qin
2024-05-22 0767ce6e8d5a3272359916fc2c2a64ca3a1c5f02
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using Hydro.MapView;
using Hydro.MapView.Common;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
 
namespace Hydro.MapUI
{
    partial class empty { }
 
    //定义一个委托,用来存储void Draw(Graphics bufferG, Template template)
    public delegate void DrawDelegate(Graphics bufferG, Template template);
 
    public delegate void MouseDelegate(MouseEventArgs e);
 
    partial class MapViewer
    {
        void Draw(Graphics bufferG, Template template)
        {
            if (template == null) return;
            var _Nodes = template.network.Nodes.ViewNodes;
            var _Links = template.network.Links.ViewLinks;
 
            var Cpoints = getCurclePoints(64).ToList();
 
            var r = 1.73f / zoom;
            var rt = r;
 
            float minElve = float.MinValue;
            float maxElve = float.MaxValue;
            //if (this.mapOption!=null && this.mapOption.ShowFloor!=int.MinValue )
            //{
            //    var fl = template.Floors.Find(f => f.FloorIndex == this.mapOption.ShowFloor);
            //    var fl_1 = template.Floors.Find(f => f.FloorIndex == this.mapOption.ShowFloor+1);
            //    if (fl!=null)
            //    {
            //        minElve = fl.Elev;
 
            //        maxElve = fl_1!=null ? fl_1.Elev : float.MaxValue;
            //    }
 
            //}
            r = r * Link_multiply;
            List<PointF> diametersZoom = new List<PointF>() { new PointF(0, 0.08f), new PointF(150, 0.03f), new PointF(300, 0.001f), new PointF(800, 0.0001f) };
 
            Pen penN = new Pen(Color.FromArgb(0, 0, 255), 1 * r);
 
            Pen penChoosed = new Pen(Color.Purple, 5 * r);
            Pen pen_valveChoosed = new Pen(Color.Red, 5 * r);
 
            Pen penClosed = new Pen(Color.OrangeRed, 2 * r);
            Pen penHovered = new Pen(Color.DeepSkyBlue, 5 * r);
            //背景图绘制
            if (this.mapOption.isShowPic && template != null && File.Exists(template.BackGroundImg_FullPath))
 
 
            {
                //var gs = bufferG.Save();
                // 应用矩阵变换以抵消之前的翻转效果
                //bufferG.ScaleTransform(1 / Zoom.X, 1 / Zoom.Y);
 
 
 
                // 恢复之前保存的绘图状态
 
                var Cps = new List<PointF>
                {
                    template.BackGroundPoint1,
                    new PointF(template.BackGroundPoint2.X,template.BackGroundPoint1.Y),
                    new PointF(template.BackGroundPoint1.X,template.BackGroundPoint2.Y),
                    //template.BackGroundPoint2,
                    
                 
                };
 
 
 
                List<PointF> p = new List<PointF>();
                Cps.ForEach(cp => p.Add(WorldPointToMapPoint(cp, template.BackGroundElev, template.OffSet)));
 
                //bufferG.DrawImage(System.Drawing.Image.FromFile(@"C:\Users\cloud\Pictures\GenshinImpactCloudGame\QQ截图20230919105637.png"), p[0]);
                try
                {
                    var img = System.Drawing.Image.FromFile(template.BackGroundImg_FullPath);
                    if (img != null)
                    {
                        bufferG.FillPolygon(penN.Brush, p.ToArray());
                        bufferG.DrawImage(img, p.ToArray());
                    }
                }
                catch
                {
 
                }
 
                //bufferG.Restore(gs);
            }
 
 
            // 绘制线
 
            HashSet<long> dict_flow_direction = new HashSet<long>();
            using (Pen pen0 = new Pen(Color.FromArgb(0, 0, 255), 2 * r))
            {
 
                foreach (var link in _Links)
                {
                    if (!link.Visible) continue;
                    if (link.Elev < minElve || link.Elev >= maxElve) continue;
                    //if (_isMovingObject && (link.StartNode == _OperaNode || link.EndNode == _OperaNode)) continue;
                    var p1 = WorldPointToMapPoint(link.StartNode, template.OffSet);
                    var p2 = WorldPointToMapPoint(link.EndNode, template.OffSet);
                    if (!isVisible(p1) && !isVisible(p2)) continue;
                    if (LinkColour != null)
                    {
                        pen0.Color = penClosed.Color = GraphHelper.getLinkColor(LinkColour, link);
                    }
 
                    Pen pen = pen0;
#if DEBUG
#else
                    if (_Template != null && _Template.mapOption._ShowStatus && link.Status == Hydro.Core.ObjectEnum.StatusType.CLOSED) pen = penClosed;
#endif
 
                    if (link.Hovered) pen = penHovered;
                    float zoomAtMin = 0;
                    for (int i = 0; i < diametersZoom.Count; i++)
                    {
                        PointF point = diametersZoom[i];
                        if (link.Diameter >= point.X) continue;
                        zoomAtMin = diametersZoom[i - 1].Y;
                        break;
                    }
                    if (zoomAtMin >= zoom) continue;
                    if (link is ValveViewModel)
                    {
                        if (link.Selected || _ShowValve)
                        {
 
