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6 天以前 d6f1a8535c0030e282f823f0e9b3d6e56e32e474
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namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 编辑绘制3D
    /// </summary>
    internal class EditDraw3D : ModelVisual3D, IDisposable
    {
        /// <summary>
        /// 
        /// </summary>
        public EditDraw3D
            (
                HelixViewport3D viewport,
                DrawInitialHelper initialHelper,
                DrawSelectionHelper selectionHelper
            )
        {
            _viewport = viewport;
            _initialHelper = initialHelper;
            _selectionHelper = selectionHelper;
            Attach();
        }
 
        #region 固定资源
 
        private const double ArrowLength = 5;//箭头长度
        private const double ArrowDiameter = 0.2;//箭头直径
        private const double ArrowHeadLength = 3;//箭头头部长度 
 
        #endregion
 
        #region 事件集合
 
        /// <summary>
        /// 编辑改变事件
        /// </summary>
        public event Action<List<VisualDraw3D>> EditChangedEvent;
 
        #endregion
 
 
        private readonly HelixViewport3D _viewport = null; //三维组件
        private readonly DrawInitialHelper _initialHelper = null; //初始化辅助类
        private readonly DrawSelectionHelper _selectionHelper = null;//选择辅助类
 
        private ArrowVisual3D _xarrow = null; //X轴箭头
        private ArrowVisual3D _yarrow = null;//y轴箭头
        private ArrowVisual3D _zarrow = null;//z轴箭头
 
        private bool _isDragging = false;//是否正在拖动
        private ArrowVisual3D _currentArrow = null;//当前箭头
        private Point3D _lastPosition;//最后位置
        private bool _lastSelectionEnabled = false;//最后选择是否启用
 
        /// <summary>
        /// 初始化
        /// </summary>
        public void Initial(List<VisualDraw3D> visual3ds)
        {
            this.Children.Clear();
 
            // 计算包围盒
            var bounds = GetBounds(visual3ds);
            if (bounds.IsEmpty)
            {
                return;
            }
 
            var center = bounds.GetCenter();
            var size = bounds.Size;
            var length = ((Vector3D)size).Length;
 
            // 创建X轴箭头(红色)
            _xarrow = new ArrowVisual3D
            {
                Point1 = center + new Vector3D(size.X / 2d, 0, 0),
                Point2 = center + new Vector3D(size.X / 2d + ArrowLength, 0, 0),
                Diameter = ArrowDiameter,
                HeadLength = ArrowHeadLength,
                Fill = Brushes.Red,
            };
 
            // 创建Y轴箭头(绿色)
            _yarrow = new ArrowVisual3D
            {
                Point1 = center + new Vector3D(0, size.Y / 2d, 0),
                Point2 = center + new Vector3D(0, size.Y / 2d + ArrowLength, 0),
                Diameter = ArrowDiameter,
                HeadLength = ArrowHeadLength,
                Fill = Brushes.Green,
            };
 
            // 创建Z轴箭头(蓝色)
            _zarrow = new ArrowVisual3D
            {
                Point1 = center + new Vector3D(0, 0, size.Z / 2d),
                Point2 = center + new Vector3D(0, 0, size.Z / 2d + ArrowLength),
                Diameter = ArrowDiameter,
                HeadLength = ArrowHeadLength,
                Fill = Brushes.Blue,
            };
 
            this.Children.Add(_xarrow);
            this.Children.Add(_yarrow);
            this.Children.Add(_zarrow);
        }
 
        //处理选择改变
        private void OnSelectionChanged(List<VisualDraw3D> visual3ds)
        {
            Initial(visual3ds);
        }
 
