lixiaojun
4 天以前 531e3b2f09ebf2e6df44e6803e7fa06073ba2c3d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
namespace Yw.WpfUI.Hydro
{
    /// <summary>
    /// 绘制相机辅助类
    /// </summary>
    internal class DrawCameraHelper : IDisposable
    {
        /// <summary>
        /// 
        /// </summary>
        public DrawCameraHelper
            (
                HelixViewport3D viewport,
                DrawInitialHelper initialHelper
            )
        {
            _viewport = viewport;
            _initialHelper = initialHelper;
            Attach();
        }
 
        private readonly HelixViewport3D _viewport = null;//三维组件
        private readonly DrawInitialHelper _initialHelper = null;//初始化辅助类   
 
        /// <summary>
        /// 是否启用
        /// </summary>
        public bool Enabled
        {
            get { return _enabled; }
            set { _enabled = value; }
        }
        private bool _enabled = true;
 
        /// <summary>
        /// 是否初始化
        /// </summary>
        public bool Initialized
        {
            get { return _initialized; }
            private set { _initialized = value; }
        }
        private bool _initialized = false;
 
        //初始化
        private void Initialize()
        {
            if (!_initialHelper.Initialized)
            {
                return;
            }
            _initialized = true;
        }
 
        //处理初始化完成
        private void OnInitialCompleted()
        {
            Initialize();
        }
 
        #region 视图操作
 
        /// <summary>
        /// 获取视图
        /// </summary>
        public CameraSettingL3d GetView()
        {
            if (!Initialized)
            {
                return default;
            }
            var cameraSetting = new CameraSetting(_viewport.Camera);
            return cameraSetting.ToCameraSettingL3d();
        }
 
        /// <summary>
        /// 设置视图
        /// </summary>
        public void SetView(CameraSettingL3d cameraSetting)
        {
            if (!Initialized)
            {
                return;
            }
            if (cameraSetting == null)
            {
                return;
            }
            var camera = _viewport.Camera;
            camera.NearPlaneDistance = cameraSetting.NearPlaneDistance;
            camera.FarPlaneDistance = cameraSetting.FarPlaneDistance;
            camera.Position = cameraSetting.Position.ToPoint3D();
            camera.LookDirection = cameraSetting.LookDirection.ToVector3D();
            camera.UpDirection = cameraSetting.UpDirection.ToVector3D();
            if (camera is PerspectiveCamera perspectiveCamera)
            {
                perspectiveCamera.FieldOfView = cameraSetting.FieldOfView;
            }
            else if (camera is OrthographicCamera orghographicCamera)
            {
                orghographicCamera.Width = cameraSetting.Width;
            }
        }
 
        #endregion
 
        #region 六视图
 
        /// <summary>
        /// 设置上视图
        /// </summary>
        public void SetTopView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(0, 0, -1); // 向下看
            var upDirection = new Vector3D(0, 1, 0);// Y轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置下视图
        /// </summary>
        public void SetBottomView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(0, 0, 1);   // 向上看
            var upDirection = new Vector3D(0, 1, 0);// Y轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置左视图
        /// </summary>
        public void SetLeftView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(1, 0, 0);   // 向右看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置右视图
        /// </summary>
        public void SetRightView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(-1, 0, 0);   // 向左看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置前视图
        /// </summary>
        public void SetFrontView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(0, 1, 0);   // 向后看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 设置后视图
        /// </summary>
        public void SetBackView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(0, -1, 0);   // 向前看
            var upDirection = new Vector3D(0, 0, 1);// Z轴朝上
            _viewport.FitView(lookDirection, upDirection);
        }
 
        #endregion
 
        #region 等轴视图
 
        /// <summary>
        /// 西南视角
        /// 从物体的左前下方观察
        /// </summary>
        public void SetSouthWestView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(1, 1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 东南视角
        /// 从物体的右前下方观察
        /// </summary>
        public void SetSouthEastView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(-1, 1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 东北视角
        /// 从物体的右后上方观察
        /// </summary>
        public void SetNorthEastView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(-1, -1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        /// <summary>
        /// 西北视角
        /// 从物体的左后上方观察
        /// </summary>
        public void SetNorthWestView()
        {
            if (!Initialized)
            {
                return;
            }
            var lookDirection = new Vector3D(1, -1, -1);
            var upDirection = new Vector3D(0, 0, 1);
            _viewport.FitView(lookDirection, upDirection);
        }
 
        #endregion
 
        #region 默认视图
 
        /// <summary>
        /// 显示默认视图
        /// </summary>
        public bool ShowDefaultView()
        {
            if (!Initialized)
            {
                return false;
            }
            var cameraSetting = _initialHelper.GetDefaultCameraSetting();
            if (cameraSetting == null)
            {
                return false;
            }
            SetView(cameraSetting);
            return true;
        }
 
        #endregion
 
        //处理鼠标双击事件
        private void OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
        {
            if (e.ChangedButton != MouseButton.Left)
            {
                return;
            }
            if (!Enabled)
            {
                return;
            }
            var bol = ShowDefaultView();
            if (bol)
            {
                return;
            }
            SetSouthWestView();
        }
 
        //附加
        private void Attach()
        {
            _viewport.MouseDoubleClick += OnMouseDoubleClick;
            _initialHelper.InitialCompletedEvent += OnInitialCompleted;
        }
 
        //分离
        private void Detach()
        {
            _viewport.MouseDoubleClick -= OnMouseDoubleClick;
            _initialHelper.InitialCompletedEvent -= OnInitialCompleted;
        }
 
        /// <summary>
        /// 释放
        /// </summary>
        public void Dispose()
        {
            Detach();
        }
 
    }
}