                            var c = new PointF((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
                            bufferG.DrawLines(link.Selected ? penChoosed : pen, new PointF[] { p1, p2 });
                            var valveShapeHeight = link.Selected ? 10 : 5;
                            PointF[] points = new PointF[] {
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight * r, c.Y + valveShapeHeight * r,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight * r, c.Y - valveShapeHeight * r,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X + valveShapeHeight * r, c.Y + valveShapeHeight * r,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X + valveShapeHeight * r, c.Y - valveShapeHeight * r,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight * r, c.Y + valveShapeHeight * r,c,p1,p2),
 
                            };
 
                            bufferG.FillPolygon(link.Selected ? pen_valveChoosed.Brush : pen.Brush, points);
 
                        }
 
 
                    }
                    else if (link is PumpViewModel)
                    {
                        if (link.Selected || _ShowValve)
                        {
 
                            var c = new PointF((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
                            //bufferG.DrawLine(link.Selected ? pen_valveChoosed : pen, p1, p2);
 
                            bufferG.DrawLines(link.Selected ? penChoosed : pen, new PointF[] { p1, p2 });
                            // 绘制圆形部分(水泵的泵体)
                            float radius = 5 * r;
                            float diameter = radius * 2;
                            #region 圆形拆分
                            //var p = new PointF[] 
                            //{
                            //    GraphHelper.getRotatePoint(c.X - radius - radius, c.Y - radius, c, p1, p2),
                            //    GraphHelper.getRotatePoint(c.X + radius - radius, c.Y - radius, c, p1, p2),
                            //    GraphHelper.getRotatePoint(c.X + radius - radius, c.Y + radius, c, p1, p2),
                            //    GraphHelper.getRotatePoint(c.X - radius - radius, c.Y + radius, c, p1, p2),
                            //    GraphHelper.getRotatePoint(c.X - radius - radius, c.Y - radius, c, p1, p2),
                            //};
                            List<PointF> p = new List<PointF>();
                            Cpoints.ForEach(cp => p.Add(GraphHelper.getRotatePoint(c.X + cp.X * radius - radius, c.Y + cp.Y * radius, c, p1, p2)));
 
                            #endregion
 
                            //RectangleF circleRect = new RectangleF(p[0].X, p[0].Y,p[1].X-p[0].X>0? diameter:-diameter,p[1].Y-p[0].Y>0? diameter:-diameter);
                            //bufferG.FillEllipse(link.Selected ? pen_valveChoosed.Brush : pen.Brush, circleRect);
 
 
                            bufferG.FillPolygon(link.Selected ? pen_valveChoosed.Brush : pen.Brush, p.ToArray());
 
                            //// 绘制矩形部分(水泵的出口)
                            //float rectangleWidth = 6*r;
                            //float rectangleHeight = 2*r;
                            //PointF rectTopLeft = new PointF(c.X - rectangleWidth / 2, c.Y + radius);
                            //SizeF rectSize = new SizeF(rectangleWidth, rectangleHeight);
                            //RectangleF rectangleRect = new RectangleF(rectTopLeft, rectSize);
                            //bufferG.DrawRectangles(link.Selected ? pen_valveChoosed : pen,new RectangleF[] { rectangleRect });
 
                            // 绘制连接线
 
 
                            var valveShapeHeight = link.Selected ? radius * 2 : radius;
                            PointF[] points = new PointF[] {
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight , c.Y ,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X + valveShapeHeight , c.Y ,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X + valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
                                GraphHelper.getRotatePoint(c.X - valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
 
                            };
 
                            bufferG.FillPolygon(link.Selected ? pen_valveChoosed.Brush : pen.Brush, points);
                        }
 
 
                    }
                    else if (link is RepeaterViewModel re)
                    {
                        if (re.Status == RepeaterViewModel.RepeatStatus.收起 || _IsEditMode)
                        {
 
                            bufferG.DrawLines(link.Selected ? penChoosed : pen, new PointF[] { p1, p2 });
 
 
                            var listNode = GraphHelper.Get等分Nodes(p1, p2, Math.Max(re.RepeatTimes, 1));
 
                            for (int i = 0; i < listNode.Count; i++)
                            {
                                //foreach (var c in listNode)
                                //{
                                var c = listNode[i];
                                RectangleF[] rects = new RectangleF[] {
                                    new RectangleF(c.X-10*r,c.Y-8*r,20*r,16*r),
                                };
                                bufferG.FillRectangles(new SolidBrush(Color.White), rects);
 
                                //bufferG.FillRectangles(link.Selected ? penChoosed.Brush : pen.Brush, new RectangleF[]
                                //{
                                //    new RectangleF(c.X-5*r,c.Y-5*r,3*r,3*r),
                                //    new RectangleF(c.X-5*r,c.Y+2*r,3*r,3*r),
                                //    new RectangleF(c.X+2*r,c.Y+2*r,3*r,3*r),
                                //    new RectangleF(c.X+2*r,c.Y-5*r,3*r,3*r),
                                //});
                                // 保存当前绘图状态
                                var gs = bufferG.Save();
                                // 应用矩阵变换以抵消之前的翻转效果
                                bufferG.ScaleTransform(1 / Zoom.X, 1 / Zoom.Y);
                                int index = re.GetIndex(i);
                                string indexString = index == 0 ? "" : index.ToString();
                                Font font = new Font(FontFamily.GenericSansSerif, 10);
                                string text = $"{indexString}{re.NetworkShowName}";
                                SizeF textSize = bufferG.MeasureString(text, font);
                                var center = new PointF(c.X * Zoom.X, c.Y * Zoom.Y);
                                float textLeft = center.X - textSize.Width / 2;
                                float textTop = center.Y - textSize.Height / 2;
                                PointF p = new PointF(textLeft, textTop);
 
