yangyin
2025-03-27 b0de14c2670b9ff0079dacfb4b7457b438368f11
WinFrmUI/DPumpHydr.WinFrmUI.Volute/Properties/Resources.Designer.cs
@@ -73,6 +73,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Calc32 {
            get {
                object obj = ResourceManager.GetObject("Calc32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Collection_16xLG {
            get {
                object obj = ResourceManager.GetObject("Collection_16xLG", resourceCulture);
@@ -93,9 +103,29 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap errorstep16 {
            get {
                object obj = ResourceManager.GetObject("errorstep16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Files_7954 {
            get {
                object obj = ResourceManager.GetObject("Files_7954", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap finishstep16 {
            get {
                object obj = ResourceManager.GetObject("finishstep16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
@@ -113,6 +143,26 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap ingstep32 {
            get {
                object obj = ResourceManager.GetObject("ingstep32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Need16 {
            get {
                object obj = ResourceManager.GetObject("Need16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap properties_16xLG {
            get {
                object obj = ResourceManager.GetObject("properties_16xLG", resourceCulture);
@@ -123,11 +173,101 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap refresh32 {
            get {
                object obj = ResourceManager.GetObject("refresh32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap round_rotate_16 {
            get {
                object obj = ResourceManager.GetObject("round_rotate_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Sect16 {
            get {
                object obj = ResourceManager.GetObject("Sect16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Smile16 {
            get {
                object obj = ResourceManager.GetObject("Smile16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap TipRed22 {
            get {
                object obj = ResourceManager.GetObject("TipRed22", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Transparent16 {
            get {
                object obj = ResourceManager.GetObject("Transparent16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap VisibleBlue32 {
            get {
                object obj = ResourceManager.GetObject("VisibleBlue32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap VisibleGray32 {
            get {
                object obj = ResourceManager.GetObject("VisibleGray32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap WaitingGray32 {
            get {
                object obj = ResourceManager.GetObject("WaitingGray32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap xiangxia32 {
            get {
                object obj = ResourceManager.GetObject("xiangxia32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}