using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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//using CloudWaterNetwork.Magnifier;
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using Yw.WinFrmUI.Q3d;
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//using ConfigApp;
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//using DevExpress.Diagram.Core.Layout;
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//using DevExpress.DirectX.NativeInterop.Direct2D;
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//using DevExpress.Utils.Extensions;
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//using dict_py_Inner;
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using Newtonsoft.Json;
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//using ReflectionManager_NameSpace;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Data.Common;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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//using System.Runtime.Remoting.Metadata;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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//using System.Windows.Forms.DataVisualization.Charting;
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using static Yw.WinFrmUI.Q3d.ObjectEnum;
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using static Yw.WinFrmUI.Q3d.MapViewEnum;
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using static System.Net.Mime.MediaTypeNames;
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using static System.Windows.Forms.AxHost;
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using static System.Windows.Forms.LinkLabel;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Button;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
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using Cursor = System.Windows.Forms.Cursor;
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namespace Yw.WinFrmUI.Q3d
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{
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partial class Drawer
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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#region 三、设计器
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private void InitializeComponent()
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{
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components = new Container();
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timer_draw = new Timer(components);
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SuspendLayout();
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//
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// timer_draw
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//
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timer_draw.Enabled = true;
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timer_draw.Interval = 33;
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timer_draw.Tick += timer_draw_Tick;
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//
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// Drawer
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//
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Name = "Drawer";
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Size = new Size(1051, 600);
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Load += MapViewer_Load;
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KeyDown += MapViewer_KeyDown;
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KeyPress += MapViewer_KeyPress;
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PreviewKeyDown += MapViewer_PreKeyPress;
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ResumeLayout(false);
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}
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private Bitmap buffer;
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private bool is45view = true;
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#endregion
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#endregion
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private Timer timer_draw;
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}
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}
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