| | |
| | | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] |
| | | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
| | | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
| | | internal class Resources { |
| | | public class Resources { |
| | | |
| | | private static global::System.Resources.ResourceManager resourceMan; |
| | | |
| | | private static global::System.Globalization.CultureInfo resourceCulture; |
| | | |
| | | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
| | | internal Resources() { |
| | | public Resources() { |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 返回此类使用的缓存的 ResourceManager 实例。 |
| | | /// </summary> |
| | | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
| | | internal static global::System.Resources.ResourceManager ResourceManager { |
| | | public static global::System.Resources.ResourceManager ResourceManager { |
| | | get { |
| | | if (object.ReferenceEquals(resourceMan, null)) { |
| | | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DPumpHydr.WinFrmUI.RLT.Properties.Resources", typeof(Resources).Assembly); |
| | |
| | | /// 使用此强类型资源类的所有资源查找执行重写。 |
| | | /// </summary> |
| | | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
| | | internal static global::System.Globalization.CultureInfo Culture { |
| | | public static global::System.Globalization.CultureInfo Culture { |
| | | get { |
| | | return resourceCulture; |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap active_inactive_close { |
| | | public static System.Drawing.Bitmap active_inactive_close { |
| | | get { |
| | | object obj = ResourceManager.GetObject("active_inactive_close", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap AppImage { |
| | | public static System.Drawing.Bitmap AppImage { |
| | | get { |
| | | object obj = ResourceManager.GetObject("AppImage", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap arrow { |
| | | public static System.Drawing.Bitmap arrow { |
| | | get { |
| | | object obj = ResourceManager.GetObject("arrow", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Check { |
| | | public static System.Drawing.Bitmap Check { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Check", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Close { |
| | | public static System.Drawing.Bitmap Close { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Close", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap close_normal { |
| | | public static System.Drawing.Bitmap close_normal { |
| | | get { |
| | | object obj = ResourceManager.GetObject("close_normal", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap close_selected { |
| | | public static System.Drawing.Bitmap close_selected { |
| | | get { |
| | | object obj = ResourceManager.GetObject("close_selected", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap color_picker { |
| | | public static System.Drawing.Bitmap color_picker { |
| | | get { |
| | | object obj = ResourceManager.GetObject("color_picker", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap err { |
| | | public static System.Drawing.Bitmap err { |
| | | get { |
| | | object obj = ResourceManager.GetObject("err", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Error { |
| | | public static System.Drawing.Bitmap Error { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Error", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Google { |
| | | public static System.Drawing.Bitmap Google { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Google", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap grip { |
| | | public static System.Drawing.Bitmap grip { |
| | | get { |
| | | object obj = ResourceManager.GetObject("grip", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap inactive_close { |
| | | public static System.Drawing.Bitmap inactive_close { |
| | | get { |
| | | object obj = ResourceManager.GetObject("inactive_close", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap inactive_close_selected { |
| | | public static System.Drawing.Bitmap inactive_close_selected { |
| | | get { |
| | | object obj = ResourceManager.GetObject("inactive_close_selected", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap info { |
| | | public static System.Drawing.Bitmap info { |
| | | get { |
| | | object obj = ResourceManager.GetObject("info", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Information { |
| | | public static System.Drawing.Bitmap Information { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Information", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lnkClear_Image { |
| | | public static System.Drawing.Bitmap lnkClear_Image { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lnkClear.Image", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lnkClear_NoFocusImage { |
| | | public static System.Drawing.Bitmap lnkClear_NoFocusImage { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lnkClear.NoFocusImage", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Maximize { |
| | | public static System.Drawing.Bitmap Maximize { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Maximize", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <NormalColor>#FFC40D</NormalColor> |
| | | /// <NormalBorderColor>#000 [字符串的其余部分被截断]"; 的本地化字符串。 |
| | | /// </summary> |
| | | internal static string Metro_Theme { |
| | | public static string Metro_Theme { |
| | | get { |
| | | return ResourceManager.GetString("Metro_Theme", resourceCulture); |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap mini_button { |
| | | public static System.Drawing.Bitmap mini_button { |
| | | get { |
| | | object obj = ResourceManager.GetObject("mini_button", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Minimize { |
| | | public static System.Drawing.Bitmap Minimize { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Minimize", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap node_closed_empty { |
| | | public static System.Drawing.Bitmap node_closed_empty { |
| | | get { |
| | | object obj = ResourceManager.GetObject("node_closed_empty", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap node_closed_full { |
| | | public static System.Drawing.Bitmap node_closed_full { |
| | | get { |
| | | object obj = ResourceManager.GetObject("node_closed_full", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap node_open { |
| | | public static System.Drawing.Bitmap node_open { |
| | | get { |
| | | object obj = ResourceManager.GetObject("node_open", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap node_open_empty { |
