return;
            }
            _colorHelper.Clear();
        }
 
        #endregion
 
        #region 公告文本
 
        /// <summary>
        /// 显示公告文本
        /// </summary>
        public virtual void ShowBillboardText()
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Show();
        }
 
        /// <summary>
        /// 隐藏公告文本
        /// </summary>
        public virtual void HideBillboardText()
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Hide();
        }
 
        /// <summary>
        /// 设置公告文本
        /// </summary>
        public virtual void SetBillboardText(List<TextL3d> items)
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Set(items);
        }
 
        /// <summary>
        /// 更新公告文本
        /// </summary>
        public virtual void UpdateBillboardText(TextL3d item)
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Update(item);
        }
 
        /// <summary>
        /// 更新公告文本
        /// </summary>
        public virtual void UpdateBillboardText(List<TextL3d> items)
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Update(items);
        }
 
        /// <summary>
        /// 清理公告板文本
        /// </summary>
        public virtual void ClearBillboardText()
        {
            if (!Initialized)
            {
                return;
            }
            _billboardTextHelper.Clear();
        }
 
        #endregion
 
        #region 水流方向
 
        /// <summary>
        /// 显示水流方向
        /// </summary>
        public virtual void ShowFlowDirection()
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Show();
        }
 
        /// <summary>
        /// 隐藏水流方向
        /// </summary>
        public virtual void HideFlowDirection()
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Hide();
        }
 
        /// <summary>
        /// 设置水流方向
        /// </summary>
        public virtual void SetFlowDirection(List<FlowDirectionL3d> items)
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Set(items);
        }
 
        /// <summary>
        /// 更新水流方向
        /// </summary>
        public virtual void UpdateFlowDirection(FlowDirectionL3d item)
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Update(item);
        }
 
        /// <summary>
        /// 更新水流方向
        /// </summary>
        public virtual void UpdateFlowDirection(List<FlowDirectionL3d> items)
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Update(items);
        }
 
        /// <summary>
        /// 清理水流方向
        /// </summary>
        public virtual void ClearFlowDirection()
        {
            if (!Initialized)
            {
                return;
            }
            _flowDirectionHelper.Clear();
        }
 
        #endregion
 
 
    }
}