lixiaojun
2025-03-25 f8173dd270a14277b70504818ab7d7e7a2453f38
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
namespace Yw.WinFrmUI.Hydro
{
    public partial class OrthoRotate2d : UserControl
    {
        public OrthoRotate2d()
        {
            InitializeComponent();
            InitializeGLEvents();
        }
 
        private OrthoRotate2dHelper _helper = null;
 
        /// <summary>
        /// 是否初始化
        /// </summary>
        public bool Initialized
        {
            get
            {
                if (_helper == null)
                {
                    return false;
                }
                return true;
            }
        }
 
        /// <summary>
        /// 初始化
        /// </summary>
        public void Initial()
        {
            _helper = new OrthoRotate2dHelper();
            _helper.Initial(this.glControl1);
        }
 
 
        #region 私有方法
 
        //初始化GL事件
        private void InitializeGLEvents()
        {
            this.glControl1.Load += GlControl1_Load;
            this.glControl1.MouseDown += GlControl1_MouseDown;
            this.glControl1.MouseUp += GlControl1_MouseUp;
            this.glControl1.MouseMove += GlControl1_MouseMove;
            this.glControl1.MouseWheel += GlControl1_MouseWheel;
            this.glControl1.MouseClick += GlControl1_MouseClick;
            this.glControl1.MouseDoubleClick += GlControl1_MouseDoubleClick;
            this.glControl1.Resize += GlControl1_Resize;
            this.glControl1.Paint += GlControl1_Paint;
        }
 
        #endregion
 
        #region 交互处理
 
        //加载处理
        private void GlControl1_Load(object sender, EventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.Load();
        }
 
        //鼠标按下
        private void GlControl1_MouseDown(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseDown(e);
        }
 
        //鼠标弹起
        private void GlControl1_MouseUp(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseUp(e);
        }
 
        //鼠标移动
        private void GlControl1_MouseMove(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseMove(e);
        }
 
        //鼠标滚轮
        private void GlControl1_MouseWheel(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseWheel(e);
        }
 
        //鼠标点击
        private void GlControl1_MouseClick(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseClick(e);
        }
 
        //鼠标双击
        private void GlControl1_MouseDoubleClick(object sender, MouseEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.MouseDoubleClick(e);
        }
 
        //绘制
        private void GlControl1_Paint(object sender, PaintEventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.Render();
        }
 
        //尺寸改变
        private void GlControl1_Resize(object sender, EventArgs e)
        {
            if (!Initialized)
            {
                return;
            }
            _helper.Resize();
        }
 
 
        #endregion
 
 
    }
}