                                bufferG.DrawString(text, font, link.Selected ? penChoosed.Brush : pen.Brush, p);
                                // 恢复之前保存的绘图状态
                                bufferG.Restore(gs);
 
                                if (textSize.Width / Zoom.X > rects[0].Width)
                                {
                                    rects[0] = new RectangleF(c.X - textSize.Width / 2 / Zoom.X - 1 * r, c.Y - 8 * r, textSize.Width / Zoom.X + 2 * r, 16 * r);
                                }
                                try
                                {
                                    bufferG.DrawRectangles(penN, rects);
 
                                }
                                catch { }
 
                            }
                            //var c = new PointF((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
                        }
                        //else
                        //{
                        //    DrawRepeater(bufferG,re);
                        //}
                    }
                    else
                    {
 
                        if (link.StartNode == null || link.EndNode == null) continue;
                        try
                        {
                            bufferG.DrawLines(link.Selected ? penChoosed : pen, new PointF[] { p1, p2 });
                        }
                        catch (Exception ex)
                        {
 
                        }
                        if (_Template.mapOption._ShowFlowDirection)
                        {
                            var c = new PointF((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
                            var ps = MapToScreen(c);
                            //将ps转换为ulong,精度为20,并加入到dict_flow_direction中
                            var ps_20 = GraphHelper.GetUlongByPoint(ps, 5);
                            if (!dict_flow_direction.Contains(ps_20))
                            {
                                dict_flow_direction.Add(ps_20);
                                bufferG.DrawLines(link.Selected ? penChoosed : pen, new PointF[] { p1, p2 });
                                // 绘制圆形部分(水泵的泵体)
                                float radius = 5 * r;
                                float diameter = radius * 2;
                                #region 圆形拆分
                                float activeD = 1;
                                if (link.EN_FLOW < 0) activeD = -1;
                                List<PointF> p = new List<PointF>();
                                Cpoints.ForEach(cp => p.Add(GraphHelper.getRotatePoint(c.X - activeD * cp.X * radius + activeD * radius, c.Y + cp.Y * radius, c, p1, p2)));
 
                                #endregion
 
 
                                bufferG.FillPolygon(link.Selected ? pen_valveChoosed.Brush : pen.Brush, p.ToArray());
 
                                var valveShapeHeight = link.Selected ? radius * 2 : radius;
                                PointF[] points = new PointF[] {
                                    GraphHelper.getRotatePoint(c.X -activeD* valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
                                    GraphHelper.getRotatePoint(c.X  , c.Y ,c,p1,p2),
                                    GraphHelper.getRotatePoint(c.X - activeD*valveShapeHeight , c.Y - valveShapeHeight,c,p1,p2),
                                    GraphHelper.getRotatePoint(c.X + activeD*valveShapeHeight , c.Y - valveShapeHeight,c,p1,p2),
                                    GraphHelper.getRotatePoint(c.X + activeD*valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
                                    GraphHelper.getRotatePoint(c.X - activeD*valveShapeHeight , c.Y + valveShapeHeight ,c,p1,p2),
                                };
 
                                bufferG.FillPolygon(link.Selected ? pen_valveChoosed.Brush : pen.Brush, points);
                            }
 
 
 
                        }
                    }
 
                }
            }
 
 
            r = rt;
 
 
            HashSet<long> dict_point = new HashSet<long>();
            //绘制点
            penChoosed = new Pen(Color.Green, 1f * r);
            Brush brushChoosed = penChoosed.Brush;
            SolidBrush whiteBrush = new SolidBrush(Color.White);
 
            using (Pen pen0 = new Pen(Color.FromArgb(255, 0, 0), 1 * r))
            {
 
                foreach (NodeViewModel node in _Nodes)
                {
                    if (!node.Visible) continue;
                    if (node.Elev < minElve || node.Elev >= maxElve) continue;
                    Pen pen = pen0;
                    Brush brush = pen.Brush;
                    float pr = (float)(r * 0.5);
                    pr = pr * junction_multiply;
                    PointF p = WorldPointToMapPoint(node, template.OffSet);
                    if (!isVisible(p)) continue;
                    var ps_20 = GraphHelper.GetUlongByPoint(p, 0.1f);
                    if (dict_point.Contains(ps_20))
                        continue;
                    dict_point.Add(ps_20);
                    //var x = junction.Position.X * zoom + PanningOffset.X - radius / 2.0f;
                    //var y = junction.Position.Y * zoom + PanningOffset.Y - radius / 2.0f;
                    if (NodeColour != null)
                    {
                        pen.Color = penChoosed.Color = GraphHelper.getNodeColor(NodeColour, node);
                        brush = pen.Brush;
                        brushChoosed = penChoosed.Brush;
 
