| | |
| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | public override void Update() |
| | | public override void UpdateProperty() |
| | | { |
| | | base.Update(); |
| | | base.UpdateProperty(); |
| | | this.BendingAngle = this.Vmo.BendingAngle; |
| | | this.UpdatePropStatus(nameof(this.BendingAngle), this.Vmo, nameof(this.Vmo.BendingAngle)); |
| | | this.ElbowType = this.Vmo.ElbowType; |
| | |
| | | |
| | | } |
| | | |
| | | public override void UpdateVmoProperty() |
| | | { |
| | | base.UpdateVmoProperty(); |
| | | this.Vmo.BendingAngle = this.BendingAngle; |
| | | this.Vmo.UpdatePropStatus(nameof(this.Vmo.BendingAngle), this, nameof(this.BendingAngle)); |
| | | this.Vmo.ElbowType = this.ElbowType; |
| | | this.Vmo.UpdatePropStatus(nameof(this.Vmo.ElbowType), this, nameof(this.ElbowType)); |
| | | } |
| | | |
| | | |
| | | |