using Hydro.CommonBase;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Hydro.MapView
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{
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[Serializable]
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public class MapOption
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{
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public float Link_multiply { get; set; } = 0.6667f;
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public float junction_multiply { get; set; } = 1f;
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public bool _ShowValve { get; set; } = true;
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public bool _ShowJunction { get; set; } = true;
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public bool _ShowStatus { get; set; } = false;
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public bool _ShowFlowDirection { get; set; } = false;
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}
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[Serializable]
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public class Colour
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{
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public string Name { get; set; }
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public ColourType Type { get; set; }
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public List<ColourItem> Items { get; set; }
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public bool isNode
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{
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get
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{
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if (Type==ColourType.节点自由压力 || Type==ColourType.节点需水量)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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public bool isChoosed { get; set; } = false;
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public float minNum=0;
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public float maxNum=50;
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public int ColourCount = 5;
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public Color color0 = Color.Red;
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public Color color1 = Color.Blue;
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public Colour(ColourType type=ColourType.节点自由压力, List<ColourItem> value=null, string name =null)
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{
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Name =name;
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Type = type;
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Items = value;
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if (Items == null) Items = new List<ColourItem>();
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if (Name==null) Name= type.ToString();
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}
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public override string ToString()
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{
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return Name;
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}
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public static int NodeTypeCount = 3;
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}
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[Serializable]
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public class ColourItem
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{
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public DRange DRange { get; set; }=new DRange();
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public Color value;
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public ColourItem(DRange dRange, Color value)
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{
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DRange = dRange;
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this.value = value;
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}
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public ColourItem()
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{
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}
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public ColourItem(ColourItem item)
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{
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this.DRange = item.DRange;
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this.value = item.value;
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}
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public override string ToString()
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{
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return DRange.ToString();
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}
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}
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public enum ColourType
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{
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无=0,
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节点自由压力=1,
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节点绝对压力=2,
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节点需水量=3,
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管线流量=4,
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管线流速=5
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}
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}
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