 
                    }
                    if (node.Hovered)
                    {
                        pen = penHovered;
                        brush = pen.Brush;
                        pr = pr * 2;
                    }
 
                    var rectangle = new RectangleF((float)p.X - 5 * pr, (float)p.Y - 5 * pr, 10 * pr, 10 * pr);
                    float zoomAtMin = 0;
                    for (int i = 0; i < diametersZoom.Count; i++)
                    {
                        PointF point = diametersZoom[i];
                        if (node.MaxDiameter >= point.X) continue;
                        zoomAtMin = diametersZoom[i - 1].Y;
                        break;
                    }
                    if (zoomAtMin >= zoom) continue;
                    //if(node.ID == _StartPoint)
                    //{
                    //    var whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    //    bufferG.FillEllipse(whiteBrush, whiteRect);
 
                    //    whiteRect = new RectangleF(rectangle.X + 2 * pr, rectangle.Y + 2 * pr, rectangle.Width - 4 * pr, rectangle.Height - 4 * pr);
                    //    bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
                    //    whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    //    bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
                    //}
                    //else 
                    if (node == _OperaNode)
                    {
                        //bufferG.DrawEllipse(junction.Choosed ? penChoosed : pen, rectangle);
                        var whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                        bufferG.FillEllipse(whiteBrush, whiteRect);
 
                        whiteRect = new RectangleF(rectangle.X + 2 * pr, rectangle.Y + 2 * pr, rectangle.Width - 4 * pr, rectangle.Height - 4 * pr);
                        bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
 
                        whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                        bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
                        //bufferG.DrawEllipse(junction.Choosed ? penChoosed : pen, rectangle);
 
                    }
                    else if (node.ID == _EndPoint)
                    {
 
                        var whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                        bufferG.FillEllipse(whiteBrush, whiteRect);
 
                        whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                        bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
                        //whiteRect = new RectangleF(rectangle.X + 2 * pr, rectangle.Y + 2 * pr, rectangle.Width - 4 * pr, rectangle.Height - 4 * pr);
                        //bufferG.DrawEllipse(junction.Choosed ? penChoosed : pen, whiteRect);
 
                        var p1 = new PointF(rectangle.X + 2 * pr, rectangle.Y + 2 * pr);
                        var p2 = new PointF(p1.X + 6 * pr, p1.Y + 6 * pr);
                        bufferG.DrawLine(node.Selected ? penChoosed : pen, p1, p2);
                        p1 = new PointF(rectangle.X + 2 * pr, rectangle.Y + 8 * pr);
                        p2 = new PointF(p1.X + 6 * pr, p1.Y - 6 * pr);
                        bufferG.DrawLine(node.Selected ? penChoosed : pen, p1, p2);
 
                        //bufferG.FillEllipse(junction.Choosed ? brushChoosed : brush, rectangle);
                        //var whiteRect = new RectangleF(rectangle.X + 1 * pr, rectangle.Y + 1 * pr, rectangle.Width - 2 * pr, rectangle.Height - 2 * pr);
                        //bufferG.FillEllipse(whiteBrush, whiteRect);
 
                        //whiteRect = new RectangleF(rectangle.X - 2 * pr, rectangle.Y - 2 * pr, rectangle.Width + 4 * pr, rectangle.Height + 4 * pr);
                        //bufferG.DrawEllipse(junction.Choosed ? penChoosed : pen, whiteRect);
                    }
                    else if (node is TankViewModel)
                    {
                        pr *= 2;
                        rectangle = new RectangleF((float)p.X - 5 * pr, (float)p.Y - 5 * pr, 10 * pr, 10 * pr);
                        RectangleF r0 = new RectangleF(rectangle.X, rectangle.Y + 5 * pr, 10 * pr, 5 * pr);
                        RectangleF r1 = new RectangleF(rectangle.X + 2 * pr, rectangle.Y, 6 * pr, 5 * pr);
                        bufferG.FillRectangle(node.Selected ? brushChoosed : brush, r0);
                        bufferG.FillRectangle(node.Selected ? brushChoosed : brush, r1);
 
                    }
                    else if (node is ReservoirViewModel)
                    {
                        pr *= 2;
                        rectangle = new RectangleF((float)p.X - 5 * pr, (float)p.Y - 5 * pr, 10 * pr, 10 * pr);
 
                        RectangleF r0 = new RectangleF(rectangle.X, rectangle.Y + 2 * pr, rectangle.Width, 6 * pr);
                        RectangleF r1 = new RectangleF(rectangle.X, rectangle.Y + 8 * pr, 1 * pr, 2 * pr);
                        RectangleF r2 = new RectangleF(rectangle.X + 9 * pr, rectangle.Y + 8 * pr, 1 * pr, 2 * pr);
                        bufferG.FillRectangle(node.Selected ? brushChoosed : brush, r0);
                        bufferG.FillRectangle(node.Selected ? brushChoosed : brush, r1);
                        bufferG.FillRectangle(node.Selected ? brushChoosed : brush, r2);
                    }
                    else if (node is MeterViewModel)
                    {
 
