copy from Vmo/HStation.Vmo.Assets.Core/06-ElbowManage/ElbowMainVmo.cs
copy to Vmo/HStation.Vmo.Assets.Core/04-Sprinkler/AssetsSprinklerMainVmo.cs
Îļþ´Ó Vmo/HStation.Vmo.Assets.Core/06-ElbowManage/ElbowMainVmo.cs ¸´ÖÆ |
| | |
| | | using HStation.Assets; |
| | | |
| | | namespace HStation.Vmo |
| | | namespace HStation.Vmo |
| | | { |
| | | public class AssetsElbowMainVmo |
| | | public class AssetsSprinklerMainVmo |
| | | { |
| | | public long ID { get; set; } |
| | | |
| | |
| | | public double? Caliber { get; set; } |
| | | |
| | | /// <summary> |
| | | /// ç®¡è·¯è¿æ¥é¿åº¦ |
| | | /// ææ |
| | | /// </summary> |
| | | public eLengthType? ElbowLengthType { get; set; } |
| | | public string Material { get; set; } |
| | | |
| | | /// <summary> |
| | | /// è§åº¦ |
| | |
| | | public int? Angle { get; set; } |
| | | |
| | | /// <summary> |
| | | /// ææ |
| | | /// </summary> |
| | | public string Material { get; set; } |
| | | |
| | | /// <summary> |
| | | /// ç³»æ° |
| | | /// å·å°ç³»æ° |
| | | /// </summary> |
| | | public double MinorLoss { get; set; } |
| | | |
| | | /// <summary> |
| | | /// è¯å«å
³é®å |
| | | /// æµéç³»æ° |
| | | /// </summary> |
| | | public string KeyWord { get; set; } |
| | | public double? FlowMinorLoss { get; set; } |
| | | |
| | | /// <summary> |
| | | /// æåºç |
| | |
| | | public int SortCode { get; set; } |
| | | |
| | | /// <summary> |
| | | /// è¯å«å
³é®å |
| | | /// </summary> |
| | | public List<string> KeyWord { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 说æ |
| | | /// </summary> |
| | | public string Description { get; set; } |