        //处理鼠标按下
        private void OnMouseDown(object sender, MouseButtonEventArgs e)
        {
            var mousePos = e.GetPosition(_viewport);
            var position = _viewport.Viewport.UnProject(mousePos);
            if (!position.HasValue)
            {
                return;
            }
            var hits = _viewport.Viewport.FindHits(mousePos);
            if (hits == null || hits.Count < 1)
            {
                return;
            }
            var hit = hits.FirstOrDefault(x => x.Visual == _xarrow || x.Visual == _yarrow || x.Visual == _zarrow);
            if (hit != null)
            {
                _isDragging = true;
                _currentArrow = hit.Visual as ArrowVisual3D;
                _lastPosition = position.Value;
                _viewport.Cursor = Cursors.Hand;
                _lastSelectionEnabled = _selectionHelper.Enabled;
                _selectionHelper.Enabled = false;
            }
        }
 
        //处理鼠标移动
        private void OnMouseMove(object sender, MouseEventArgs e)
        {
            if (!_isDragging)
            {
                return;
            }
 
            var mousePos = e.GetPosition(_viewport);
            var position = _viewport.Viewport.UnProject(mousePos);
            if (!position.HasValue)
            {
                return;
            }
 
            // 偏移
            Vector3D offset = position.Value - _lastPosition;
            _lastPosition = position.Value;
 
            if (_currentArrow == _xarrow)
            {
                offset.Y = 0;
                offset.Z = 0;
            }
            else if (_currentArrow == _yarrow)
            {
                offset.X = 0;
                offset.Z = 0;
            }
            else if (_currentArrow == _zarrow)
            {
                offset.X = 0;
                offset.Y = 0;
            }
 
            _selectionHelper.Selection.ForEach(x =>
            {
                x.Offset(offset);
                x.UpdateVisual3D();
                var visual3ds = _initialHelper.GetConnect3D(x);
                visual3ds?.ForEach(x =>
                {
                    x.UpdatePositions();
                    x.UpdateVisual3D();
                });
            });
 
            _xarrow.Point1 += offset;
            _xarrow.Point2 += offset;
            _yarrow.Point1 += offset;
            _yarrow.Point2 += offset;
            _zarrow.Point1 += offset;
            _zarrow.Point2 += offset;
        }
 
        //处理鼠标弹起
        private void OnMouseUp(object sender, MouseButtonEventArgs e)
        {
            if (_isDragging)
            {
                _isDragging = false;
                _currentArrow = null;
                _viewport.Cursor = Cursors.Arrow;
                _selectionHelper.Enabled = _lastSelectionEnabled;
                OnEditChanged();
            }
        }
 
        //处理编辑改变
        private void OnEditChanged()
        {
            var selection = _selectionHelper.Selection;
            if (selection == null || selection.Count < 1)
            {
                return;
            }
            var list = new List<VisualDraw3D>();
            selection.ForEach(x =>
            {
                if (!list.Contains(x))
                {
                    list.Add(x);
                    var visual3ds = _initialHelper.GetConnect3D(x);
                    visual3ds?.ForEach(y =>
                    {
                        if (!list.Contains(y))
                        {
                            list.Add(y);
                        }
                    });
                }
            });
            this.EditChangedEvent?.Invoke(list);
        }
 
        //附加
        private void Attach()
        {
            _selectionHelper.SelectionChangedEvent += OnSelectionChanged;
            _viewport.MouseDown += OnMouseDown;
            _viewport.MouseMove += OnMouseMove;
            _viewport.MouseUp += OnMouseUp;
        }
 
        //分离
        private void Detach()
        {
            _selectionHelper.SelectionChangedEvent -= OnSelectionChanged;
            _viewport.MouseDown -= OnMouseDown;
            _viewport.MouseMove -= OnMouseMove;
            _viewport.MouseUp -= OnMouseUp;
        }
 
        /// <summary>
        /// 释放
        /// </summary>
        public void Dispose()
        {
            Detach();
        }
 
        //获取边界
        private static Rect3D GetBounds(List<VisualDraw3D> visual3ds)
        {
            Rect3D bounds = Rect3D.Empty;
            visual3ds?.ForEach(x => bounds.Union(x.FindBounds(Transform3D.Identity)));
            return bounds;
        }
 
    }
}