 
                        //bufferG.DrawEllipse(junction.Choosed ? penChoosed : pen, rectangle);
                        bufferG.FillEllipse(node.Selected ? brushChoosed : brush, rectangle);
                        var whiteRect = new RectangleF(rectangle.X + 1 * pr, rectangle.Y + 1 * pr, rectangle.Width - 2 * pr, rectangle.Height - 2 * pr);
                        bufferG.FillEllipse(whiteBrush, whiteRect);
 
                        var p1 = new PointF(rectangle.X + 5 * pr, rectangle.Y);
                        var p2 = new PointF(rectangle.X + 5 * pr, rectangle.Y + 10 * pr);
                        bufferG.DrawLine(node.Selected ? penChoosed : pen, p1, p2);
                    }
                    else
                    {
                        rectangle = new RectangleF((float)p.X - 3 * pr, (float)p.Y - 3 * pr, 6 * pr, 6 * pr);
                        if (node.Selected || _ShowJunction)
                            bufferG.FillEllipse(node.Selected ? brushChoosed : brush, rectangle);
                    }
 
                }
            }
 
            using (Pen pen = new Pen(Color.FromArgb(255, 0, 0), 1 * r))
            {
                Brush brush = pen.Brush;
                //获取_Nodes中自由水压最小的节点
                var node = _Nodes.Where(n => n is JunctionViewModel || n is MeterViewModel && n.EN_PRESSURE != float.NaN).OrderBy(n => n.EN_PRESSURE).FirstOrDefault();
                //判断node.EN_PRESSURE不是float.NaN
 
 
 
                if (node != null && !float.IsNaN(node.EN_PRESSURE))
                {
 
                    //if (node.Elev < minElve || node.Elev >= maxElve) continue;
                    float pr = (float)(r * 0.5);
                    pr = pr * junction_multiply;
                    PointF p = WorldPointToMapPoint(node, template.OffSet);
 
                    var ps_20 = GraphHelper.GetUlongByPoint(p, 0.1f);
 
                    dict_point.Add(ps_20);
                    //var x = junction.Position.X * zoom + PanningOffset.X - radius / 2.0f;
                    //var y = junction.Position.Y * zoom + PanningOffset.Y - radius / 2.0f;
                    if (NodeColour != null)
                    {
                        pen.Color = GraphHelper.getNodeColor(NodeColour, node);
                        brush = pen.Brush;
                        brushChoosed = penChoosed.Brush;
 
 
                    }
 
 
                    var rectangle = new RectangleF((float)p.X - 5 * pr, (float)p.Y - 5 * pr, 10 * pr, 10 * pr);
                    float zoomAtMin = 0;
                    for (int i = 0; i < diametersZoom.Count; i++)
                    {
                        PointF point = diametersZoom[i];
                        if (node.MaxDiameter >= point.X) continue;
                        zoomAtMin = diametersZoom[i - 1].Y;
                        break;
                    }
 
 
                    //var whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    //bufferG.FillEllipse(whiteBrush, whiteRect);
 
                    //whiteRect = new RectangleF(rectangle.X + 2 * pr, rectangle.Y + 2 * pr, rectangle.Width - 4 * pr, rectangle.Height - 4 * pr);
                    //bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
 
                    //whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    //bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
                    var p1 = new PointF((float)p.X - 4 * pr, (float)p.Y - 2 * pr);
                    var p2 = new PointF((float)p.X + 4 * pr, (float)p.Y - 2 * pr);
                    var p3 = new PointF((float)p.X, (float)p.Y - 4 * pr);
                    bufferG.DrawPolygon(node.Selected ? penChoosed : pen, new PointF[] { p1, p2, p3 });
 
                    var whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    bufferG.FillEllipse(whiteBrush, whiteRect);
 
                    whiteRect = new RectangleF(rectangle.X - 4 * pr, rectangle.Y - 4 * pr, rectangle.Width + 8 * pr, rectangle.Height + 8 * pr);
                    bufferG.DrawEllipse(node.Selected ? penChoosed : pen, whiteRect);
 
                }
            }
        }
        //绘制辅助线
        void DrawH(Graphics bufferG, Template template)
        {
            var r = 2f / zoom;
            if (_isDragging && DragStartPos != new PointF(0, 0) && mousePosition != new PointF(0, 0))
            {
                label_center.Text = $"S:{DragStartPos.X}:{DragStartPos.Y} E:{mousePosition.X}:{mousePosition.Y}";
                var _lastMousePosition = DragStartPos;
                // 绘制矩形
                var start = new PointF((float)Math.Min(mousePosition.X, _lastMousePosition.X), (float)Math.Min(mousePosition.Y, _lastMousePosition.Y));
                var size = new SizeF((float)Math.Abs(_lastMousePosition.X - mousePosition.X), (float)Math.Abs(_lastMousePosition.Y - mousePosition.Y));
                if (size.Width == 0) size.Width = 0.01f;
                if (size.Height == 0) size.Height = 0.01f;
                var rectangle0 = new RectangleF(start, size);
                using (var pen = new Pen(Color.Black, 0.5f * r))
                {
                    bufferG.DrawRectangles(pen, new RectangleF[] { rectangle0 });
                }
            }
            if (_isPainting)
            {
                if (_mouseState == MapViewEnum.MouseState.新增立管)
                {
                    var wPos = GetZZWorldPoint(_select_junction1.Position3D, _MousePosition, new Vector3(0, 0, 1));
                    using (var pen = new Pen(Color.Black, 1 * r))
                    {
                        pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
                        bufferG.DrawLine(pen, WorldPointToMapPoint(_select_junction1), WorldPointToMapPoint(wPos));
                    }
                }
                else
                {
 
