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5 天以前 d6f1a8535c0030e282f823f0e9b3d6e56e32e474
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namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 绘制相机辅助类
    /// </summary>
    internal class DrawCameraHelper : IDisposable
    {
        /// <summary>
        /// 
        /// </summary>
        public DrawCameraHelper(HelixViewport3D viewport)
        {
            _viewport = viewport;
        }
 
        private readonly HelixViewport3D _viewport = null;//三维组件
 
        /// <summary>
        /// 获取视图
        /// </summary>
        public CameraSettingL3d GetView()
        {
            var cameraSetting = new CameraSetting(_viewport.Camera);
            return cameraSetting.ToCameraSettingL3d();
        }
 
        /// <summary>
        /// 设置视图
        /// </summary>
        public void SetView(CameraSettingL3d cameraSetting)
        {
            if (cameraSetting == null)
            {
                return;
            }
            var camera = _viewport.Camera;
            camera.NearPlaneDistance = cameraSetting.NearPlaneDistance;
            camera.FarPlaneDistance = cameraSetting.FarPlaneDistance;
            camera.Position = cameraSetting.Position.ToPoint3D();
            camera.LookDirection = cameraSetting.LookDirection.ToVector3D();
            camera.UpDirection = cameraSetting.UpDirection.ToVector3D();
            if (camera is PerspectiveCamera perspectiveCamera)
            {
                perspectiveCamera.FieldOfView = cameraSetting.FieldOfView;
            }
            else if (camera is OrthographicCamera orghographicCamera)
            {
                orghographicCamera.Width = cameraSetting.Width;
            }
        }
 
        #region 六视图
 
        /// <summary>
        /// 设置上视图
        /// </summary>
        public void SetTopView()
        {
            var lookDirection = new Vector3D(0, 0, -1); // 向下看
            var upDirection = new Vector3D(0, 1, 0);// Y轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置下视图
        /// </summary>
        public void SetBottomView()
        {
            var lookDirection = new Vector3D(0, 0, 1);   // 向上看
            var upDirection = new Vector3D(0, 1, 0);// Y轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置左视图
        /// </summary>
        public void SetLeftView()
        {
            var lookDirection = new Vector3D(1, 0, 0);   // 向右看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置右视图
        /// </summary>
        public void SetRightView()
        {
            var lookDirection = new Vector3D(-1, 0, 0);   // 向左看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置前视图
        /// </summary>
        public void SetFrontView()
        {
            var lookDirection = new Vector3D(0, 1, 0);   // 向后看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置后视图
        /// </summary>
        public void SetBackView()
        {
            var lookDirection = new Vector3D(0, -1, 0);   // 向前看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        #endregion
 
        #region 等轴视图
 
        /// <summary>
        /// 西南视角
        /// 从物体的左前下方观察
        /// </summary>
        public void SetSouthWestView()
        {
            var lookDirection = new Vector3D(1, 1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 东南视角
        /// 从物体的右前下方观察
        /// </summary>
        public void SetSouthEastView()
        {
            var lookDirection = new Vector3D(-1, 1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 东北视角
        /// 从物体的右后上方观察
        /// </summary>
        public void SetNorthEastView()
        {
            var lookDirection = new Vector3D(-1, -1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 西北视角
        /// 从物体的左后上方观察
        /// </summary>
        public void SetNorthWestView()
        {
            var lookDirection = new Vector3D(1, -1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        #endregion
 
        /// <summary>
        /// 释放
        /// </summary>
        public void Dispose()
        {
 
        }
 
    }
}