ningshuxia
5 天以前 eaf4edfeeb42590be28c59a393c6a868e1831396
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using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
//using CloudWaterNetwork.Magnifier;
using Yw.WinFrmUI.Q3d;
//using ConfigApp;
//using DevExpress.Diagram.Core.Layout;
//using DevExpress.DirectX.NativeInterop.Direct2D;
//using DevExpress.Utils.Extensions;
//using dict_py_Inner;
 
 
using Newtonsoft.Json;
//using ReflectionManager_NameSpace;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Common;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
//using System.Runtime.Remoting.Metadata;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
//using System.Windows.Forms.DataVisualization.Charting;
using static Yw.WinFrmUI.Q3d.ObjectEnum;
using static Yw.WinFrmUI.Q3d.MapViewEnum;
using static System.Net.Mime.MediaTypeNames;
using static System.Windows.Forms.AxHost;
using static System.Windows.Forms.LinkLabel;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Button;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
using Cursor = System.Windows.Forms.Cursor;
 
namespace Yw.WinFrmUI.Q3d
{
 
    partial class Drawer
    {
        /// <summary> 
        /// 必需的设计器变量。
        /// </summary>
        private IContainer components = null;
 
        /// <summary> 
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
 
        #region 组件设计器生成的代码
 
        /// <summary> 
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
 
        #region 三、设计器
        private void InitializeComponent()
        {
            components = new Container();
            timer_draw = new Timer(components);
            SuspendLayout();
            // 
            // timer_draw
            // 
            timer_draw.Enabled = true;
            timer_draw.Interval = 33;
            timer_draw.Tick += timer_draw_Tick;
            // 
            // Drawer
            // 
            Name = "Drawer";
            Size = new Size(1051, 600);
            Load += MapViewer_Load;
            KeyDown += MapViewer_KeyDown;
            KeyPress += MapViewer_KeyPress;
            PreviewKeyDown += MapViewer_PreKeyPress;
            ResumeLayout(false);
        }
 
        private Bitmap buffer;
        private bool is45view = true;
 
        #endregion
        #endregion
        private Timer timer_draw;
     
       
     
    }
}