                    using (var pen = new Pen(Color.Black, 1 * r))
                    {
                        pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
                        if (mapOption.IsOrtho)
                        {
                            var wPos = GetZZWorldPoint(_select_junction1.Position3D, _MousePosition, new Vector3(1, 1, 0));
                            //getPointAndHeight(e, _select_junction1, out p, out z);
                            var mapPos = WorldPointToMapPoint(wPos);
                            bufferG.DrawLine(pen, WorldPointToMapPoint(_select_junction1), mapPos);
                        }
                        else
                        {
                            bufferG.DrawLine(pen, WorldPointToMapPoint(_select_junction1), _MousePosition);
                        }
 
                    }
                }
            }
            if (_isDrawingPolygon && polygonPoints.Count > 0)
            {
                List<PointF> pf = polygonPoints.ToList();
                pf.Add(new PointF(mousePosition.X, mousePosition.Y));
                using (var pen = new Pen(Color.Black, 1 * r))
                {
                    // 绘制多边形虚线边框
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
                    bufferG.DrawLines(pen, pf.ToArray());
                }
            }
            if (_isSettingBackGroundPictur)
            {
 
                var _lastMousePosition = DragStartPos;
                // 绘制矩形
                var start = new PointF((float)Math.Min(mousePosition.X, _lastMousePosition.X), (float)Math.Min(mousePosition.Y, _lastMousePosition.Y));
                var size = new SizeF((float)Math.Abs(_lastMousePosition.X - mousePosition.X), (float)Math.Abs(_lastMousePosition.Y - mousePosition.Y));
                var rectangle0 = new RectangleF(start, size);
                using (var pen = new Pen(Color.Black, 1 * r))
                {
                    bufferG.DrawRectangles(pen, new RectangleF[] { rectangle0 });
                }
            }
 
            if (_isMovingObject)
            {
                var newP = _MousePosition;
                //var p = MapPointToWorldPoint(, _OperaNode.Elev);
                var oldP3D = (PointF3D)_undoOldValue;
                var oldP = WorldPointToMapPoint(new PointF(oldP3D.X, oldP3D.Y), oldP3D.Z);
                List<PointF> pf = new List<PointF> { oldP, newP };
                using (var pen = new Pen(Color.Black, 1 * r))
                {
                    // 绘制多边形虚线边框
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
                    bufferG.DrawLines(pen, pf.ToArray());
                }
            }
        }
 
        #region 基础坐标转换方法
        /// <summary>
        /// 将屏幕坐标转换为世界坐标。输入屏幕坐标 (x,y),返回世界坐标 (wx, wy)。
        /// </summary>
        /// <param name="screenPos"></param>
        /// <returns></returns>
        private PointF ScreenToVMap(PointF screenPos, float z = 0)
        {
 
            var centerX = this.map.Width / 2;
            var centerY = this.map.Height / 2;
            var worldX = (screenPos.X - centerX - Z(z).X) / Zoom.X + MapCenter.X;
            var worldY = (screenPos.Y - centerY) / Zoom.Y + 0;
            //if (is3Dview) worldY = -(screenPos.Y - centerY + 2 * z) / (0.5f* zoom) + center.Y;
            return new PointF(worldX, worldY);
        }
 
 
        /// <summary>
        /// 将屏幕坐标转换为世界坐标。输入屏幕坐标 (x,y),返回世界坐标 (wx, wy)。
        /// </summary>
        /// <param name="screenPos"></param>
        /// <returns></returns>
        private PointF ScreenToMap(PointF screenPos, float z = 0)
        {
 
            var centerX = this.map.Width / 2;
            var centerY = this.map.Height / 2;
            var worldX = (screenPos.X - centerX - Z(z).X) / Zoom.X + MapCenter.X;
            var worldY = (screenPos.Y - centerY - Z(z).Y) / Zoom.Y + MapCenter.Y;
            //if (is3Dview) worldY = -(screenPos.Y - centerY + 2 * z) / (0.5f* zoom) + center.Y;
            return new PointF(worldX, worldY);
        }
 
        private PointF MapToScreen(PointF mapPos, float z = 0)
        {
 
            var centerX = this.map.Width / 2;
            var centerY = this.map.Height / 2;
            var screenX = (mapPos.X - MapCenter.X) * Zoom.X + centerX + Z(z).X;
            var screenY = (mapPos.Y - MapCenter.Y) * Zoom.Y + centerY + Z(z).Y;
            //if (is3Dview) screenY = -(mapPos.Y - center.Y) * (0.5f * zoom) + centerY - 2 * z;
            return new PointF(screenX, screenY);
        }
 
