| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap baseline_bluetooth_black_24dp { |
| | | internal static System.Drawing.Bitmap AppIcon256 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("baseline_bluetooth_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("AppIcon256", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap baseline_build_black_24dp { |
| | | internal static System.Drawing.Bitmap Book { |
| | | get { |
| | | object obj = ResourceManager.GetObject("baseline_build_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("Book", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap baseline_favorite_border_black_24dp { |
| | | internal static System.Drawing.Bitmap logo { |
| | | get { |
| | | object obj = ResourceManager.GetObject("baseline_favorite_border_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("logo", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap baseline_fingerprint_black_24dp { |
| | | internal static System.Drawing.Bitmap Search { |
| | | get { |
| | | object obj = ResourceManager.GetObject("baseline_fingerprint_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("Search", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap baseline_thumb_up_black_24dp { |
| | | internal static System.Drawing.Bitmap setting { |
| | | get { |
| | | object obj = ResourceManager.GetObject("baseline_thumb_up_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("setting", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap minus { |
| | | internal static System.Drawing.Bitmap user { |
| | | get { |
| | | object obj = ResourceManager.GetObject("minus", resourceCulture); |
| | | object obj = ResourceManager.GetObject("user", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap plus { |
| | | internal static System.Drawing.Bitmap woke { |
| | | get { |
| | | object obj = ResourceManager.GetObject("plus", resourceCulture); |
| | | object obj = ResourceManager.GetObject("woke", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap round_add_black_24dp { |
| | | internal static System.Drawing.Bitmap yelun { |
| | | get { |
| | | object obj = ResourceManager.GetObject("round_add_black_24dp", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap round_phone_black_24dp { |
| | | get { |
| | | object obj = ResourceManager.GetObject("round_phone_black_24dp", resourceCulture); |
| | | object obj = ResourceManager.GetObject("yelun", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |