| | |
| | | using Yw.Model; |
| | | using HStation.Assets; |
| | | using Yw.Model; |
| | | |
| | | namespace HStation.Model |
| | | { |
| | |
| | | this.MaterialName = rhs.MaterialName; |
| | | this.SortCode = rhs.SortCode; |
| | | this.Name = rhs.Name; |
| | | this.Angle = rhs.Angle; |
| | | this.Description = rhs.Description; |
| | | this.ConnectionLength = rhs.ConnectionLength; |
| | | } |
| | | |
| | | public void Reset(AssetsElbowMain rhs) |
| | |
| | | this.MaterialName = rhs.MaterialName; |
| | | this.SortCode = rhs.SortCode; |
| | | this.Name = rhs.Name; |
| | | this.Angle = rhs.Angle; |
| | | this.Description = rhs.Description; |
| | | this.ConnectionLength = rhs.ConnectionLength; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | public double? Caliber { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 管路连接长度 |
| | | /// </summary> |
| | | public eLengthType? ConnectionLength { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 角度 |
| | | /// </summary> |
| | | public int? Angle { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 材料 |
| | | /// </summary> |
| | | public string MaterialName { get; set; } |