 
        // 根据旋转角度计算旋转后的坐标
 
 
        // 根据旋转角度计算旋转后的坐标
        private PointF Get平面旋转Point(PointF p)
        {
            PointF center = MapCenter;
            double radian = Rotation * Math.PI / 180;  // 角度转弧度
            float x = (float)(Math.Cos(radian) * (p.X - center.X) - Math.Sin(radian) * (p.Y - center.Y) + center.X);
            float y = (float)(Math.Sin(radian) * (p.X - center.X) + Math.Cos(radian) * (p.Y - center.Y) + center.Y);
            return new PointF(x, y);
        }
        private PointF Get平面还原Point(PointF p)
        {
            PointF center = MapCenter;
            double radian = -Rotation * Math.PI / 180;  // 角度转弧度
            float x = (float)(Math.Cos(radian) * (p.X - center.X) - Math.Sin(radian) * (p.Y - center.Y) + center.X);
            float y = (float)(Math.Sin(radian) * (p.X - center.X) + Math.Cos(radian) * (p.Y - center.Y) + center.Y);
            return new PointF(x, y);
        }
 
 
 
        private PointF Get俯视角旋转Point(PointF p, float z)
        {
            PointF center = MapCenter;
            double radian_fushi = 俯视弧度;
            float sin = (float)Math.Sin(radian_fushi);
            float cos = (float)Math.Cos(radian_fushi);
            float x = (float)p.X;
            float y = (float)(sin * (p.Y - center.Y) + center.Y) + cos * z;
            return new PointF(x, y);
        }
        private PointF Get俯视角还原Point(PointF p, float z)
        {
            PointF center = MapCenter;
            double radian_fushi = 俯视弧度;
            float sin = (float)Math.Sin(radian_fushi);
            float cos = (float)Math.Cos(radian_fushi);
            float x = (float)p.X;
            float y = (p.Y - center.Y - cos * z) / sin + center.Y;
            return new PointF(x, y);
        }
 
 
        private PointF GetRotateVector(PointF p, PointF p0)
        {
 
            double radian = Rotation * Math.PI / 180;  // 角度转弧度
            float x = (float)(Math.Cos(radian) * (p.X - p0.X) - Math.Sin(radian) * (p.Y - p0.Y));
            float y = (float)(Math.Sin(radian) * (p.X - p0.X) + Math.Cos(radian) * (p.Y - p0.Y));
            return new PointF(x, y);
        }
        /// <summary>
        /// 获取地图投影坐标
        /// </summary>
        /// <param name="point"></param>
        /// <param name="z"></param>
        /// <returns></returns>
        private PointF WorldPointToMapPoint(PointF point, float z, PointF3D offset = null)
        {
            if (offset == null) offset = new PointF3D(0, 0, 0);
            point = new PointF(point.X + offset.X, point.Y + offset.Y);
 
            var pointR = Get平面旋转Point(point);
 
            var pointT = Get俯视角旋转Point(pointR, z + offset.Z);
 
            //var n=new PointF((float)pointR.X - Z(z).X, (float)(pointR.Y - Z(z).Y));
            return pointT;
        }
        private PointF WorldPointToMapPoint(PointF3D point, PointF3D offset = null)
        {
            return WorldPointToMapPoint(new PointF(point.X, point.Y), point.Z, offset);
 
        }
        private PointF WorldPointToMapPoint(NodeViewModel junction, PointF3D offset = null)
        {
            PointF p;
            if (junction == null) return new PointF(0, 0);
            p = WorldPointToMapPoint(junction.Position, junction.Elev, offset);
            return p;
 
        }
        private List<PointF> WorldPointToMapPoint(LinkViewModel pipe, PointF3D offset = null)
        {
            List<PointF> list = new List<PointF>();
 
            PointF p;
            p = WorldPointToMapPoint(pipe.StartNode, offset);
            list.Add(p);
            p = WorldPointToMapPoint(pipe.EndNode, offset);
            list.Add(p);
            return list;
 
        }
        /// <summary>
        /// 获取正交投影坐标,返回的是世界坐标
        /// </summary>
        /// <param name="position3D">世界坐标</param>
        /// <param name="mousePosition">地图坐标</param>
        /// <param name="vector3">投影向量</param>
        /// <returns></returns>
        /// <exception cref="NotImplementedException"></exception>
        private PointF3D GetZZWorldPoint(PointF3D position3D, PointF mousePosition, Vector3 vector3)
        {
            //做一条通过position3D的平行于vector3的直线,
            if (vector3 == new Vector3(0, 0, 1))
            {
                return GetLGWorldPoint(position3D, mousePosition);
            }
            else
            {
                var p2 = MapPointToWorldPoint(mousePosition, position3D.Z);
                var vector = new Vector2(p2.X - position3D.X, p2.Y - position3D.Y);
                //判断二维向量vector在第几象限,距离哪个轴最近
                var x = vector.X;
                var y = vector.Y;
                var x1 = Math.Abs(x);
                var y1 = Math.Abs(y);
                if (x1 > y1)
                {
                    if (x > 0)
                    {
                        //第一象限
                        return new PointF3D(position3D.X + Math.Abs(x), position3D.Y, position3D.Z);
                    }
                    else
                    {
                        //第三象限
                        return new PointF3D(position3D.X - Math.Abs(x), position3D.Y, position3D.Z);
                    }
                }
                else
                {
                    if (y > 0)
                    {
                        //第二象限
                        return new PointF3D(position3D.X, position3D.Y + Math.Abs(y), position3D.Z);
                    }
                    else
                    {
                        //第四象限
                        return new PointF3D(position3D.X, position3D.Y - Math.Abs(y), position3D.Z);
                    }
                }
            }
        }
 
