lixiaojun
2024-09-25 17b67713b60e9940ddb0d3f9ea35bea04d99cea8
WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/01-network/00-core/Network_Method.cs
@@ -1,7 +1,4 @@
using DevExpress.CodeParser;
using DevExpress.DataAccess.MongoDB;
namespace Yw.WinFrmUI.HydroL3d
namespace Yw.WinFrmUI.HydroL3d
{
    /// <summary>
    /// 
@@ -46,8 +43,118 @@
            };
        }
        /// <summary>
        /// 获取中心点
        /// </summary>
        public Point3d GetCenter(BoundingBox3d boundingBox)
        {
            if (boundingBox == null)
            {
                boundingBox = GetBoundingBox();
            }
            return boundingBox.GetCenter();
        }
        /// <summary>
        /// 获取观察信息
        /// </summary>
        public LookAt3d GetLookAt()
        {
            return new LookAt3d()
            {
                Eye = new Point3d(0, 0, 0),
                Center = new Point3d(0, 0, 0),
                Up = new Point3d(0, 1, 0)
            };
        }
        /// <summary>
        /// 获取透视信息
        /// </summary>
        public Perspective3d GetPerspective(LookAt3d lookAt, SharpGL.OpenGLControl openglControl = null)
        {
            if (lookAt == null)
            {
                lookAt = GetLookAt();
            }
            var minDistance = float.MaxValue;
            var maxDistance = float.MinValue;
            foreach (var node in this.Nodes)
            {
                var distance = lookAt.Eye.Distance(node.Position);
                minDistance = MathF.Min(minDistance, distance);
                maxDistance = MathF.Max(maxDistance, distance);
            }
            var bufferFactor = 1.2f;
            var aspect = 1.25f;
            if (openglControl != null)
            {
                aspect = (float)openglControl.Width / (float)openglControl.Height;
            }
            var near = minDistance * bufferFactor;
            var far = maxDistance * bufferFactor;
            return new Perspective3d()
            {
                Fovy = 45f,
                Aspect = aspect,
                Near = near,
                Far = far
            };
        }
        /// <summary>
        /// 获取旋转信息
        /// </summary>
        /// <returns></returns>
        public Point3d GetRotation()
        {
            return new Point3d();
        }
        /// <summary>
        /// 获取转换
        /// </summary>
        public Point3d GetTranslation(BoundingBox3d boudingBox, Point3d center)
        {
            if (boudingBox == null)
            {
                boudingBox = GetBoundingBox();
            }
            if (center == null)
            {
                center = GetCenter(boudingBox);
            }
            var zBufferFactor = 3f;
            return new Point3d()
            {
                X = -center.X,
                Y = -center.Y,
                Z = -boudingBox.Max.Z * zBufferFactor
            };
        }
        /// <summary>
        /// 获取参数
        /// </summary>
        /// <returns></returns>
        public NetworkParas GetParas(SharpGL.OpenGLControl openglControl = null)
        {
            var boundingBox = GetBoundingBox();
            var center = boundingBox.GetCenter();
            var lookAt = GetLookAt();
            var perspective = GetPerspective(lookAt, openglControl);
            var rotation = GetRotation();
            var translation = GetTranslation(boundingBox, center);
            return new NetworkParas()
            {
                BoundingBox = boundingBox,
                Ceneter = center,
                Perspective = perspective,
                LookAt = lookAt,
                Rotation = rotation,
                Translation = translation
            };
        }