| | |
| | | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 |
| | | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen |
| | | // (以 /str 作为命令选项),或重新生成 VS 项目。 |
| | | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
| | | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] |
| | | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
| | | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
| | | internal class Resources { |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 使用此强类型资源类,为所有资源查找 |
| | | /// 重写当前线程的 CurrentUICulture 属性。 |
| | | /// 重写当前线程的 CurrentUICulture 属性,对 |
| | | /// 使用此强类型资源类的所有资源查找执行重写。 |
| | | /// </summary> |
| | | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
| | | internal static global::System.Globalization.CultureInfo Culture { |
| | |
| | | resourceCulture = value; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] application_16x { |
| | | get { |
| | | object obj = ResourceManager.GetObject("application_16x", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Calc32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Calc32", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Need16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Need16", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] TipRed22 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("TipRed22", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Transparent16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Transparent16", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] VisibleBlue32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("VisibleBlue32", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] VisibleGray32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("VisibleGray32", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | } |
| | | } |