        /// <summary>
        /// 获取正交投影坐标,返回的是世界坐标
        /// </summary>
        /// <param name="position3D">世界坐标</param>
        /// <param name="mousePosition">地图坐标</param>
        /// <param name="vector3">投影向量</param>
        /// <returns></returns>
        /// <exception cref="NotImplementedException"></exception>
        private PointF3D GetLGWorldPoint(PointF3D position3D, PointF p2)
        {
            double radian_fushi = 俯视弧度;
            float sin = (float)Math.Sin(radian_fushi);
            float cos = (float)Math.Cos(radian_fushi);
            var p1 = WorldPointToMapPoint(position3D);
            var dy = p2.Y - p1.Y;
            float dz = dy / cos;
            return new PointF3D(position3D.X, position3D.Y, position3D.Z + dz);
 
        }
 
        private PointF MapPointToWorldPoint(PointF3D point)
        {
            return MapPointToWorldPoint(new PointF(point.X, point.Y), point.Z);
        }
        /// <summary>
        /// 获取地图投影坐标
        /// </summary>
        /// <param name="point"></param>
        /// <param name="z"></param>
        /// <returns></returns>
        public PointF MapPointToWorldPoint(PointF point, float z = 0)
        {
            var pointT = Get俯视角还原Point(point, z);
            pointT = Get平面还原Point(pointT);
 
            //var n=new PointF((float)pointR.X - Z(z).X, (float)(pointR.Y - Z(z).Y));
            return pointT;
        }
        private PointF GetMapPoint_还原(NodeViewModel junction)
        {
            PointF p;
 
            p = MapPointToWorldPoint(junction.Position, junction.Elev);
            return p;
 
        }
 
 
 
        #endregion
 
 
        #region 判断可见性
        private float Get_dist(PointF A, PointF B)
        {
            float dx = A.X - B.X;
            float dy = A.Y - B.Y;
            float dist = (float)Math.Sqrt(dx * dx + dy * dy);
            return dist;
        }
        //判断A距离线段B和C的距离,如果超出了线段的范围,则返回到最近的端点的距离;距离线段中心点越远,返回的距离越大;
        private float Get_dist(PointF A, PointF B, PointF C, float MaxOff)
        {
            //PointF A, PointF B,PointF C,求点A到B、C构成线段的中心点的距离
 
            float dist_off = GetDistanceFromPointAToMidpointOfLineSegmentBC(A, B, C);
            //使用dist_off 跟 线段A、B的长度比较,如果大于1/2,则返回MaxOff,否则按照比例返回
            float dist_len = Get_dist(B, C);
            if (dist_len < 5) dist_len = 5;
            float dist_add = (dist_off / dist_len > 0.5 ? MaxOff : dist_off / dist_len * 2 * MaxOff);
 
            float dx = C.X - B.X;
            float dy = C.Y - B.Y;
            float dist = (float)Math.Sqrt(dx * dx + dy * dy);
            if (dist == 0) return Get_dist(A, B) + dist_add;
            float t = ((A.X - B.X) * dx + (A.Y - B.Y) * dy) / (dist * dist);
            if (t < 0) return Get_dist(A, B) + dist_add;
            if (t > 1) return Get_dist(A, C) + dist_add;
            float x = B.X + t * dx;
            float y = B.Y + t * dy;
            return Get_dist(A, new PointF(x, y)) + dist_add;
 
        }
        private float GetDistanceFromPointAToMidpointOfLineSegmentBC(PointF A, PointF B, PointF C)
        {
            // Calculate the midpoint of the line segment BC
            PointF midpoint = new PointF((B.X + C.X) / 2, (B.Y + C.Y) / 2);
 
            // Calculate the distance from point A to the midpoint
            float dx = midpoint.X - A.X;
            float dy = midpoint.Y - A.Y;
            float distance = (float)Math.Sqrt(dx * dx + dy * dy);
 
            return distance;
        }
 
        PointF PMin_Show, PMax_Show;
 
        /// <summary>
        /// 判断是否在屏幕坐标内
        /// </summary>
        /// <param name="screenPos"></param>
        /// <returns></returns>
        public bool isVisible(PointF MapPos)
        {
            if (MapPos.X < PMin_Show.X || MapPos.X > PMax_Show.X || MapPos.Y < PMin_Show.Y || MapPos.Y > PMax_Show.Y)
                return false;
            else
                return true;
        }
 
        /// <summary>
        /// 判断是否在屏幕坐标内
        /// </summary>
        /// <param name="screenPos"></param>
        /// <returns></returns>
        public bool isVisible(List<PointF> list_MapPos)
        {
            bool visible = false;
            foreach (var MapPos in list_MapPos)
            {
                if (MapPos.X < PMin_Show.X || MapPos.X > PMax_Show.X || MapPos.Y < PMin_Show.Y || MapPos.Y > PMax_Show.Y)
                {
 
                }
                else
                {
                    visible = true;
                    return true;
                }
 
            }
 
            return visible;
        }
        #endregion
 
    }
}