| | | public static System.Drawing.Bitmap node_open_empty { |
| | | get { |
| | | object obj = ResourceManager.GetObject("node_open_empty", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Open_Sans { |
| | | public static byte[] Open_Sans { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Open_Sans", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Open_Sans_Bold { |
| | | public static byte[] Open_Sans_Bold { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Open_Sans_Bold", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Open_Sans_Light { |
| | | public static byte[] Open_Sans_Light { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Open_Sans_Light", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Question { |
| | | public static System.Drawing.Bitmap Question { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Question", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Black { |
| | | public static byte[] Roboto_Black { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Black", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Bold { |
| | | public static byte[] Roboto_Bold { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Bold", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Light { |
| | | public static byte[] Roboto_Light { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Light", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Medium { |
| | | public static byte[] Roboto_Medium { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Medium", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Regular { |
| | | public static byte[] Roboto_Regular { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Regular", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Roboto_Thin { |
| | | public static byte[] Roboto_Thin { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Roboto_Thin", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow { |
| | | public static System.Drawing.Bitmap scrollbar_arrow { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_clicked { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_clicked { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_clicked", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_disabled { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_disabled { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_disabled", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_hot { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_hot { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_hot", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_small_clicked { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_small_clicked { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_small_clicked", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_small_hot { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_small_hot { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_small_hot", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_small_standard { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_small_standard { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_small_standard", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_arrow_standard { |
| | | public static System.Drawing.Bitmap scrollbar_arrow_standard { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_arrow_standard", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap scrollbar_disabled { |
| | | public static System.Drawing.Bitmap scrollbar_disabled { |
| | | get { |
| | | object obj = ResourceManager.GetObject("scrollbar_disabled", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] SegoeWP { |
| | | public static byte[] SegoeWP { |
| | | get { |
| | | object obj = ResourceManager.GetObject("SegoeWP", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] SegoeWP_Bold { |
| | | public static byte[] SegoeWP_Bold { |
| | | get { |
| | | object obj = ResourceManager.GetObject("SegoeWP_Bold", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] SegoeWP_Light { |
| | | public static byte[] SegoeWP_Light { |
| | | get { |
| | | object obj = ResourceManager.GetObject("SegoeWP_Light", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] SegoeWP_Semibold { |
| | | public static byte[] SegoeWP_Semibold { |
| | | get { |
| | | object obj = ResourceManager.GetObject("SegoeWP_Semibold", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] SegoeWP_Semilight { |
| | | public static byte[] SegoeWP_Semilight { |
| | | get { |
| | | object obj = ResourceManager.GetObject("SegoeWP_Semilight", resourceCulture); |
| | | return ((byte[])(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap small_arrow { |
| | | public static System.Drawing.Bitmap small_arrow { |
| | | get { |
| | | object obj = ResourceManager.GetObject("small_arrow", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap tick { |
| | | public static System.Drawing.Bitmap tick { |
| | | get { |
| | | object obj = ResourceManager.GetObject("tick", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap tw_active_close { |
| | | public static System.Drawing.Bitmap tw_active_close { |
| | | get { |
| | | object obj = ResourceManager.GetObject("tw_active_close", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap tw_active_close_selected { |
| | | public static System.Drawing.Bitmap tw_active_close_selected { |
| | | get { |
| | | object obj = ResourceManager.GetObject("tw_active_close_selected", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap tw_close { |
| | | public static System.Drawing.Bitmap tw_close { |
| | | get { |
| | | object obj = ResourceManager.GetObject("tw_close", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap tw_close_selected { |
| | | public static System.Drawing.Bitmap tw_close_selected { |
| | | get { |
| | | object obj = ResourceManager.GetObject("tw_close_selected", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Twitter { |
| | | public static System.Drawing.Bitmap Twitter { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Twitter", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap warn { |
| | | public static System.Drawing.Bitmap warn { |
| | | get { |
| | | object obj = ResourceManager.GetObject("warn", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Warning { |
| | | public static System.Drawing.Bitmap Warning { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Warning", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |